setting up the launcher now
|
|
@ -8,4 +8,5 @@ else()
|
|||
endif()
|
||||
add_subdirectory(engine)
|
||||
add_subdirectory(games/forespend)
|
||||
add_subdirectory(games/endlauncher)
|
||||
include(ExternalProject)
|
||||
BIN
built/launcher/linux/res/btn.png
Normal file
|
After Width: | Height: | Size: 159 B |
BIN
built/launcher/linux/res/btnhover.png
Normal file
|
After Width: | Height: | Size: 166 B |
BIN
built/launcher/linux/res/btnpress.png
Normal file
|
After Width: | Height: | Size: 165 B |
BIN
built/launcher/linux/res/exit.png
Normal file
|
After Width: | Height: | Size: 754 B |
BIN
built/launcher/linux/res/forebutton.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
BIN
built/launcher/linux/res/forebuttonon.png
Normal file
|
After Width: | Height: | Size: 2 KiB |
BIN
built/launcher/linux/res/forums.png
Normal file
|
After Width: | Height: | Size: 1,020 B |
BIN
built/launcher/linux/res/launcher.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
built/launcher/linux/res/lockbutton.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
built/launcher/linux/res/options.png
Normal file
|
After Width: | Height: | Size: 1 KiB |
BIN
built/launcher/linux/res/playoff.png
Normal file
|
After Width: | Height: | Size: 5.9 KiB |
BIN
built/launcher/linux/res/playon.png
Normal file
|
After Width: | Height: | Size: 5.8 KiB |
BIN
built/launcher/linux/res/showcase.ttf
Normal file
BIN
built/launcher/linux/res/update.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
built/launcher/linux/res/verify.png
Normal file
|
After Width: | Height: | Size: 965 B |
BIN
built/launcher/linux/res/versions.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
built/launcher/linux/res/website.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
|
|
@ -2,7 +2,6 @@
|
|||
#include <string>
|
||||
|
||||
#include "nodes.h"
|
||||
#include<tiny/term.h>
|
||||
|
||||
namespace enginend {
|
||||
struct node2d :public node {
|
||||
|
|
@ -18,14 +17,14 @@ namespace enginend {
|
|||
}
|
||||
};
|
||||
struct textured :virtual public rect{
|
||||
int ID;
|
||||
Texture2D* texture;
|
||||
textured(){}
|
||||
textured(int id,float x,float y,float w, float h):ID(id){
|
||||
textured(Texture2D* texture,float x,float y,float w, float h):texture(texture){
|
||||
this->pos=Vector2{x,y};this->size=Vector2{w,h};
|
||||
}
|
||||
void boot()override{}
|
||||
void tick()override{}
|
||||
void draw()override{DrawTexture(LoadTexture(""),pos.x,pos.y,WHITE);}
|
||||
void draw()override{if (texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,WHITE);}
|
||||
void exit()override{}
|
||||
};
|
||||
struct colored :virtual public rect{
|
||||
|
|
@ -41,15 +40,15 @@ namespace enginend {
|
|||
};
|
||||
struct tinted :virtual public colored, virtual public textured{
|
||||
tinted(){}
|
||||
tinted(int id,Color color,float x,float y,float w, float h):
|
||||
tinted(Texture2D* texture,Color color,float x,float y,float w, float h):
|
||||
node2d(x, y),
|
||||
rect(x, y, w, h),
|
||||
colored(color, x, y, w, h),
|
||||
textured(id, x, y, w, h)
|
||||
