diff --git a/engine/src/scenes/scene.h b/engine/src/scenes/scene.h index 02f21c7..2f28864 100644 --- a/engine/src/scenes/scene.h +++ b/engine/src/scenes/scene.h @@ -9,8 +9,10 @@ namespace enginend { struct scene{ + virtual ~scene() = 0; + std::vector nodes; - virtual void boot() { + virtual void boot() { int i=0; tiny::echo((char*)"initializing scene"); for (enginend::nodes::node* n : nodes) { diff --git a/games/animatronical/q1/a1/CMakeLists.txt b/games/animatronical/q1/a1/CMakeLists.txt new file mode 100644 index 0000000..e69de29 diff --git a/games/animatronical/q1/a1/res/map/off/l/0.jpg b/games/animatronical/q1/a1/res/map/off/l/0.jpg new file mode 100644 index 0000000..cebc3fa Binary files /dev/null and b/games/animatronical/q1/a1/res/map/off/l/0.jpg differ diff --git a/games/animatronical/q1/a1/res/map/off/l/1.jpg b/games/animatronical/q1/a1/res/map/off/l/1.jpg new file mode 100644 index 0000000..cebc3fa Binary files /dev/null and b/games/animatronical/q1/a1/res/map/off/l/1.jpg 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b/games/animatronical/q1/a1/ressrc/render.py @@ -0,0 +1,18 @@ +import os +import bpy +modes=["on","off","urcooked"] +sides=['s','n','r','l'] +quality=99 +frame=0 +cmd=os.path.dirname(os.path.abspath(__file__)) +path=os.path.join(cmd,"../res/map") + +for mode in modes: + for side in sides: + for i in range(17): + out=os.path.abspath(f"{path}/{mode}/{side}/{i}.jpg") + os.makedirs(os.path.dirname(out),exist_ok=True) + bpy.context.scene.render.filepath=out + bpy.context.scene.render.image_settings.file_format='JPEG' + bpy.context.scene.render.image_settings.quality=quality + bpy.ops.render.render(write_still=True) \ No newline at end of file diff --git a/games/animatronical/q1/a1/ressrc/screen.png b/games/animatronical/q1/a1/ressrc/screen.png new file mode 100755 index 0000000..a06b2d9 Binary files /dev/null and b/games/animatronical/q1/a1/ressrc/screen.png differ diff --git a/games/animatronical/q1/a1/ressrc/stairs.png b/games/animatronical/q1/a1/ressrc/stairs.png new file mode 100755 index 0000000..8206f6c Binary files /dev/null and b/games/animatronical/q1/a1/ressrc/stairs.png differ diff --git a/games/animatronical/q1/a1/ressrc/stairset.png b/games/animatronical/q1/a1/ressrc/stairset.png new file mode 100755 index 0000000..eff717f Binary files /dev/null and b/games/animatronical/q1/a1/ressrc/stairset.png differ diff --git a/games/animatronical/q1/a1/ressrc/toilet.png b/games/animatronical/q1/a1/ressrc/toilet.png new file mode 100755 index 0000000..7e6c3ac Binary files /dev/null and b/games/animatronical/q1/a1/ressrc/toilet.png differ diff --git a/games/animatronical/q1/a1/ressrc/vent.png b/games/animatronical/q1/a1/ressrc/vent.png new file mode 100755 index 0000000..85d4a64 Binary files /dev/null and b/games/animatronical/q1/a1/ressrc/vent.png differ diff --git a/games/animatronical/q1/a1/ressrc/vent1.png b/games/animatronical/q1/a1/ressrc/vent1.png new file mode 100755 index 0000000..a534d6d Binary files /dev/null and b/games/animatronical/q1/a1/ressrc/vent1.png differ diff --git a/games/animatronical/q1/a1/ressrc/wall.png b/games/animatronical/q1/a1/ressrc/wall.png new file mode 100755 index 0000000..ee58b59 Binary files /dev/null and b/games/animatronical/q1/a1/ressrc/wall.png differ diff --git a/games/animatronical/q1/a1/ressrc/wkitiles.png b/games/animatronical/q1/a1/ressrc/wkitiles.png new file mode 100755 index 0000000..4efa002 Binary files /dev/null and b/games/animatronical/q1/a1/ressrc/wkitiles.png differ diff --git a/games/animatronical/q1/a1/ressrc/youwon.png b/games/animatronical/q1/a1/ressrc/youwon.png new file mode 100755 index 0000000..19a4397 Binary files /dev/null and b/games/animatronical/q1/a1/ressrc/youwon.png differ diff --git a/games/animatronical/q1/a1/src/main.cpp b/games/animatronical/q1/a1/src/main.cpp new file mode 100644 index 0000000..e69de29 diff --git a/games/animatronical/q1/a1/src/scenes/benchmark.h b/games/animatronical/q1/a1/src/scenes/benchmark.h new file mode 100644 index 0000000..7b9637e --- /dev/null +++ b/games/animatronical/q1/a1/src/scenes/benchmark.h @@ -0,0 +1 @@ +#pragma once \ No newline at end of file diff --git a/games/animatronical/q1/a1/src/scenes/cheats.h