setting up the launcher now
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54c3acf092
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1051610ffa
30 changed files with 417 additions and 39 deletions
197
games/endlauncher/src/main.cpp
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197
games/endlauncher/src/main.cpp
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#include <incmgr.h>
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#include <raylib.h>
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#include <enginend/scenes/node2d.h>
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#include "netio.h"
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using namespace enginend;
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struct background: public virtual textured {
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background(Texture2D* texture,float x,float y,float w, float h) {
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this->pos=Vector2{x,y};this->size=Vector2{w,h};
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this->texture=texture;
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this->justclicked=false;
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}
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void boot()override{
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img=LoadImageFromTexture(*this->texture);
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}
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void tick()override {
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Vector2 mp = Vector2(GetMousePositionDesktop());
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Vector2 wp = GetWindowPosition();
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Vector2 rp=Vector2{mp.x-wp.x,mp.y-wp.y};
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if (IsMouseButtonDown(0)) {
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if (rp.x >= 0 && rp.y >= 0 && rp.x < 600 && rp.y < 300) {
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Color pix = GetImageColor(img, (int)rp.x, (int)(300 - rp.y));
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if (pix.a != 0) {
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if (clicked==false) {
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clicked=true;
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relmouse = rp;
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}
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}
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}
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}else {
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clicked=false;
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}
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if (clicked) {
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Vector2 nwp{
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mp.x-relmouse.x, mp.y-relmouse.y
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};
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//todo: implement proper multi-monitor lmaooo
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int it =GetMonitorCount();
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RenderTexture rt;
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for (int i=0;i<it;i++) {
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Vector2 mtp=GetMonitorPosition(i);
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int mtw=GetMonitorWidth(i);
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int mth=GetMonitorHeight(i);
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if (mp.x>=mtp.x && mp.y>=mtp.y && mp.x<mtp.x+mtw && mp.y<mtp.y+mth) {
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SetWindowMonitor(i);
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break;
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}
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}
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int cm=GetCurrentMonitor();
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Vector2 mop=GetMonitorPosition(cm);
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int newwpx=nwp.x-mop.x;
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int newwpy=nwp.y-mop.y;
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int maxwpx=GetMonitorWidth(cm)-GetScreenWidth();
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int maxwpy=GetMonitorHeight(cm)-GetScreenHeight();
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newwpx=newwpx>maxwpx?maxwpx:newwpx;
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newwpy=newwpy>maxwpy?maxwpy:newwpy;
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SetWindowPosition(newwpx,newwpy);
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}
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}
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void draw()override{this->textured::draw();}
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void exit()override{}
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private:
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Image img;bool justclicked;bool clicked=false;
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Vector2 relmouse;
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};
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class test:public program {
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public:
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Texture2D bg;
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Texture2D buttonfore;
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Texture2D buttonlock;
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Texture2D playbtn[2];
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Texture2D menubtn[3];
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button* buttons[8];
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Texture2D buttonslabel[8];
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Font gamename;
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bool vsync = true;
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scene s;
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RenderTexture2D target;
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Image img;
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bool captured=true;
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const char* CONF() final{return "test.tdf";}
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test(){};
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void boot() override {
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tickrate=10;
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framerate=10;
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SetConfigFlags(FLAG_VSYNC_HINT|FLAG_WINDOW_UNDECORATED|FLAG_WINDOW_TRANSPARENT);
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tiny::error("is transparent lol");
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InitWindow(600,300,"test");target = LoadRenderTexture(600, 300);
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img = GenImageColor(600, 300, BLANK);
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SetTargetFPS(GetMonitorRefreshRate(GetCurrentMonitor()));
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this->tickrate=GetMonitorRefreshRate(GetCurrentMonitor());
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bg=LoadTexture("res/launcher.png");
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buttonfore=LoadTexture("res/forebuttonon.png");
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buttonlock=LoadTexture("res/lockbutton.png");
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gamename=LoadFont("res/showcase.ttf");
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menubtn[0]=LoadTexture("res/btn.png");