textured(texture, x, y, w, h)
|
||||
{}
|
||||
void boot()override{this->colored::boot();this->textured::boot();}
|
||||
void tick()override{this->colored::tick();this->textured::tick();}
|
||||
void draw()override{DrawTexture(LoadTexture(""),pos.x,pos.y,c);}
|
||||
void draw()override{if (texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,c);}
|
||||
void exit()override{this->colored::exit();this->textured::exit();}
|
||||
};
|
||||
struct text :public tinted {
|
||||
|
|
@ -61,10 +60,10 @@ namespace enginend {
|
|||
Color textcolor;
|
||||
std::string content;
|
||||
text(){ fontsize = 20; }
|
||||
text(int id,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs,std::string txt):
|
||||
text(Texture2D* texture,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs,std::string txt):
|
||||
font(f),fontsize(fs),content(txt)
|
||||
{
|
||||
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->ID=id;this->c=color;this->textcolor=textcol;
|
||||
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;this->textcolor=textcol;
|
||||
|
||||
result=content;
|
||||
size_t initpos = 0;
|
||||
|
|
@ -101,8 +100,8 @@ namespace enginend {
|
|||
std::function<void()> function;
|
||||
bool pressed;
|
||||
button():pressed(false){}
|
||||
button(int id,Color color,float x,float y,float w,float h,std::function<void()> func):function(func),pressed(false){
|
||||
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->ID=id;this->c=color;
|
||||
button(Texture2D* texture,Color color,float x,float y,float w,float h,std::function<void()> func):function(func),pressed(false){
|
||||
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
|
||||
}
|
||||
void boot()override{this->tinted::boot();}
|
||||
void tick()override{
|
||||
|
|
@ -112,16 +111,50 @@ namespace enginend {
|
|||
if(function)function();
|
||||
}
|
||||
}
|
||||
void draw()override{DrawRectangle(pos.x,pos.y,size.x,size.y,c);}
|
||||
void draw()override {
|
||||
if (this->texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,c);
|
||||
else
|
||||
DrawRectangle(pos.x,pos.y,size.x,size.y,c);
|
||||
}
|
||||
void exit()override{this->tinted::exit();}
|
||||
};
|
||||
struct labeledbutton :virtual public button {
|
||||
std::string label;
|
||||
Font font;
|
||||
int fontsize;
|
||||
Color textcolor;
|
||||
labeledbutton(std::string name,Texture2D* texture,Color color,Color text,
|
||||
float x,float y,float w,float h,std::function<void()> func,
|
||||
Font f,int size):font(f), fontsize(size),textcolor(text){
|
||||
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
|
||||
this->function=func;this->pressed=false;
|
||||
this->label=name;
|
||||
|
||||
}
|
||||
|
||||
void boot()override{this->button::boot();}
|
||||
void tick()override{
|
||||
this->button::tick();
|
||||
}
|
||||
void draw()override{
|
||||
this->button::draw();
|
||||
|
||||
Vector2 textsize = MeasureTextEx(font, label.c_str(), fontsize, 1);
|
||||
Vector2 textpos = {
|
||||
pos.x + (size.x - textsize.x)/2,
|
||||
pos.y + (size.y - textsize.y)/2
|
||||
};
|
||||
