setting up the launcher now

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kin fuyuki 2025-12-21 10:08:50 -03:00
commit 1051610ffa
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30 changed files with 417 additions and 39 deletions

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#include <incmgr.h>
#include <raylib.h>
#include <enginend/scenes/node2d.h>
#include "netio.h"
using namespace enginend;
struct background: public virtual textured {
background(Texture2D* texture,float x,float y,float w, float h) {
this->pos=Vector2{x,y};this->size=Vector2{w,h};
this->texture=texture;
this->justclicked=false;
}
void boot()override{
img=LoadImageFromTexture(*this->texture);
}
void tick()override {
Vector2 mp = Vector2(GetMousePositionDesktop());
Vector2 wp = GetWindowPosition();
Vector2 rp=Vector2{mp.x-wp.x,mp.y-wp.y};
if (IsMouseButtonDown(0)) {
if (rp.x >= 0 && rp.y >= 0 && rp.x < 600 && rp.y < 300) {
Color pix = GetImageColor(img, (int)rp.x, (int)(300 - rp.y));
if (pix.a != 0) {
if (clicked==false) {
clicked=true;
relmouse = rp;
}
}
}
}else {
clicked=false;
}
if (clicked) {
Vector2 nwp{
mp.x-relmouse.x, mp.y-relmouse.y
};
//todo: implement proper multi-monitor lmaooo
int it =GetMonitorCount();
RenderTexture rt;
for (int i=0;i<it;i++) {
Vector2 mtp=GetMonitorPosition(i);
int mtw=GetMonitorWidth(i);
int mth=GetMonitorHeight(i);
if (mp.x>=mtp.x && mp.y>=mtp.y && mp.x<mtp.x+mtw && mp.y<mtp.y+mth) {
SetWindowMonitor(i);
break;
}
}
int cm=GetCurrentMonitor();
Vector2 mop=GetMonitorPosition(cm);
int newwpx=nwp.x-mop.x;
int newwpy=nwp.y-mop.y;
int maxwpx=GetMonitorWidth(cm)-GetScreenWidth();
int maxwpy=GetMonitorHeight(cm)-GetScreenHeight();
newwpx=newwpx>maxwpx?maxwpx:newwpx;
newwpy=newwpy>maxwpy?maxwpy:newwpy;
SetWindowPosition(newwpx,newwpy);
}
}
void draw()override{this->textured::draw();}
void exit()override{}
private:
Image img;bool justclicked;bool clicked=false;
Vector2 relmouse;
};
class test:public program {
public:
Texture2D bg;
Texture2D buttonfore;
Texture2D buttonlock;
Texture2D playbtn[2];
Texture2D menubtn[3];
button* buttons[8];
Texture2D buttonslabel[8];
Font gamename;
bool vsync = true;
scene s;
RenderTexture2D target;
Image img;
bool captured=true;
const char* CONF() final{return "test.tdf";}
test(){};
void boot() override {
tickrate=10;
framerate=10;
SetConfigFlags(FLAG_VSYNC_HINT|FLAG_WINDOW_UNDECORATED|FLAG_WINDOW_TRANSPARENT);
tiny::error("is transparent lol");
InitWindow(600,300,"test");target = LoadRenderTexture(600, 300);
img = GenImageColor(600, 300, BLANK);
SetTargetFPS(GetMonitorRefreshRate(GetCurrentMonitor()));
this->tickrate=GetMonitorRefreshRate(GetCurrentMonitor());
bg=LoadTexture("res/launcher.png");
buttonfore=LoadTexture("res/forebuttonon.png");
buttonlock=LoadTexture("res/lockbutton.png");
gamename=LoadFont("res/showcase.ttf");
menubtn[0]=LoadTexture("res/btn.png");
menubtn[1]=LoadTexture("res/btnhover.png");
menubtn[2]=LoadTexture("res/btnpress.png");
SetTraceLogLevel(LOG_ERROR);
//468
//58
buttons[0]= new button(&menubtn[0], {255,255,255,255},468,58,96,16,nullptr);
