diff --git a/CMakeLists.txt b/CMakeLists.txt index 021dc09..198aa24 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -7,8 +7,8 @@ else() set(PLATFORM_DIR "linux") endif() - add_subdirectory(engine) add_subdirectory(games/forespend) +add_subdirectory(games/animatronical/q1/a1) add_subdirectory(games/endlauncher) include(ExternalProject) \ No newline at end of file diff --git a/engine/src/graph/window.h b/engine/src/graph/window.h index 3d7be25..2d82549 100644 --- a/engine/src/graph/window.h +++ b/engine/src/graph/window.h @@ -1 +1,5 @@ -#include \ No newline at end of file +#pragma once + +#ifndef DOS +#include +#endif diff --git a/engine/src/program.h b/engine/src/program.h index 1d7d517..ed36e1d 100644 --- a/engine/src/program.h +++ b/engine/src/program.h @@ -15,6 +15,7 @@ public: scene *currentscene; int tickrate; int framerate; + bool shouldclose=false; void changescene(scene*scn); program():client(false){} program(bool isclient):client(isclient){} diff --git a/engine/src/scenes/nodes.h b/engine/src/scenes/nodes.h index d6d8abc..1e9f09b 100644 --- a/engine/src/scenes/nodes.h +++ b/engine/src/scenes/nodes.h @@ -18,7 +18,6 @@ virtual void tick()=0; virtual void draw()=0; virtual void exit()=0; - virtual ~node()=0; }; } struct group : public virtual enginend::nodes::node { diff --git a/engine/src/scenes/scene.h b/engine/src/scenes/scene.h index 2f28864..61265d2 100644 --- a/engine/src/scenes/scene.h +++ b/engine/src/scenes/scene.h @@ -9,7 +9,6 @@ namespace enginend { struct scene{ - virtual ~scene() = 0; std::vector nodes; virtual void boot() { diff --git a/engine/src/scenes/stuf.cpp b/engine/src/scenes/stuf.cpp new file mode 100644 index 0000000..3884630 --- /dev/null +++ b/engine/src/scenes/stuf.cpp @@ -0,0 +1,2 @@ +#include "scene.h" + diff --git a/games/animatronical/q1/a1/CMakeLists.txt b/games/animatronical/q1/a1/CMakeLists.txt index e69de29..7d6164b 100644 --- a/games/animatronical/q1/a1/CMakeLists.txt +++ b/games/animatronical/q1/a1/CMakeLists.txt @@ -0,0 +1,22 @@ +cmake_minimum_required(VERSION 3.20) + +set(CMAKE_CXX_FLAGS "-std=c++26 -Wno-error -Oz -w -g -mavx2") +file(GLOB_RECURSE ANIMSOURCES CONFIGURE_DEPENDS "src/*.cpp") +add_executable(animatronical-1 ${ANIMSOURCES}) +if(NOT DEFINED ${ARCH}) + set(ARCH "linux-64") +endif(NOT DEFINED ${ARCH}) +set_target_properties(animatronical-1 PROPERTIES + RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/built/ani/1/1/${PLATFORM_DIR}/bin" +) + +target_link_directories( + animatronical-1 PUBLIC + "${CMAKE_SOURCE_DIR}/link") +target_link_libraries(animatronical-1 PRIVATE + enginend + raylib +) +target_include_directories(animatronical-1 PUBLIC + ${CMAKE_SOURCE_DIR}/include +) \ No newline at end of file diff --git a/games/animatronical/q1/a1/res/map/off/l/0.jpg b/games/animatronical/q1/a1/res/map/off/l/0.jpg deleted file mode 100644 index cebc3fa..0000000 Binary files a/games/animatronical/q1/a1/res/map/off/l/0.jpg and /dev/null differ diff --git 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diff --git a/games/animatronical/q1/a1/ressrc/house.blend b/games/animatronical/q1/a1/ressrc/house.blend index 0c47756..8cd9249 100644 Binary files a/games/animatronical/q1/a1/ressrc/house.blend and b/games/animatronical/q1/a1/ressrc/house.blend differ diff --git a/games/animatronical/q1/a1/ressrc/house.blend1 b/games/animatronical/q1/a1/ressrc/house.blend1 index c99ae35..9f466f2 100644 Binary files a/games/animatronical/q1/a1/ressrc/house.blend1 and b/games/animatronical/q1/a1/ressrc/house.blend1 differ diff --git a/games/animatronical/q1/a1/ressrc/render.py b/games/animatronical/q1/a1/ressrc/render.py index 989e5fb..d10beab 100644 --- a/games/animatronical/q1/a1/ressrc/render.py +++ b/games/animatronical/q1/a1/ressrc/render.py @@ -1,7 +1,7 @@ import os import bpy modes=["on","off","urcooked"] -sides=['s','n','r','l'] +sides=['s','n','l','r'] quality=99 frame=0 cmd=os.path.dirname(os.path.abspath(__file__)) @@ -10,9 +10,11 @@ path=os.path.join(cmd,"../res/map") for mode in modes: for side in sides: for i in range(17): - out=os.path.abspath(f"{path}/{mode}/{side}/{i}.jpg") + out=os.path.abspath(f"{path}/{mode}/{side}/{i}.png") + bpy.context.scene.frame_set(frame) os.makedirs(os.path.dirname(out),exist_ok=True) bpy.context.scene.render.filepath=out - bpy.context.scene.render.image_settings.file_format='JPEG' + bpy.context.scene.render.image_settings.file_format='PNG' bpy.context.scene.render.image_settings.quality=quality - bpy.ops.render.render(write_still=True) \ No newline at end of file + bpy.ops.render.render(write_still=True) + frame+=1 \ No newline at end of file diff --git a/games/animatronical/q1/a1/src/main.cpp b/games/animatronical/q1/a1/src/main.cpp index e69de29..a1579f0 100644 --- a/games/animatronical/q1/a1/src/main.cpp +++ b/games/animatronical/q1/a1/src/main.cpp @@ -0,0 +1,38 @@ +#include "scenes/game.h" +tiny::ErrorLevel tiny::level{9}; +PLATFORM platform=LINUX; +std::string androidpackage="kn.kinfuyuki.animatronical-q1a1"; +class anim: public enginend::program { +public: + const char *CONF() override{return "SAVEFILE.TDF";} + void boot() override { + this->currentscene=new game; + + SetConfigFlags(FLAG_VSYNC_HINT|FLAG_WINDOW_RESIZABLE); + InitWindow(380,240,"ani1"); + currentscene->boot(); + } + void tick() override { + if (IsKeyDown(KEY_LEFT_ALT)&&IsKeyDown(KEY_F4))shouldclose=true; + currentscene->tick(); + } + void draw() override { + currentscene->draw(); + } + void exit() override { + currentscene->exit(); + } +}; + + +int main() { + anim dagame; + dagame.boot(); + tiny::startup("animatronical 1","0.1c"); + tiny::fatal("/home/komi/src/cpp/allgames/animatronical/q1/a1/res/map/on/s/0.jpg"); + while (!dagame.shouldclose) { + dagame.tick(); + dagame.draw(); + } + dagame.exit(); +} \ No newline at end of file diff --git a/games/animatronical/q1/a1/src/scenes/game.h b/games/animatronical/q1/a1/src/scenes/game.h index 1f42753..8df8177 100644 --- a/games/animatronical/q1/a1/src/scenes/game.h +++ b/games/animatronical/q1/a1/src/scenes/game.h @@ -7,8 +7,7 @@ enum CURSORMODES { LEFT=2,RIGHT=3,UP=4,DOWN=5, FLASHLIGHT=6,INTERACT=7 }; - - +#define LOADMAP LoadTexture(newpath.c_str()); struct entity { char pos; char dir; @@ -20,32 +19,53 @@ extern std::vector> map; extern std::vector opposites; char moveentity(char pos,char dir,bool backwards); char rotateentity(char pos,char dir, bool clockwise); - - +bool ifforward();bool ifbackward();bool ifleft();bool ifright(); +extern std::vector sides; +extern std::vector lightlevel; struct game:public enginend::scene { // dir 1 - std::string backgrounds1[17*2]; - Texture2D vent1[(3*2)+1]; - Texture2D bathroomdoorfront1[3]; // the last is the closet door lol. int lightmode:2=1; // off, on, urcooked - + std::string mappath; // this is for quick loading but without weighting ram.. // yea the assets are small but i like optimization - Texture2D currenttex, fronttex,lefttex,righttex,backtex; - - - // now the entities - Texture2D uycatrozwalk,uycatrozrun,uycatrozcrawl; - Texture2D skailehead, skailebody, skailetail; - Texture2D