DrawTextEx(font, label.c_str(), textpos, fontsize, 1, textcolor);
|
||||
}
|
||||
void exit()override{this->button::exit();}
|
||||
};
|
||||
struct slider :virtual public tinted{
|
||||
float value;
|
||||
float minvalue;
|
||||
float maxvalue;
|
||||
slider():value(0),minvalue(0),maxvalue(1){}
|
||||
slider(int id,Color color,float x,float y,float w,float h,float min,float max,float val):value(val),minvalue(min),maxvalue(max){
|
||||
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->ID=id;this->c=color;
|
||||
slider(Texture2D* texture,Color color,float x,float y,float w,float h,float min,float max,float val):value(val),minvalue(min),maxvalue(max){
|
||||
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->texture=texture;this->c=color;
|
||||
}
|
||||
void boot()override{this->tinted::boot();}
|
||||
void tick()override{
|
||||
|
|
@ -143,8 +176,8 @@ namespace enginend {
|
|||
};
|
||||
struct textfield :public text{
|
||||
textfield(){}
|
||||
textfield(int id,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs,std::string txt):
|
||||
text(id,textcol,color,x,y,w,h,f,fs,txt){}
|
||||
textfield(Texture2D* texture,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs,std::string txt):
|
||||
text(texture,textcol,color,x,y,w,h,f,fs,txt){}
|
||||
void boot()override{this->text::boot();}
|
||||
void tick()override{this->text::tick();}
|
||||
void draw()override{
|
||||
|
|
@ -165,8 +198,8 @@ namespace enginend {
|
|||
bool active;
|
||||
int cursorpos;
|
||||
textinput():active(false),cursorpos(0){}
|
||||
textinput(int id,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs):active(false),cursorpos(0){
|
||||
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->ID=id;this->c=color;this->font=f;this->content="";
|
||||
textinput(Texture2D* texture,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs):active(false),cursorpos(0){
|
||||
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->texture=texture;this->c=color;this->font=f;this->content="";
|
||||
this->textcolor=textcol;this->fontsize=fs;
|
||||
}
|
||||
void boot()override{this->text::boot();}
|
||||
|
|
@ -201,8 +234,8 @@ namespace enginend {
|
|||
bool active;
|
||||
int cursorpos;
|
||||
textinputfield():active(false),cursorpos(0){}
|
||||
textinputfield(int id,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs):active(false),cursorpos(0),
|
||||
textfield(id,textcol,color,x,y,w,h,f,fs,""){}
|
||||
textinputfield(Texture2D* texture,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs):active(false),cursorpos(0),
|
||||
textfield(texture,textcol,color,x,y,w,h,f,fs,""){}
|
||||
void boot()override{this->textfield::boot();}
|
||||
void tick()override{
|
||||
this->textfield::tick();
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
#include "../gr.h"
|
||||
#include "../aud.h"
|
||||
#include "../net.h"
|
||||
#include<tiny/term.h>
|
||||
|
||||
namespace enginend {
|
||||
struct node{
|
||||
|
|
|
|||
|
|
@ -6,11 +6,16 @@ namespace enginend {
|
|||
struct scene{
|
||||
std::list<enginend::node*> nodes;
|
||||
virtual void boot() {
|
||||
