setting up the launcher now

This commit is contained in:
kin fuyuki 2025-12-21 10:08:50 -03:00
commit 1051610ffa
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GPG key ID: 0E4E8E519FB71401
30 changed files with 417 additions and 39 deletions

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@ -8,4 +8,5 @@ else()
endif()
add_subdirectory(engine)
add_subdirectory(games/forespend)
add_subdirectory(games/endlauncher)
include(ExternalProject)

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@ -2,7 +2,6 @@
#include <string>
#include "nodes.h"
#include<tiny/term.h>
namespace enginend {
struct node2d :public node {
@ -18,14 +17,14 @@ namespace enginend {
}
};
struct textured :virtual public rect{
int ID;
Texture2D* texture;
textured(){}
textured(int id,float x,float y,float w, float h):ID(id){
textured(Texture2D* texture,float x,float y,float w, float h):texture(texture){
this->pos=Vector2{x,y};this->size=Vector2{w,h};
}
void boot()override{}
void tick()override{}
void draw()override{DrawTexture(LoadTexture(""),pos.x,pos.y,WHITE);}
void draw()override{if (texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,WHITE);}
void exit()override{}
};
struct colored :virtual public rect{
@ -41,15 +40,15 @@ namespace enginend {
};
struct tinted :virtual public colored, virtual public textured{
tinted(){}
tinted(int id,Color color,float x,float y,float w, float h):
tinted(Texture2D* texture,Color color,float x,float y,float w, float h):
node2d(x, y),
rect(x, y, w, h),
colored(color, x, y, w, h),
textured(id, x, y, w, h)
textured(texture, x, y, w, h)
{}
void boot()override{this->colored::boot();this->textured::boot();}
void tick()override{this->colored::tick();this->textured::tick();}
void draw()override{DrawTexture(LoadTexture(""),pos.x,pos.y,c);}
void draw()override{if (texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,c);}
void exit()override{this->colored::exit();this->textured::exit();}
};
struct text :public tinted {
@ -61,10 +60,10 @@ namespace enginend {
Color textcolor;
std::string content;
text(){ fontsize = 20; }
text(int id,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs,std::string txt):
text(Texture2D* texture,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs,std::string txt):
font(f),fontsize(fs),content(txt)
{
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->ID=id;this->c=color;this->textcolor=textcol;
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;this->textcolor=textcol;
result=content;
size_t initpos = 0;
@ -101,8 +100,8 @@ namespace enginend {
std::function<void()> function;
bool pressed;
button():pressed(false){}
button(int id,Color color,float x,float y,float w,float h,std::function<void()> func):function(func),pressed(false){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->ID=id;this->c=color;
button(Texture2D* texture,Color color,float x,float y,float w,float h,std::function<void()> func):function(func),pressed(false){
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
}
void boot()override{this->tinted::boot();}
void tick()override{
@ -112,16 +111,50 @@ namespace enginend {
if(function)function();
}
}
void draw()override{DrawRectangle(pos.x,pos.y,size.x,size.y,c);}
void draw()override {
if (this->texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,c);
else
DrawRectangle(pos.x,pos.y,size.x,size.y,c);
}
void exit()override{this->tinted::exit();}
};
struct labeledbutton :virtual public button {
std::string label;
Font font;
int fontsize;
Color textcolor;
labeledbutton(std::string name,Texture2D* texture,Color color,Color text,
float x,float y,float w,float h,std::function<void()> func,
Font f,int size):font(f), fontsize(size),textcolor(text){
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
this->function=func;this->pressed=false;
this->label=name;
}
void boot()override{this->button::boot();}
void tick()override{
this->button::tick();
}
void draw()override{
this->button::draw();
Vector2 textsize = MeasureTextEx(font, label.c_str(), fontsize, 1);
Vector2 textpos = {
pos.x + (size.x - textsize.x)/2,
pos.y + (size.y - textsize.y)/2
};
DrawTextEx(font, label.c_str(), textpos, fontsize, 1, textcolor);
}
void exit()override{this->button::exit();}
};
struct slider :virtual public tinted{
float value;
float minvalue;
float maxvalue;
slider():value(0),minvalue(0),maxvalue(1){}
slider(int id,Color color,float x,float y,float w,float h,float min,float max,float val):value(val),minvalue(min),maxvalue(max){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->ID=id;this->c=color;
slider(Texture2D* texture,Color color,float x,float y,float w,float h,float min,float max,float val):value(val),minvalue(min),maxvalue(max){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->texture=texture;this->c=color;
}
void boot()override{this->tinted::boot();}
void tick()override{
@ -143,8 +176,8 @@ namespace enginend {
};
struct textfield :public text{
textfield(){}
textfield(int id,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs,std::string txt):
text(id,textcol,color,x,y,w,h,f,fs,txt){}
textfield(Texture2D* texture,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs,std::string txt):
text(texture,textcol,color,x,y,w,h,f,fs,txt){}
void boot()override{this->text::boot();}
void tick()override{this->text::tick();}
void draw()override{
@ -165,8 +198,8 @@ namespace enginend {
bool active;
int cursorpos;
textinput():active(false),cursorpos(0){}
textinput(int id,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs):active(false),cursorpos(0){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->ID=id;this->c=color;this->font=f;this->content="";
textinput(Texture2D* texture,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs):active(false),cursorpos(0){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->texture=texture;this->c=color;this->font=f;this->content="";
this->textcolor=textcol;this->fontsize=fs;
}
void boot()override{this->text::boot();}
@ -201,8 +234,8 @@ namespace enginend {
bool active;
int cursorpos;
textinputfield():active(false),cursorpos(0){}
textinputfield(int id,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs):active(false),cursorpos(0),
textfield(id,textcol,color,x,y,w,h,f,fs,""){}
textinputfield(Texture2D* texture,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs):active(false),cursorpos(0),
textfield(texture,textcol,color,x,y,w,h,f,fs,""){}
void boot()override{this->textfield::boot();}
void tick()override{
this->textfield::tick();

