visibility!

This commit is contained in:
kin fuyuki 2026-02-23 21:13:51 -03:00
commit 38ea792ee7
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GPG key ID: 0E4E8E519FB71401
4 changed files with 48 additions and 6 deletions

View file

@ -20,6 +20,7 @@ extern std::vector<char> opposites;
char moveentity(char pos,char dir,bool backwards);
char rotateentity(char pos,char dir, bool clockwise);
bool ifforward();bool ifbackward();bool ifleft();bool ifright();
bool cansee(char dest,char pos, char dir);
extern std::vector<char> sides;
extern std::vector<std::string> lightlevel;
@ -35,6 +36,8 @@ struct game:public enginend::scene {
entity skaile{10,3};
entity player{0,1};
Texture2D current;
bool canseeuycatroz=false;
bool canseeskaile=false;
void boot() final {
mappath=AT("res/map");
this->nodes={
@ -46,6 +49,7 @@ struct game:public enginend::scene {
}
void tick() final {
bool changed=false;
bool updateview=false;
if (stamina>=1.){
if (ifforward()){player.pos=moveentity(player.pos,player.dir,false);changed=true;}
if (ifbackward()){player.pos=moveentity(player.pos,player.dir,true);changed=true;}
@ -55,17 +59,28 @@ struct game:public enginend::scene {
UnloadTexture(current);
std::string newpath=AT((mappath+"/"+lightlevel[lightmode]+"/"+sides[player.dir]+"/"+std::to_string(player.pos)+".jpg"));
current=LOADMAP
tiny::success((char*)newpath.c_str());
//tiny::success((char*)newpath.c_str());
updateview=true;
}
if (updateview) {
canseeuycatroz=cansee(uycatroz.pos,player.pos,player.dir);
canseeskaile=cansee(skaile.pos,player.pos,player.dir);
}
}else stamina+=.01;
}
void draw() final {
int screenw=GetScreenWidth();int screenh=GetScreenHeight();
float screenw=(float)GetScreenWidth();float screenh=(float)GetScreenHeight();
BeginDrawing();
ClearBackground(rl::WHITE);
DrawTexturePro(current,{0,0,480,280},{0,0,(float)screenw,(float)screenh},{0,0},0,rl::WHITE);
DrawTexturePro(current,{0,0,480,280},{0,0,screenw,screenh},{0,0},0,rl::WHITE);
if (canseeuycatroz)DrawRectangle(
screenw/10.,screenh/10.,screenw/12,screenh/1.5,rl::BLUE);
if (canseeskaile)DrawRectangle(
screenw/2.,screenh/10.,screenw/12,screenh/1.5,rl::RED);
DrawText(("pos: "+std::to_string(player.pos)+" dir:"+std::to_string(player.dir)).c_str(),0,0,64,rl::WHITE);
EndDrawing();
}
};

View file

@ -24,6 +24,35 @@ std::vector<std::vector<char>> map{
{11,N,N,15},{N,N,14,16},{13,N,15,N}
};
#undef N
std::vector<std::vector<std::vector<char>>> visibilitychart{
{{},{7,8,11,14},{},{1,2,8}},//0
{{},{7,8,11},{0,7},{2}},
{{},{3,4},{0,7},{}},//2
{{2},{4,5},{5,6,9,10},{}},
{{2,3},{},{5,6,10},{}},//4
{{3,9,10},{},{6},{4}},
{{9,10},{},{},{5,4,3}},//6
{{0,1},{11,14},{},{1,2,8}},
{{0,1},{13},{7,1},{}},//8
{{},{6,10},{3,4,5,6},{}},
{{},{5,6},{},{3,5,9}},//10
{{0,7},{14},{},{12}},
{{},{},{11},{}},//12
{{0,1,8},{},{16},{}},
{{0,7,11},{},{},{15,16}},//14
{{},{},{14},{16}},
{{13},{},{14,15},{}}//16
};
bool cansee(char dest,char pos, char dir) {
std::vector<char> check=visibilitychart[pos][dir];
for (char i: check) {
if (dest==i)return true;
}
return false;
}
char moveentity(char pos,char dir,bool backwards) {

View file

@ -18,6 +18,7 @@ set_target_properties(pretend PROPERTIES
target_link_directories(
pretend PUBLIC
"${CMAKE_SOURCE_DIR}/link")
target_link_libraries(pretend PRIVATE
enginend
raylib

View file

@ -1,3 +0,0 @@
//
// Created by komi on 2/23/26.
//