int i=0;
|
||||
tiny::echo((char*)"initializing scene");
|
||||
for (enginend::node* n : nodes) {
|
||||
tiny::echo((char*)"initializing object of ID: %i",i++);
|
||||
n->boot();
|
||||
}
|
||||
}
|
||||
virtual void draw() {
|
||||
|
||||
ClearBackground(BLANK);
|
||||
BeginDrawing();
|
||||
for (enginend::node* n : nodes) {
|
||||
n->draw();
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ public:
|
|||
s.nodes=std::list<node*>{
|
||||
|
||||
new colored(Color{255,255,255,255},0,0,500,500),
|
||||
new textfield(0,Color{255,127,127,255},Color{127,127,127,255}
|
||||
new textfield(nullptr,Color{255,127,127,255},Color{127,127,127,255}
|
||||
,100,100,220,32,GetFontDefault(),32,
|
||||
"welcome to enginend!\n"
|
||||
"hehe"
|
||||
|
|
|
|||
1
engine/test/libenginend.so
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
link/libenginend.so
|
||||
22
games/endlauncher/CMakeLists.txt
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
cmake_minimum_required(VERSION 3.20)
|
||||
|
||||
set(CMAKE_CXX_FLAGS "-std=c++17 -g -Wno-error")
|
||||
file(GLOB_RECURSE ENDLAUNCHER "src/*.cpp")
|
||||
add_executable(endlauncher ${ENDLAUNCHER})
|
||||
|
||||
set_target_properties(endlauncher PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/built/launcher/${PLATFORM_DIR}"
|
||||
)
|
||||
target_link_directories(
|
||||
endlauncher PUBLIC
|
||||
"${CMAKE_SOURCE_DIR}/link")
|
||||
target_link_libraries(endlauncher PRIVATE
|
||||
"${CMAKE_SOURCE_DIR}/link/libenginend.so"
|
||||
"${CMAKE_SOURCE_DIR}/link/libdesktopraylib.so"
|
||||
curl zip
|
||||
)
|
||||
target_include_directories(endlauncher PUBLIC
|
||||
${CMAKE_SOURCE_DIR}/include
|
||||
${CMAKE_SOURCE_DIR}/lib/raylib/build/raylib/include
|
||||
${CMAKE_SOURCE_DIR}/engine/include
|
||||
)
|
||||
197
games/endlauncher/src/main.cpp
Normal file
|
|
@ -0,0 +1,197 @@
|
|||
#include <incmgr.h>
|
||||
#include <raylib.h>
|
||||
#include <enginend/scenes/node2d.h>
|
||||
#include "netio.h"
|
||||
using namespace enginend;
|
||||
struct background: public virtual textured {
|
||||
background(Texture2D* texture,float x,float y,float w, float h) {
|
||||
this->pos=Vector2{x,y};this->size=Vector2{w,h};
|
||||
this->texture=texture;
|
||||
this->justclicked=false;
|
||||
|
||||
}
|
||||
void boot()override{
|
||||
img=LoadImageFromTexture(*this->texture);
|
||||
}
|
||||
void tick()override {
|
||||
|
||||
Vector2 mp = Vector2(GetMousePositionDesktop());
|
||||
Vector2 wp = GetWindowPosition();
|
||||
Vector2 rp=Vector2{mp.x-wp.x,mp.y-wp.y};
|
||||
if (IsMouseButtonDown(0)) {
|
||||
if (rp.x >= 0 && rp.y >= 0 && rp.x < 600 && rp.y < 300) {
|
||||
Color pix = GetImageColor(img, (int)rp.x, (int)(300 - rp.y));
|
||||
if (pix.a != 0) {
|
||||
|
||||
if (clicked==false) {
|
||||
clicked=true;
|
||||
relmouse = rp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}else {
|
||||
clicked=false;
|
||||
}
|
||||
if (clicked) {
|
||||
|
||||
Vector2 nwp{
|
||||
mp.x-relmouse.x, mp.y-relmouse.y
|
||||
};
|
||||
//todo: implement proper multi-monitor lmaooo
|
||||
int it =GetMonitorCount();