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@ -2,6 +2,7 @@
#include "../gr.h"
#include "../aud.h"
#include "../net.h"
#include<tiny/term.h>
namespace enginend {
struct node{

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@ -6,11 +6,16 @@ namespace enginend {
struct scene{
std::list<enginend::node*> nodes;
virtual void boot() {
int i=0;
tiny::echo((char*)"initializing scene");
for (enginend::node* n : nodes) {
tiny::echo((char*)"initializing object of ID: %i",i++);
n->boot();
}
}
virtual void draw() {
ClearBackground(BLANK);
BeginDrawing();
for (enginend::node* n : nodes) {
n->draw();

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@ -17,7 +17,7 @@ public:
s.nodes=std::list<node*>{
new colored(Color{255,255,255,255},0,0,500,500),
new textfield(0,Color{255,127,127,255},Color{127,127,127,255}
new textfield(nullptr,Color{255,127,127,255},Color{127,127,127,255}
,100,100,220,32,GetFontDefault(),32,
"welcome to enginend!\n"
"hehe"

1
engine/test/libenginend.so Symbolic link
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@ -0,0 +1 @@
link/libenginend.so

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@ -0,0 +1,22 @@
cmake_minimum_required(VERSION 3.20)
set(CMAKE_CXX_FLAGS "-std=c++17 -g -Wno-error")
file(GLOB_RECURSE ENDLAUNCHER "src/*.cpp")
add_executable(endlauncher ${ENDLAUNCHER})
set_target_properties(endlauncher PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/built/launcher/${PLATFORM_DIR}"
)
target_link_directories(
endlauncher PUBLIC
"${CMAKE_SOURCE_DIR}/link")
target_link_libraries(endlauncher PRIVATE
"${CMAKE_SOURCE_DIR}/link/libenginend.so"
"${CMAKE_SOURCE_DIR}/link/libdesktopraylib.so"
curl zip
)
target_include_directories(endlauncher PUBLIC
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/lib/raylib/build/raylib/include
${CMAKE_SOURCE_DIR}/engine/include
)