crystallyphases[3]; - - Texture2D cursors[8]; - + float stamina=0.0; + entity uycatroz{6,3}; + entity skaile{10,3}; + entity player{0,1}; + Texture2D current; void boot() final { + mappath=AT("res/map"); this->nodes={ new enginend::nodes::twod::relative::textured() }; + std::string newpath=AT((mappath+"/"+lightlevel[lightmode]+"/"+sides[player.dir]+"/"+std::to_string(player.pos)+".jpg")); + + current=LOADMAP + } + void tick() final { + bool changed=false; + if (stamina>=1.){ + if (ifforward()){player.pos=moveentity(player.pos,player.dir,false);changed=true;} + if (ifbackward()){player.pos=moveentity(player.pos,player.dir,true);changed=true;} + if (ifleft()){player.dir=rotateentity(player.pos,player.dir,false);changed=true;} + if (ifright()){player.dir=rotateentity(player.pos,player.dir,true);changed=true;} + if (changed) { + UnloadTexture(current); + std::string newpath=AT((mappath+"/"+lightlevel[lightmode]+"/"+sides[player.dir]+"/"+std::to_string(player.pos)+".jpg")); + current=LOADMAP + tiny::success((char*)newpath.c_str()); + } + }else stamina+=.01; + + + } + void draw() final { + int screenw=GetScreenWidth();int screenh=GetScreenHeight(); + BeginDrawing(); + ClearBackground(rl::WHITE); + DrawTexturePro(current,{0,0,480,280},{0,0,(float)screenw,(float)screenh},{0,0},0,rl::WHITE); + EndDrawing(); } }; \ No newline at end of file diff --git a/games/animatronical/q1/a1/src/scenes/scenes.cpp b/games/animatronical/q1/a1/src/scenes/scenes.cpp index 1f77a33..6bd4ca6 100644 --- a/games/animatronical/q1/a1/src/scenes/scenes.cpp +++ b/games/animatronical/q1/a1/src/scenes/scenes.cpp @@ -5,18 +5,23 @@ // 14 15 16 // N S L R std::vectoropposites{1,0,3,2}; -std::vector sides{ +std::vector sides{ 'n','s','l','r' }; +std::vector lightlevel{ + "off","on","urcooked" +}; + #define N (-1) std::vector> map{ - {N,7,N,1} ,{N,8,0,2} , {N,3,1,N} ,{2,4,N,N},{3,N,5,N},{10,N,6,4},{9,N,N,5}, - - {0,11,N,8} ,{1,13,7,N}, {N,6,N,10},{N,5,9,6}, - - {7,14,N,12},{N,N,11,N}, {8,16,N,N}, - - {11,N,N,15},{N,N,14,16},{13,N,15,N} + // 0 1 2 3 4 5 6 + {N,7,N,1} ,{N,8,0,2} , {N,3,1,N} ,{2,4,N,N},{3,N,5,N}, {9,N,6,4},{10,N,N,5}, + // 7 8 9 10 + {0,11,N,8} ,{1,13,7,N}, {N,5,10,N},{N,6,N,9}, + // 11 12 13 + {7,14,N,12},{N,N,11,N}, {8,16,N,N}, + // 14 15 16 + {11,N,N,15},{N,N,14,16},{13,N,15,N} }; #undef N @@ -38,4 +43,40 @@ char rotateentity(char pos,char dir, bool clockwise) { return look[2][dir]; } return look[!clockwise][dir]; -} \ No newline at end of file +} + + +bool ifforward() { + if (IsKeyPressed(KEY_W))return true; + if (IsKeyPressed(KEY_UP))return true; + if (IsKeyPressed(KEY_KP_8))return true; + return false; +} + +bool ifbackward() { + if (IsKeyPressed(KEY_S))return true; + if (IsKeyPressed(KEY_DOWN))return true; + if (IsKeyPressed(KEY_KP_2))return true; + return false; +} + +bool ifleft() { + if (IsKeyPressed(KEY_A))return true; + if (IsKeyPressed(KEY_LEFT))return true; + if (IsKeyPressed(KEY_KP_4))return true; + return false; +} + +bool ifright(){ + if (IsKeyPressed(KEY_D))return true; + if (IsKeyPressed(KEY_RIGHT))return true; + if (IsKeyPressed(KEY_KP_6))return true; + return false; +} + + + + + + + diff --git a/games/forespend/src/main.cpp b/games/forespend/src/main.cpp index 50c80d0..6702733 100644 --- a/games/forespend/src/main.cpp +++ b/games/forespend/src/main.cpp @@ -12,6 +12,7 @@ tiny::ErrorLevel tiny::level{4}; int main(int argc, char** argv) { enginend::program* game; tiny::startup("forespend","0.03g-rewrite.5"); + bool isserver = false; if (argc>1) { for (int i=1;i