|
||||
RenderTexture rt;
|
||||
for (int i=0;i<it;i++) {
|
||||
Vector2 mtp=GetMonitorPosition(i);
|
||||
int mtw=GetMonitorWidth(i);
|
||||
int mth=GetMonitorHeight(i);
|
||||
if (mp.x>=mtp.x && mp.y>=mtp.y && mp.x<mtp.x+mtw && mp.y<mtp.y+mth) {
|
||||
SetWindowMonitor(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
int cm=GetCurrentMonitor();
|
||||
Vector2 mop=GetMonitorPosition(cm);
|
||||
int newwpx=nwp.x-mop.x;
|
||||
int newwpy=nwp.y-mop.y;
|
||||
int maxwpx=GetMonitorWidth(cm)-GetScreenWidth();
|
||||
int maxwpy=GetMonitorHeight(cm)-GetScreenHeight();
|
||||
newwpx=newwpx>maxwpx?maxwpx:newwpx;
|
||||
newwpy=newwpy>maxwpy?maxwpy:newwpy;
|
||||
SetWindowPosition(newwpx,newwpy);
|
||||
}
|
||||
}
|
||||
void draw()override{this->textured::draw();}
|
||||
void exit()override{}
|
||||
private:
|
||||
Image img;bool justclicked;bool clicked=false;
|
||||
Vector2 relmouse;
|
||||
};
|
||||
|
||||
|
||||
class test:public program {
|
||||
public:
|
||||
Texture2D bg;
|
||||
Texture2D buttonfore;
|
||||
Texture2D buttonlock;
|
||||
Texture2D playbtn[2];
|
||||
Texture2D menubtn[3];
|
||||
button* buttons[8];
|
||||
Texture2D buttonslabel[8];
|
||||
Font gamename;
|
||||
bool vsync = true;
|
||||
scene s;
|
||||
RenderTexture2D target;
|
||||
Image img;
|
||||
bool captured=true;
|
||||
const char* CONF() final{return "test.tdf";}
|
||||
test(){};
|
||||
void boot() override {
|
||||
tickrate=10;
|
||||
framerate=10;
|
||||
SetConfigFlags(FLAG_VSYNC_HINT|FLAG_WINDOW_UNDECORATED|FLAG_WINDOW_TRANSPARENT);
|
||||
tiny::error("is transparent lol");
|
||||
InitWindow(600,300,"test");target = LoadRenderTexture(600, 300);
|
||||
img = GenImageColor(600, 300, BLANK);
|
||||
SetTargetFPS(GetMonitorRefreshRate(GetCurrentMonitor()));
|
||||
this->tickrate=GetMonitorRefreshRate(GetCurrentMonitor());
|
||||
bg=LoadTexture("res/launcher.png");
|
||||
buttonfore=LoadTexture("res/forebuttonon.png");
|
||||
buttonlock=LoadTexture("res/lockbutton.png");
|
||||
gamename=LoadFont("res/showcase.ttf");
|
||||
menubtn[0]=LoadTexture("res/btn.png");
|
||||
menubtn[1]=LoadTexture("res/btnhover.png");
|
||||
menubtn[2]=LoadTexture("res/btnpress.png");
|
||||
SetTraceLogLevel(LOG_ERROR);
|
||||
//468
|
||||
//58
|
||||
buttons[0]= new button(&menubtn[0], {255,255,255,255},468,58,96,16,nullptr);
|
||||
buttonslabel[0]=LoadTexture("res/options.png");
|
||||
buttons[1]= new button(&menubtn[0], {255,255,255,255},468,58+(18*1),96,16,nullptr);
|
||||
buttonslabel[1]=LoadTexture("res/website.png");
|
||||
buttons[2]= new button(&menubtn[0], {255,255,255,255},468,58+(18*2),96,16,nullptr);
|
||||
buttonslabel[2]=LoadTexture("res/forums.png");
|
||||
buttons[3]= new button(&menubtn[0], {255,255,255,255},468,58+(18*3),96,16,nullptr);
|
||||
buttons[4]= new button(&menubtn[0], {255,255,255,255},468,58+(18*4),96,16,nullptr);
|
||||
buttonslabel[4]=LoadTexture("res/update.png");
|
||||
buttons[5]= new button(&menubtn[0], {255,255,255,255},468,58+(18*5),96,16,nullptr);
|
||||
buttonslabel[5]=LoadTexture("res/verify.png");
|
||||