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@ -0,0 +1,197 @@
#include <incmgr.h>
#include <raylib.h>
#include <enginend/scenes/node2d.h>
#include "netio.h"
using namespace enginend;
struct background: public virtual textured {
background(Texture2D* texture,float x,float y,float w, float h) {
this->pos=Vector2{x,y};this->size=Vector2{w,h};
this->texture=texture;
this->justclicked=false;
}
void boot()override{
img=LoadImageFromTexture(*this->texture);
}
void tick()override {
Vector2 mp = Vector2(GetMousePositionDesktop());
Vector2 wp = GetWindowPosition();
Vector2 rp=Vector2{mp.x-wp.x,mp.y-wp.y};
if (IsMouseButtonDown(0)) {
if (rp.x >= 0 && rp.y >= 0 && rp.x < 600 && rp.y < 300) {
Color pix = GetImageColor(img, (int)rp.x, (int)(300 - rp.y));
if (pix.a != 0) {
if (clicked==false) {
clicked=true;
relmouse = rp;
}
}
}
}else {
clicked=false;
}
if (clicked) {
Vector2 nwp{
mp.x-relmouse.x, mp.y-relmouse.y
};
//todo: implement proper multi-monitor lmaooo
int it =GetMonitorCount();
RenderTexture rt;
for (int i=0;i<it;i++) {
Vector2 mtp=GetMonitorPosition(i);
int mtw=GetMonitorWidth(i);
int mth=GetMonitorHeight(i);
if (mp.x>=mtp.x && mp.y>=mtp.y && mp.x<mtp.x+mtw && mp.y<mtp.y+mth) {
SetWindowMonitor(i);
break;
}
}
int cm=GetCurrentMonitor();
Vector2 mop=GetMonitorPosition(cm);
int newwpx=nwp.x-mop.x;
int newwpy=nwp.y-mop.y;
int maxwpx=GetMonitorWidth(cm)-GetScreenWidth();
int maxwpy=GetMonitorHeight(cm)-GetScreenHeight();
newwpx=newwpx>maxwpx?maxwpx:newwpx;
newwpy=newwpy>maxwpy?maxwpy:newwpy;
SetWindowPosition(newwpx,newwpy);
}
}
void draw()override{this->textured::draw();}
void exit()override{}
private:
Image img;bool justclicked;bool clicked=false;
Vector2 relmouse;
};
class test:public program {
public:
Texture2D bg;
Texture2D buttonfore;
Texture2D buttonlock;
Texture2D playbtn[2];
Texture2D menubtn[3];
button* buttons[8];
Texture2D buttonslabel[8];
Font gamename;
bool vsync = true;
scene s;
RenderTexture2D target;
Image img;
bool captured=true;
const char* CONF() final{return "test.tdf";}
test(){};
void boot() override {
tickrate=10;
framerate=10;
SetConfigFlags(FLAG_VSYNC_HINT|FLAG_WINDOW_UNDECORATED|FLAG_WINDOW_TRANSPARENT);
tiny::error("is transparent lol");
InitWindow(600,300,"test");target = LoadRenderTexture(600, 300);
img = GenImageColor(600, 300, BLANK);
SetTargetFPS(GetMonitorRefreshRate(GetCurrentMonitor()));
this->tickrate=GetMonitorRefreshRate(GetCurrentMonitor());
bg=LoadTexture("res/launcher.png");
buttonfore=LoadTexture("res/forebuttonon.png");
buttonlock=LoadTexture("res/lockbutton.png");
gamename=LoadFont("res/showcase.ttf");
menubtn[0]=LoadTexture("res/btn.png");
menubtn[1]=LoadTexture("res/btnhover.png");
menubtn[2]=LoadTexture("res/btnpress.png");
SetTraceLogLevel(LOG_ERROR);
//468
//58
buttons[0]= new button(&menubtn[0], {255,255,255,255},468,58,96,16,nullptr);
buttonslabel[0]=LoadTexture("res/options.png");