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menubtn[1]=LoadTexture("res/btnhover.png");
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menubtn[2]=LoadTexture("res/btnpress.png");
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SetTraceLogLevel(LOG_ERROR);
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//468
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//58
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buttons[0]= new button(&menubtn[0], {255,255,255,255},468,58,96,16,nullptr);
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buttonslabel[0]=LoadTexture("res/options.png");
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buttons[1]= new button(&menubtn[0], {255,255,255,255},468,58+(18*1),96,16,nullptr);
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buttonslabel[1]=LoadTexture("res/website.png");
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buttons[2]= new button(&menubtn[0], {255,255,255,255},468,58+(18*2),96,16,nullptr);
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buttonslabel[2]=LoadTexture("res/forums.png");
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buttons[3]= new button(&menubtn[0], {255,255,255,255},468,58+(18*3),96,16,nullptr);
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buttons[4]= new button(&menubtn[0], {255,255,255,255},468,58+(18*4),96,16,nullptr);
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buttonslabel[4]=LoadTexture("res/update.png");
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buttons[5]= new button(&menubtn[0], {255,255,255,255},468,58+(18*5),96,16,nullptr);
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buttonslabel[5]=LoadTexture("res/verify.png");
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buttons[6]= new button(&menubtn[0], {255,255,255,255},468,58+(18*6)+15,96,16,nullptr);
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buttonslabel[6]=LoadTexture("res/versions.png");
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buttons[7]= new button(&menubtn[0], {255,255,255,255},468,58+(18*7)+17,96,16,nullptr);
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buttonslabel[7]=LoadTexture("res/exit.png");
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playbtn[0]=LoadTexture("res/playoff.png");
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playbtn[1]=LoadTexture("res/playon.png");
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s.nodes=std::list<node*>{
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new background(&bg,0,0,600,300),
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new textured(&buttonfore,3,36,62,62),
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new textured(&buttonlock,3,36+((62+4)*1),62,62),
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new textured(&buttonlock,3,36+((62+4)*2),62,62),
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new textured(&buttonlock,3,36+((62+4)*3),62,62),
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new text(nullptr,Color{0,255,0,255},{0,0,0,0},232,19,1,1,gamename,16,"FORESPEND"),
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buttons[0],new textured(&buttonslabel[0],468,58,96,16),
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buttons[1],new textured(&buttonslabel[1],468,58+(18*1),96,16),
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buttons[2],new textured(&buttonslabel[2],468,58+(18*2),96,16),
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buttons[3],//new textured(&buttonslabel[3],468,58+(18*3),96,16),
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buttons[4],new textured(&buttonslabel[4],468,58+(18*4),96,16),
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buttons[5],new textured(&buttonslabel[5],468,58+(18*5),96,16),
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buttons[6],new textured(&buttonslabel[6],468,58+(18*6)+15,96,16),
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buttons[7],new textured(&buttonslabel[7],468,58+(18*7)+17,96,16),
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new button(&playbtn[0], {255,255,255,255},406,(18*11)+17+9,153,59,nullptr),
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};
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s.boot();
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}
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void tick() override {
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if (shouldtick()) {
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s.tick();
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}
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}
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void draw() override {
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BeginTextureMode(target);
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s.draw();
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EndTextureMode();
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BeginDrawing();
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ClearBackground(BLANK);
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DrawTexturePro(target.texture, {0, 0, 600, -300}, {0, 0, 600, 300}, {0, 0}, 0, WHITE);
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EndDrawing();
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Vector2 mp = Vector2(GetMousePositionDesktop());
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Vector2 wp = GetWindowPosition();
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Vector2 rp=Vector2{mp.x-wp.x,mp.y-wp.y};
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tiny::error("%f %f",rp.x,rp.y);
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if (rp.x >= 0 && rp.y >= 0 && rp.x < 600 && rp.y < 300) {
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UnloadImage(img);
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img = LoadImageFromTexture(target.texture);
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Color pix = GetImageColor(img, (int)rp.x, (int)(300 - rp.y));
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if (pix.a == 0) {
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SetWindowState(FLAG_WINDOW_MOUSE_PASSTHROUGH);
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captured = false;
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} else {
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ClearWindowState(FLAG_WINDOW_MOUSE_PASSTHROUGH);
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captured = true;
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}
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}
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}
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void exit() override {
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s.exit();
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}
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};
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tiny::ErrorLevel tiny::level{6};
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int main(int argc, char *argv[]) {
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netio nete{};
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nete.download();
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tiny::startup((char*)"enginend test",(char*)"1.0");
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test e;
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e.boot();
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while (!WindowShouldClose()) {
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e.tick();
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e.draw();
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}
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e.exit();
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return 0;
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}
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