buttons[6]= new button(&menubtn[0], {255,255,255,255},468,58+(18*6)+15,96,16,nullptr);
|
||||
buttonslabel[6]=LoadTexture("res/versions.png");
|
||||
buttons[7]= new button(&menubtn[0], {255,255,255,255},468,58+(18*7)+17,96,16,nullptr);
|
||||
buttonslabel[7]=LoadTexture("res/exit.png");
|
||||
playbtn[0]=LoadTexture("res/playoff.png");
|
||||
playbtn[1]=LoadTexture("res/playon.png");
|
||||
s.nodes=std::list<node*>{
|
||||
new background(&bg,0,0,600,300),
|
||||
new textured(&buttonfore,3,36,62,62),
|
||||
new textured(&buttonlock,3,36+((62+4)*1),62,62),
|
||||
new textured(&buttonlock,3,36+((62+4)*2),62,62),
|
||||
new textured(&buttonlock,3,36+((62+4)*3),62,62),
|
||||
new text(nullptr,Color{0,255,0,255},{0,0,0,0},232,19,1,1,gamename,16,"FORESPEND"),
|
||||
buttons[0],new textured(&buttonslabel[0],468,58,96,16),
|
||||
buttons[1],new textured(&buttonslabel[1],468,58+(18*1),96,16),
|
||||
buttons[2],new textured(&buttonslabel[2],468,58+(18*2),96,16),
|
||||
buttons[3],//new textured(&buttonslabel[3],468,58+(18*3),96,16),
|
||||
buttons[4],new textured(&buttonslabel[4],468,58+(18*4),96,16),
|
||||
buttons[5],new textured(&buttonslabel[5],468,58+(18*5),96,16),
|
||||
buttons[6],new textured(&buttonslabel[6],468,58+(18*6)+15,96,16),
|
||||
buttons[7],new textured(&buttonslabel[7],468,58+(18*7)+17,96,16),
|
||||
new button(&playbtn[0], {255,255,255,255},406,(18*11)+17+9,153,59,nullptr),
|
||||
|
||||
};
|
||||
s.boot();
|
||||
|
||||
}
|
||||
void tick() override {
|
||||
if (shouldtick()) {
|
||||
s.tick();
|
||||
}
|
||||
|
||||
}
|
||||
void draw() override {
|
||||
BeginTextureMode(target);
|
||||
s.draw();
|
||||
EndTextureMode();
|
||||
|
||||
BeginDrawing();
|
||||
ClearBackground(BLANK);
|
||||
DrawTexturePro(target.texture, {0, 0, 600, -300}, {0, 0, 600, 300}, {0, 0}, 0, WHITE);
|
||||
EndDrawing();
|
||||
|
||||
Vector2 mp = Vector2(GetMousePositionDesktop());
|
||||
Vector2 wp = GetWindowPosition();
|
||||
Vector2 rp=Vector2{mp.x-wp.x,mp.y-wp.y};
|
||||
tiny::error("%f %f",rp.x,rp.y);
|
||||
|
||||
if (rp.x >= 0 && rp.y >= 0 && rp.x < 600 && rp.y < 300) {
|
||||
UnloadImage(img);
|
||||
img = LoadImageFromTexture(target.texture);
|
||||
Color pix = GetImageColor(img, (int)rp.x, (int)(300 - rp.y));
|
||||
if (pix.a == 0) {
|
||||
SetWindowState(FLAG_WINDOW_MOUSE_PASSTHROUGH);
|
||||
captured = false;
|
||||
} else {
|
||||
ClearWindowState(FLAG_WINDOW_MOUSE_PASSTHROUGH);
|
||||
captured = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
void exit() override {
|
||||
s.exit();
|
||||
}
|
||||
};
|
||||
|
||||
tiny::ErrorLevel tiny::level{6};
|
||||
int main(int argc, char *argv[]) {
|
||||
netio nete{};
|
||||
nete.download();
|
||||
tiny::startup((char*)"enginend test",(char*)"1.0");
|
||||
test e;
|
||||
e.boot();
|
||||
while (!WindowShouldClose()) {
|
||||
e.tick();
|
||||
e.draw();
|
||||
}
|
||||
e.exit();
|
||||
return 0;
|
||||
}
|
||||
5
games/endlauncher/src/netio.cpp
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
#include "netio.h"
|
||||
size_t write_data(void *ptr, size_t size, size_t nmemb, FILE *stream) {