buttons[1]= new button(&menubtn[0], {255,255,255,255},468,58+(18*1),96,16,nullptr);
buttonslabel[1]=LoadTexture("res/website.png");
buttons[2]= new button(&menubtn[0], {255,255,255,255},468,58+(18*2),96,16,nullptr);
buttonslabel[2]=LoadTexture("res/forums.png");
buttons[3]= new button(&menubtn[0], {255,255,255,255},468,58+(18*3),96,16,nullptr);
buttons[4]= new button(&menubtn[0], {255,255,255,255},468,58+(18*4),96,16,nullptr);
buttonslabel[4]=LoadTexture("res/update.png");
buttons[5]= new button(&menubtn[0], {255,255,255,255},468,58+(18*5),96,16,nullptr);
buttonslabel[5]=LoadTexture("res/verify.png");
buttons[6]= new button(&menubtn[0], {255,255,255,255},468,58+(18*6)+15,96,16,nullptr);
buttonslabel[6]=LoadTexture("res/versions.png");
buttons[7]= new button(&menubtn[0], {255,255,255,255},468,58+(18*7)+17,96,16,nullptr);
buttonslabel[7]=LoadTexture("res/exit.png");
playbtn[0]=LoadTexture("res/playoff.png");
playbtn[1]=LoadTexture("res/playon.png");
s.nodes=std::list<node*>{
new background(&bg,0,0,600,300),
new textured(&buttonfore,3,36,62,62),
new textured(&buttonlock,3,36+((62+4)*1),62,62),
new textured(&buttonlock,3,36+((62+4)*2),62,62),
new textured(&buttonlock,3,36+((62+4)*3),62,62),
new text(nullptr,Color{0,255,0,255},{0,0,0,0},232,19,1,1,gamename,16,"FORESPEND"),
buttons[0],new textured(&buttonslabel[0],468,58,96,16),
buttons[1],new textured(&buttonslabel[1],468,58+(18*1),96,16),
buttons[2],new textured(&buttonslabel[2],468,58+(18*2),96,16),
buttons[3],//new textured(&buttonslabel[3],468,58+(18*3),96,16),
buttons[4],new textured(&buttonslabel[4],468,58+(18*4),96,16),
buttons[5],new textured(&buttonslabel[5],468,58+(18*5),96,16),
buttons[6],new textured(&buttonslabel[6],468,58+(18*6)+15,96,16),
buttons[7],new textured(&buttonslabel[7],468,58+(18*7)+17,96,16),
new button(&playbtn[0], {255,255,255,255},406,(18*11)+17+9,153,59,nullptr),
};
s.boot();
}
void tick() override {
if (shouldtick()) {
s.tick();
}
}
void draw() override {
BeginTextureMode(target);
s.draw();
EndTextureMode();
BeginDrawing();
ClearBackground(BLANK);
DrawTexturePro(target.texture, {0, 0, 600, -300}, {0, 0, 600, 300}, {0, 0}, 0, WHITE);
EndDrawing();
Vector2 mp = Vector2(GetMousePositionDesktop());
Vector2 wp = GetWindowPosition();
Vector2 rp=Vector2{mp.x-wp.x,mp.y-wp.y};
tiny::error("%f %f",rp.x,rp.y);
if (rp.x >= 0 && rp.y >= 0 && rp.x < 600 && rp.y < 300) {
UnloadImage(img);
img = LoadImageFromTexture(target.texture);
Color pix = GetImageColor(img, (int)rp.x, (int)(300 - rp.y));
if (pix.a == 0) {
SetWindowState(FLAG_WINDOW_MOUSE_PASSTHROUGH);
captured = false;
} else {
ClearWindowState(FLAG_WINDOW_MOUSE_PASSTHROUGH);
captured = true;
}
}
}
void exit() override {
s.exit();
}
};
tiny::ErrorLevel tiny::level{6};
int main(int argc, char *argv[]) {
netio nete{};
nete.download();
tiny::startup((char*)"enginend test",(char*)"1.0");
test e;
e.boot();
while (!WindowShouldClose()) {
e.tick();
e.draw();
}
e.exit();
return 0;
}

