visibility!
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d5474f5107
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4 changed files with 48 additions and 6 deletions
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@ -20,6 +20,7 @@ extern std::vector<char> opposites;
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char moveentity(char pos,char dir,bool backwards);
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char rotateentity(char pos,char dir, bool clockwise);
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bool ifforward();bool ifbackward();bool ifleft();bool ifright();
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bool cansee(char dest,char pos, char dir);
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extern std::vector<char> sides;
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extern std::vector<std::string> lightlevel;
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@ -35,6 +36,8 @@ struct game:public enginend::scene {
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entity skaile{10,3};
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entity player{0,1};
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Texture2D current;
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bool canseeuycatroz=false;
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bool canseeskaile=false;
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void boot() final {
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mappath=AT("res/map");
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this->nodes={
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@ -46,6 +49,7 @@ struct game:public enginend::scene {
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}
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void tick() final {
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bool changed=false;
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bool updateview=false;
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if (stamina>=1.){
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if (ifforward()){player.pos=moveentity(player.pos,player.dir,false);changed=true;}
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if (ifbackward()){player.pos=moveentity(player.pos,player.dir,true);changed=true;}
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@ -55,17 +59,28 @@ struct game:public enginend::scene {
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UnloadTexture(current);
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std::string newpath=AT((mappath+"/"+lightlevel[lightmode]+"/"+sides[player.dir]+"/"+std::to_string(player.pos)+".jpg"));
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current=LOADMAP
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tiny::success((char*)newpath.c_str());
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//tiny::success((char*)newpath.c_str());
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updateview=true;
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}
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if (updateview) {
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canseeuycatroz=cansee(uycatroz.pos,player.pos,player.dir);
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canseeskaile=cansee(skaile.pos,player.pos,player.dir);
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}
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}else stamina+=.01;
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}
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void draw() final {
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int screenw=GetScreenWidth();int screenh=GetScreenHeight();
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float screenw=(float)GetScreenWidth();float screenh=(float)GetScreenHeight();
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BeginDrawing();
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ClearBackground(rl::WHITE);
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DrawTexturePro(current,{0,0,480,280},{0,0,(float)screenw,(float)screenh},{0,0},0,rl::WHITE);
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DrawTexturePro(current,{0,0,480,280},{0,0,screenw,screenh},{0,0},0,rl::WHITE);
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if (canseeuycatroz)DrawRectangle(
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screenw/10.,screenh/10.,screenw/12,screenh/1.5,rl::BLUE);
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if (canseeskaile)DrawRectangle(
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screenw/2.,screenh/10.,screenw/12,screenh/1.5,rl::RED);
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DrawText(("pos: "+std::to_string(player.pos)+" dir:"+std::to_string(player.dir)).c_str(),0,0,64,rl::WHITE);
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EndDrawing();
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}
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};
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@ -24,6 +24,35 @@ std::vector<std::vector<char>> map{
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{11,N,N,15},{N,N,14,16},{13,N,15,N}
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};
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#undef N
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std::vector<std::vector<std::vector<char>>> visibilitychart{
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{{},{7,8,11,14},{},{1,2,8}},//0
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{{},{7,8,11},{0,7},{2}},
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{{},{3,4},{0,7},{}},//2
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{{2},{4,5},{5,6,9,10},{}},
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{{2,3},{},{5,6,10},{}},//4
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{{3,9,10},{},{6},{4}},
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{{9,10},{},{},{5,4,3}},//6
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{{0,1},{11,14},{},{1,2,8}},
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{{0,1},{13},{7,1},{}},//8
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{{},{6,10},{3,4,5,6},{}},
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{{},{5,6},{},{3,5,9}},//10
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{{0,7},{14},{},{12}},
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{{},{},{11},{}},//12
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{{0,1,8},{},{16},{}},
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{{0,7,11},{},{},{15,16}},//14
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{{},{},{14},{16}},
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{{13},{},{14,15},{}}//16
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};
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bool cansee(char dest,char pos, char dir) {
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std::vector<char> check=visibilitychart[pos][dir];
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for (char i: check) {
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if (dest==i)return true;
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}
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return false;
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}
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char moveentity(char pos,char dir,bool backwards) {
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@ -18,6 +18,7 @@ set_target_properties(pretend PROPERTIES
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target_link_directories(
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pretend PUBLIC
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"${CMAKE_SOURCE_DIR}/link")
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target_link_libraries(pretend PRIVATE
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enginend
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raylib
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@ -1,3 +0,0 @@
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//
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// Created by komi on 2/23/26.
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//
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