|
||||
size_t written = fwrite(ptr, size, nmemb, stream);
|
||||
return written;
|
||||
};
|
||||
110
games/endlauncher/src/netio.h
Normal file
|
|
@ -0,0 +1,110 @@
|
|||
#pragma once
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <curl/curl.h>
|
||||
#include<zip.h>
|
||||
#include <sys/stat.h>
|
||||
#include <tiny/tdf.h>
|
||||
extern size_t write_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
|
||||
|
||||
struct netio {
|
||||
netio()= default;
|
||||
std::string url="https://github.com/kin-fuyuki/forespend_cpp/releases/download/";
|
||||
std::vector<std::string> *versionhistory;
|
||||
void download() {
|
||||
CURL* curl = curl_easy_init();
|
||||
CURLcode ret;
|
||||
if (curl) {
|
||||
FILE* history = fopen("versions.tdf", "wb");
|
||||
curl_easy_setopt(curl, CURLOPT_URL, "https://raw.githubusercontent.com/kin-fuyuki/allgames/refs/heads/master/versions.tdf");
|
||||
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, write_data);
|
||||
curl_easy_setopt(curl, CURLOPT_WRITEDATA, history);
|
||||
ret = curl_easy_perform(curl);
|
||||
|
||||
tiny::TDF_FILE fetchversions;
|
||||
fetchversions.filepath = "versions.tdf";
|
||||
fetchversions.read();
|
||||
boost::unordered_map<std::string,tiny::TDF_DATA>* foreversions= fetchversions.getclass({"forespend"});
|
||||
std::vector<std::string> versions;
|
||||
for (auto version:*foreversions) {
|
||||
if (version.second.type==tiny::TDF_Type::TDF_DEFINES) {
|
||||
versions=*(std::vector<std::string>*)version.second.datapointer;
|
||||
}
|
||||
}
|
||||
std::sort(versions.begin(), versions.end(), [](const std::string& a, const std::string& b) {
|
||||
int ra = 0, rb = 0;
|
||||
float va = 0.0f, vb = 0.0f;
|
||||
char pa = ' ', pb = ' ';
|
||||
char rea = ' ', reb = ' ';
|
||||
|
||||
sscanf(a.c_str(), "%d.%f.%c.%c", &ra, &va, &pa, &rea);
|
||||
sscanf(b.c_str(), "%d.%f.%c.%c", &rb, &vb, &pb, &reb);
|
||||
|
||||
if (ra != rb) return ra > rb;
|
||||
if (va != vb) return va > vb;
|
||||
if (pa != pb) return pa > pb;
|
||||
return rea < reb;
|
||||
});
|
||||
#ifndef GAMEPLATFORM
|
||||
#define GAMEPLATFORM "l5.64"
|
||||
#endif
|
||||
versionhistory=&versions;
|
||||
std::string version=versionhistory->at(0);
|
||||
FILE* file = fopen(("fore."+version+".zip").c_str(), "wb");
|
||||
curl_easy_setopt(curl, CURLOPT_URL, (url+version+"/"+GAMEPLATFORM+"."+version+".zip").c_str());
|
||||
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, write_data);
|
||||
curl_easy_setopt(curl, CURLOPT_WRITEDATA, file);
|
||||
ret = curl_easy_perform(curl);
|
||||
curl_easy_cleanup(curl);
|
||||
fclose(file);
|
||||
|
||||
|
||||
int err=0;
|
||||
zip *z=zip_open("fore.0.03.a.g.zip",0,&err);
|
||||
if (z) {
|
||||
zip_int64_t it=zip_get_num_entries(z, 0);
|
||||
for (zip_int64_t i = 0; i < it; ++i) {
|
||||
struct zip_stat st;
|
||||
zip_stat_init(&st);
|
||||
if (zip_stat_index(z, i, 0, &st) != 0) continue;
|
||||
|
||||
std::string name = st.name;
|
||||
std::string full = "forespend/versions/"+version+"/" + name;
|
||||
|
||||