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@ -0,0 +1,5 @@
#include "netio.h"
size_t write_data(void *ptr, size_t size, size_t nmemb, FILE *stream) {
size_t written = fwrite(ptr, size, nmemb, stream);
return written;
};

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@ -0,0 +1,110 @@
#pragma once
#include <fstream>
#include <string>
#include <curl/curl.h>
#include<zip.h>
#include <sys/stat.h>
#include <tiny/tdf.h>
extern size_t write_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
struct netio {
netio()= default;
std::string url="https://github.com/kin-fuyuki/forespend_cpp/releases/download/";
std::vector<std::string> *versionhistory;
void download() {
CURL* curl = curl_easy_init();
CURLcode ret;
if (curl) {
FILE* history = fopen("versions.tdf", "wb");
curl_easy_setopt(curl, CURLOPT_URL, "https://raw.githubusercontent.com/kin-fuyuki/allgames/refs/heads/master/versions.tdf");
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, write_data);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, history);
ret = curl_easy_perform(curl);
tiny::TDF_FILE fetchversions;
fetchversions.filepath = "versions.tdf";
fetchversions.read();
boost::unordered_map<std::string,tiny::TDF_DATA>* foreversions= fetchversions.getclass({"forespend"});
std::vector<std::string> versions;
for (auto version:*foreversions) {
if (version.second.type==tiny::TDF_Type::TDF_DEFINES) {
versions=*(std::vector<std::string>*)version.second.datapointer;
}
}
std::sort(versions.begin(), versions.end(), [](const std::string& a, const std::string& b) {
int ra = 0, rb = 0;
float va = 0.0f, vb = 0.0f;
char pa = ' ', pb = ' ';
char rea = ' ', reb = ' ';
sscanf(a.c_str(), "%d.%f.%c.%c", &ra, &va, &pa, &rea);
sscanf(b.c_str(), "%d.%f.%c.%c", &rb, &vb, &pb, &reb);
if (ra != rb) return ra > rb;
if (va != vb) return va > vb;
if (pa != pb) return pa > pb;
return rea < reb;
});
#ifndef GAMEPLATFORM
#define GAMEPLATFORM "l5.64"
#endif
versionhistory=&versions;
std::string version=versionhistory->at(0);
FILE* file = fopen(("fore."+version+".zip").c_str(), "wb");
curl_easy_setopt(curl, CURLOPT_URL, (url+version+"/"+GAMEPLATFORM+"."+version+".zip").c_str());
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, write_data);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, file);
ret = curl_easy_perform(curl);
curl_easy_cleanup(curl);
fclose(file);
int err=0;
zip *z=zip_open("fore.0.03.a.g.zip",0,&err);
if (z) {
zip_int64_t it=zip_get_num_entries(z, 0);
for (zip_int64_t i = 0; i < it; ++i) {
struct zip_stat st;
zip_stat_init(&st);
if (zip_stat_index(z, i, 0, &st) != 0) continue;
std::string name = st.name;
std::string full = "forespend/versions/"+version+"/" + name;
if (name.back() == '/') {
#ifdef _WIN32
mkdir(full.c_str(), 0);
#else
mkdir(full.c_str(), 0755);
#endif
continue;
}
size_t pos = full.find_last_of('/');
if (pos != std::string::npos) {
std::string dir = full.substr(0, pos);
#ifdef _WIN32
mkdir(dir.c_str(), 0);
#else
mkdir(dir.c_str(), 0755);
#endif
}
zip_file_t *zf = zip_fopen_index(z, i, 0);
if (zf) {
std::ofstream ofs(full, std::ios::binary);
char buff[1 << 16];
zip_int64_t read;
while ((read = zip_fread(zf, buff, sizeof(buff))) > 0) {
ofs.write(buff, read);
}
ofs.close();
zip_fclose(zf);
}
}
zip_close(z);
}
}
}
};

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@ -16,6 +16,6 @@ target_link_libraries(forespend PRIVATE
)
target_include_directories(forespend PUBLIC
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/lib/raylib/include
${CMAKE_SOURCE_DIR}/lib/raylib/build/raylib/include
${CMAKE_SOURCE_DIR}/engine/include
)

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@ -39,23 +39,23 @@ tiny::ErrorLevel tiny::level={1};
extern tiny::ErrorLevel level;
const char* WHITE="\033[0m";
const char* BLACK="\033[30m";
const char* RED="\033[31m";
const char* GREEN="\033[32m";
const char* YELLOW="\033[33m";
const char* BLUE="\033[34m";
const char* MAGENTA="\033[35m";
const char* CYAN="\033[36m";
const char* BGRED="\033[41m";
const char* BOLDBLACK="\033[1m\033[30m";
const char* BOLDRED="\033[1m\033[31m";
const char* BOLDGREEN="\033[1m\033[32m";
const char* BOLDYELLOW="\033[1m\033[33m";
const char* BOLDBLUE="\033[1m\033[34m";
const char* BOLDMAGENTA="\033[1m\033[35m";
const char* BOLDCYAN="\033[1m\033[36m";
const char* BOLDWHITE="\033[1m\033[37m";
inline const char* WHITE="\033[0m";
inline const char* BLACK="\033[30m";
inline const char* RED="\033[31m";
inline const char* GREEN="\033[32m";
inline const char* YELLOW="\033[33m";
inline const char* BLUE="\033[34m";
inline const char* MAGENTA="\033[35m";
inline const char* CYAN="\033[36m";
inline const char* BGRED="\033[41m";
inline const char* BOLDBLACK="\033[1m\033[30m";
inline const char* BOLDRED="\033[1m\033[31m";
inline const char* BOLDGREEN="\033[1m\033[32m";
inline const char* BOLDYELLOW="\033[1m\033[33m";
inline const char* BOLDBLUE="\033[1m\033[34m";
inline const char* BOLDMAGENTA="\033[1m\033[35m";
inline const char* BOLDCYAN="\033[1m\033[36m";
inline const char* BOLDWHITE="\033[1m\033[37m";
#define ending \
mixer.append(info); mixer.append("\033[0m\n");\
const char * finalinfo=mixer.c_str();\

3
versions.tdf Normal file
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@ -0,0 +1,3 @@
{ forespend
0.03.a.g
}