b/games/animatronical/q1/a1/src/scenes/cheats.h new file mode 100644 index 0000000..9b3a903 --- /dev/null +++ b/games/animatronical/q1/a1/src/scenes/cheats.h @@ -0,0 +1,24 @@ +#pragma once +#include +#include +inline std::vector codes{ +"imma lazy bitch", //disable skaile and crystally, no need to play like a diehard +"imscared", //disable all, ur too scared +"im gay for uycatroz", //uycatroz will follow you without attacking, he seems interested +"sneak 100", //uycatroz will never find you, you sneaky lil crap +"alpha male", //disable crystally, she aint givin you head and you disgust her +"carameldansen", //activates rainbow tint shader +"sigma ohio rizz", //disable all, ur so sigma nobody want to be around you +"L + ratio", //doubles difficulty until game restart, L + ratio for ya +"nah, jit trippin", //quadruples difficulty until restart, ya diehard +"we <3 fluffy!1!", //disables skaile, now only the fluffy ones will be a problem +"this is too hard", //automatically wins the game, confia +"discord moderator", //animatronics sprites gets stretched +"dementia", //uycatroz will not remember wether doors and vents are closed +"smegmung", //the notebook is so horrible not even uycatroz wanna touch it +"nightmare", //enable nightmare mode and go back to main menu +"alt plus f four", //kinda obvious +"panik", //let all lights on and make uycatroz be on alert, how tf did u scared him? +"#darkness", //disables flashlight +"muckbang", // ur fat now, cant run +}; \ No newline at end of file diff --git a/games/animatronical/q1/a1/src/scenes/game.h b/games/animatronical/q1/a1/src/scenes/game.h new file mode 100644 index 0000000..1f42753 --- /dev/null +++ b/games/animatronical/q1/a1/src/scenes/game.h @@ -0,0 +1,51 @@ +#pragma once +#include +#include "cheats.h" +enum CURSORMODES { + MAINMENU=0, + COMPUTER=1, + LEFT=2,RIGHT=3,UP=4,DOWN=5, + FLASHLIGHT=6,INTERACT=7 +}; + + +struct entity { + char pos; + char dir; +}; + + + +extern std::vector> map; +extern std::vector opposites; +char moveentity(char pos,char dir,bool backwards); +char rotateentity(char pos,char dir, bool clockwise); + + + +struct game:public enginend::scene { + // dir 1 + std::string backgrounds1[17*2]; + Texture2D vent1[(3*2)+1]; + Texture2D bathroomdoorfront1[3]; // the last is the closet door lol. + + int lightmode:2=1; // off, on, urcooked + + // this is for quick loading but without weighting ram.. + // yea the assets are small but i like optimization + Texture2D currenttex, fronttex,lefttex,righttex,backtex; + + + // now the entities + Texture2D uycatrozwalk,uycatrozrun,uycatrozcrawl; + Texture2D skailehead, skailebody, skailetail; + Texture2D crystallyphases[3]; + + Texture2D cursors[8]; + + void boot() final { + this->nodes={ + new enginend::nodes::twod::relative::textured() + }; + } +}; \ No newline at end of file diff --git a/games/animatronical/q1/a1/src/scenes/mainmenu.h b/games/animatronical/q1/a1/src/scenes/mainmenu.h new file mode 100644 index 0000000..7b9637e --- /dev/null +++ b/games/animatronical/q1/a1/src/scenes/mainmenu.h @@ -0,0 +1 @@ +#pragma once \ No newline at end of file diff --git a/games/animatronical/q1/a1/src/scenes/scenes.cpp b/games/animatronical/q1/a1/src/scenes/scenes.cpp new file mode 100644 index 0000000..1f77a33 --- /dev/null +++ b/games/animatronical/q1/a1/src/scenes/scenes.cpp @@ -0,0 +1,41 @@ +#include "game.h" +// 0 1 2 3 4 5 6 +// 7 8 9 10 +// 11 12 13 +// 14 15 16 +// N S L R +std::vectoropposites{1,0,3,2}; +std::vector sides{ + 'n','s','l','r' +}; +#define N (-1) +std::vector> map{ + {N,7,N,1} ,{N,8,0,2} , {N,3,1,N} ,{2,4,N,N},{3,N,5,N},{10,N,6,4},{9,N,N,5}, + + {0,11,N,8} ,{1,13,7,N}, {N,6,N,10},{N,5,9,6}, + + {7,14,N,12},{N,N,11,N}, {8,16,N,N}, + + {11,N,N,15},{N,N,14,16},{13,N,15,N} +}; +#undef N + + +char moveentity(char pos,char dir,bool backwards) { + char tmpos=-1; + if (backwards)tmpos= map[pos][opposites[dir]]; + else tmpos=map[pos][dir]; + if (tmpos==-1) return pos; + return tmpos; +} +std::vector> look={ + {3,2,0,1}, + {2,3,1,0}, + {1,0} +}; +char rotateentity(char pos,char dir, bool clockwise) { + if (pos==13) { + return look[2][dir]; + } + return look[!clockwise][dir]; +} \ No newline at end of file