setting up the launcher now

This commit is contained in:
kin fuyuki 2025-12-21 10:08:50 -03:00
commit 1051610ffa
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GPG key ID: 0E4E8E519FB71401
30 changed files with 417 additions and 39 deletions

View file

@ -2,7 +2,6 @@
#include <string>
#include "nodes.h"
#include<tiny/term.h>
namespace enginend {
struct node2d :public node {
@ -18,14 +17,14 @@ namespace enginend {
}
};
struct textured :virtual public rect{
int ID;
Texture2D* texture;
textured(){}
textured(int id,float x,float y,float w, float h):ID(id){
textured(Texture2D* texture,float x,float y,float w, float h):texture(texture){
this->pos=Vector2{x,y};this->size=Vector2{w,h};
}
void boot()override{}
void tick()override{}
void draw()override{DrawTexture(LoadTexture(""),pos.x,pos.y,WHITE);}
void draw()override{if (texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,WHITE);}
void exit()override{}
};
struct colored :virtual public rect{
@ -41,15 +40,15 @@ namespace enginend {
};
struct tinted :virtual public colored, virtual public textured{
tinted(){}
tinted(int id,Color color,float x,float y,float w, float h):
tinted(Texture2D* texture,Color color,float x,float y,float w, float h):
node2d(x, y),
rect(x, y, w, h),
colored(color, x, y, w, h),
textured(id, x, y, w, h)
textured(texture, x, y, w, h)
{}
void boot()override{this->colored::boot();this->textured::boot();}
void tick()override{this->colored::tick();this->textured::tick();}
void draw()override{DrawTexture(LoadTexture(""),pos.x,pos.y,c);}
void draw()override{if (texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,c);}
void exit()override{this->colored::exit();this->textured::exit();}
};
struct text :public tinted {
@ -61,10 +60,10 @@ namespace enginend {
Color textcolor;
std::string content;
text(){ fontsize = 20; }
text(int id,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs,std::string txt):
text(Texture2D* texture,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs,std::string txt):
font(f),fontsize(fs),content(txt)
{
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->ID=id;this->c=color;this->textcolor=textcol;
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;this->textcolor=textcol;
result=content;
size_t initpos = 0;
@ -101,8 +100,8 @@ namespace enginend {
std::function<void()> function;
bool pressed;
button():pressed(false){}
button(int id,Color color,float x,float y,float w,float h,std::function<void()> func):function(func),pressed(false){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->ID=id;this->c=color;
button(Texture2D* texture,Color color,float x,float y,float w,float h,std::function<void()> func):function(func),pressed(false){
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
}
void boot()override{this->tinted::boot();}
void tick()override{
@ -112,16 +111,50 @@ namespace enginend {
if(function)function();
}
}
void draw()override{DrawRectangle(pos.x,pos.y,size.x,size.y,c);}
void draw()override {
if (this->texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,c);
else
DrawRectangle(pos.x,pos.y,size.x,size.y,c);
}
void exit()override{this->tinted::exit();}
};
struct labeledbutton :virtual public button {
std::string label;
Font font;
int fontsize;
Color textcolor;
labeledbutton(std::string name,Texture2D* texture,Color color,Color text,
float x,float y,float w,float h,std::function<void()> func,
Font f,int size):font(f), fontsize(size),textcolor(text){
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
this->function=func;this->pressed=false;
this->label=name;
}
void boot()override{this->button::boot();}
void tick()override{
this->button::tick();
}
void draw()override{
this->button::draw();
Vector2 textsize = MeasureTextEx(font, label.c_str(), fontsize, 1);
Vector2 textpos = {
pos.x + (size.x - textsize.x)/2,
pos.y + (size.y - textsize.y)/2
};
DrawTextEx(font, label.c_str(), textpos, fontsize, 1, textcolor);
}
void exit()override{this->button::exit();}
};
struct slider :virtual public tinted{
float value;
float minvalue;
float maxvalue;
slider():value(0),minvalue(0),maxvalue(1){}
slider(int id,Color color,float x,float y,float w,float h,float min,float max,float val):value(val),minvalue(min),maxvalue(max){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->ID=id;this->c=color;
slider(Texture2D* texture,Color color,float x,float y,float w,float h,float min,float max,float val):value(val),minvalue(min),maxvalue(max){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->texture=texture;this->c=color;
}
void boot()override{this->tinted::boot();}
void tick()override{
@ -143,8 +176,8 @@ namespace enginend {
};
struct textfield :public text{
textfield(){}
textfield(int id,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs,std::string txt):
text(id,textcol,color,x,y,w,h,f,fs,txt){}
textfield(Texture2D* texture,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs,std::string txt):
text(texture,textcol,color,x,y,w,h,f,fs,txt){}
void boot()override{this->text::boot();}
void tick()override{this->text::tick();}
void draw()override{
@ -165,8 +198,8 @@ namespace enginend {
bool active;
int cursorpos;
textinput():active(false),cursorpos(0){}
textinput(int id,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs):active(false),cursorpos(0){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->ID=id;this->c=color;this->font=f;this->content="";
textinput(Texture2D* texture,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs):active(false),cursorpos(0){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->texture=texture;this->c=color;this->font=f;this->content="";
this->textcolor=textcol;this->fontsize=fs;
}
void boot()override{this->text::boot();}
@ -201,8 +234,8 @@ namespace enginend {
bool active;
int cursorpos;
textinputfield():active(false),cursorpos(0){}
textinputfield(int id,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs):active(false),cursorpos(0),
textfield(id,textcol,color,x,y,w,h,f,fs,""){}
textinputfield(Texture2D* texture,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs):active(false),cursorpos(0),
textfield(texture,textcol,color,x,y,w,h,f,fs,""){}
void boot()override{this->textfield::boot();}
void tick()override{
this->textfield::tick();

View file

@ -2,6 +2,7 @@
#include "../gr.h"
#include "../aud.h"
#include "../net.h"
#include<tiny/term.h>
namespace enginend {
struct node{

View file

@ -6,11 +6,16 @@ namespace enginend {
struct scene{
std::list<enginend::node*> nodes;
virtual void boot() {
int i=0;
tiny::echo((char*)"initializing scene");
for (enginend::node* n : nodes) {
tiny::echo((char*)"initializing object of ID: %i",i++);
n->boot();
}
}
virtual void draw() {
ClearBackground(BLANK);
BeginDrawing();
for (enginend::node* n : nodes) {
n->draw();