if (name.back() == '/') {
|
||||
#ifdef _WIN32
|
||||
mkdir(full.c_str(), 0);
|
||||
#else
|
||||
mkdir(full.c_str(), 0755);
|
||||
#endif
|
||||
continue;
|
||||
}
|
||||
|
||||
size_t pos = full.find_last_of('/');
|
||||
if (pos != std::string::npos) {
|
||||
std::string dir = full.substr(0, pos);
|
||||
#ifdef _WIN32
|
||||
mkdir(dir.c_str(), 0);
|
||||
#else
|
||||
mkdir(dir.c_str(), 0755);
|
||||
#endif
|
||||
}
|
||||
|
||||
zip_file_t *zf = zip_fopen_index(z, i, 0);
|
||||
if (zf) {
|
||||
std::ofstream ofs(full, std::ios::binary);
|
||||
char buff[1 << 16];
|
||||
zip_int64_t read;
|
||||
while ((read = zip_fread(zf, buff, sizeof(buff))) > 0) {
|
||||
ofs.write(buff, read);
|
||||
}
|
||||
ofs.close();
|
||||
zip_fclose(zf);
|
||||
}
|
||||
}
|
||||
zip_close(z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
|
@ -16,6 +16,6 @@ target_link_libraries(forespend PRIVATE
|
|||
)
|
||||
target_include_directories(forespend PUBLIC
|
||||
${CMAKE_SOURCE_DIR}/include
|
||||
${CMAKE_SOURCE_DIR}/lib/raylib/include
|
||||
${CMAKE_SOURCE_DIR}/lib/raylib/build/raylib/include
|
||||
${CMAKE_SOURCE_DIR}/engine/include
|
||||
)
|
||||
|
|
@ -39,23 +39,23 @@ tiny::ErrorLevel tiny::level={1};
|
|||
extern tiny::ErrorLevel level;
|
||||
|
||||
|
||||
const char* WHITE="\033[0m";
|
||||
const char* BLACK="\033[30m";
|
||||
const char* RED="\033[31m";
|
||||
const char* GREEN="\033[32m";
|
||||
const char* YELLOW="\033[33m";
|
||||
const char* BLUE="\033[34m";
|
||||
const char* MAGENTA="\033[35m";
|
||||
const char* CYAN="\033[36m";
|
||||
const char* BGRED="\033[41m";
|
||||
const char* BOLDBLACK="\033[1m\033[30m";
|
||||
const char* BOLDRED="\033[1m\033[31m";
|
||||
const char* BOLDGREEN="\033[1m\033[32m";
|
||||
const char* BOLDYELLOW="\033[1m\033[33m";
|
||||
const char* BOLDBLUE="\033[1m\033[34m";
|
||||
const char* BOLDMAGENTA="\033[1m\033[35m";
|
||||
const char* BOLDCYAN="\033[1m\033[36m";
|
||||
const char* BOLDWHITE="\033[1m\033[37m";
|
||||
inline const char* WHITE="\033[0m";
|
||||
inline const char* BLACK="\033[30m";
|
||||
inline const char* RED="\033[31m";
|
||||
inline const char* GREEN="\033[32m";
|
||||
inline const char* YELLOW="\033[33m";
|
||||
inline const char* BLUE="\033[34m";
|
||||
inline const char* MAGENTA="\033[35m";
|
||||
inline const char* CYAN="\033[36m";
|
||||
inline const char* BGRED="\033[41m";
|
||||
inline const char* BOLDBLACK="\033[1m\033[30m";
|
||||
inline const char* BOLDRED="\033[1m\033[31m";
|
||||
inline const char* BOLDGREEN="\033[1m\033[32m";
|
||||
inline const char* BOLDYELLOW="\033[1m\033[33m";
|
||||
inline const char* BOLDBLUE="\033[1m\033[34m";
|
||||
inline const char* BOLDMAGENTA="\033[1m\033[35m";
|
||||
inline const char* BOLDCYAN="\033[1m\033[36m";
|
||||
inline const char* BOLDWHITE="\033[1m\033[37m";
|
||||
#define ending \
|
||||
mixer.append(info); mixer.append("\033[0m\n");\
|
||||
const char * finalinfo=mixer.c_str();\
|
||||
|
|
|
|||
3
versions.tdf
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
{ forespend
|
||||
0.03.a.g
|
||||
}
|
||||