buttonslabel[0]=LoadTexture("res/options.png");
buttons[1]= new button(&menubtn[0], {255,255,255,255},468,58+(18*1),96,16,nullptr);
buttonslabel[1]=LoadTexture("res/website.png");
buttons[2]= new button(&menubtn[0], {255,255,255,255},468,58+(18*2),96,16,nullptr);
buttonslabel[2]=LoadTexture("res/forums.png");
buttons[3]= new button(&menubtn[0], {255,255,255,255},468,58+(18*3),96,16,nullptr);
buttons[4]= new button(&menubtn[0], {255,255,255,255},468,58+(18*4),96,16,nullptr);
buttonslabel[4]=LoadTexture("res/update.png");
buttons[5]= new button(&menubtn[0], {255,255,255,255},468,58+(18*5),96,16,nullptr);
buttonslabel[5]=LoadTexture("res/verify.png");
buttons[6]= new button(&menubtn[0], {255,255,255,255},468,58+(18*6)+15,96,16,nullptr);
buttonslabel[6]=LoadTexture("res/versions.png");
buttons[7]= new button(&menubtn[0], {255,255,255,255},468,58+(18*7)+17,96,16,nullptr);
buttonslabel[7]=LoadTexture("res/exit.png");
playbtn[0]=LoadTexture("res/playoff.png");
playbtn[1]=LoadTexture("res/playon.png");
s.nodes=std::list<node*>{
new background(&bg,0,0,600,300),
new textured(&buttonfore,3,36,62,62),
new textured(&buttonlock,3,36+((62+4)*1),62,62),
new textured(&buttonlock,3,36+((62+4)*2),62,62),
new textured(&buttonlock,3,36+((62+4)*3),62,62),
new text(nullptr,Color{0,255,0,255},{0,0,0,0},232,19,1,1,gamename,16,"FORESPEND"),
buttons[0],new textured(&buttonslabel[0],468,58,96,16),
buttons[1],new textured(&buttonslabel[1],468,58+(18*1),96,16),
buttons[2],new textured(&buttonslabel[2],468,58+(18*2),96,16),
buttons[3],//new textured(&buttonslabel[3],468,58+(18*3),96,16),
buttons[4],new textured(&buttonslabel[4],468,58+(18*4),96,16),
buttons[5],new textured(&buttonslabel[5],468,58+(18*5),96,16),
buttons[6],new textured(&buttonslabel[6],468,58+(18*6)+15,96,16),
buttons[7],new textured(&buttonslabel[7],468,58+(18*7)+17,96,16),
new button(&playbtn[0], {255,255,255,255},406,(18*11)+17+9,153,59,nullptr),
};
s.boot();
}
void tick() override {
if (shouldtick()) {
s.tick();
}
}
void draw() override {
BeginTextureMode(target);
s.draw();
EndTextureMode();
BeginDrawing();
ClearBackground(BLANK);
DrawTexturePro(target.texture, {0, 0, 600, -300}, {0, 0, 600, 300}, {0, 0}, 0, WHITE);
EndDrawing();
Vector2 mp = Vector2(GetMousePositionDesktop());
Vector2 wp = GetWindowPosition();
Vector2 rp=Vector2{mp.x-wp.x,mp.y-wp.y};
tiny::error("%f %f",rp.x,rp.y);
if (rp.x >= 0 && rp.y >= 0 && rp.x < 600 && rp.y < 300) {
UnloadImage(img);
img = LoadImageFromTexture(target.texture);
Color pix = GetImageColor(img, (int)rp.x, (int)(300 - rp.y));
if (pix.a == 0) {
SetWindowState(FLAG_WINDOW_MOUSE_PASSTHROUGH);
captured = false;
} else {
ClearWindowState(FLAG_WINDOW_MOUSE_PASSTHROUGH);
captured = true;
}
}
}
void exit() override {
s.exit();
}
};
tiny::ErrorLevel tiny::level{6};
int main(int argc, char *argv[]) {
netio nete{};
nete.download();
tiny::startup((char*)"enginend test",(char*)"1.0");
test e;
e.boot();
while (!WindowShouldClose()) {
e.tick();
e.draw();
}
e.exit();
return 0;
}