ok ok i made a ton of progress on theming

This commit is contained in:
kin fuyuki 2026-02-20 05:38:16 -03:00
commit 5cbb13cf4b
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GPG key ID: 0E4E8E519FB71401
14 changed files with 128 additions and 61 deletions

View file

@ -7,7 +7,7 @@ else ()
endif (DEFINED PLATFORMNAME)
set(CMAKE_CXX_FLAGS "-std=c++26 -w -g -Wno-error -O0")
set(CMAKE_CXX_FLAGS "-std=c++11 -w -g -Wno-error -O0")
file(GLOB_RECURSE ENDLAUNCHER "src/*.cpp")
add_executable(endlauncher ${ENDLAUNCHER})
@ -18,7 +18,8 @@ target_link_directories(
endlauncher PUBLIC
"${CMAKE_SOURCE_DIR}/link/${PLATFORMNAME}")
target_link_libraries(endlauncher PRIVATE
"${CMAKE_SOURCE_DIR}/link/${PLATFORMNAME}/libenginend.so"
enginend
raylib
curl zip
)
target_include_directories(endlauncher PUBLIC

View file

@ -1,6 +1,5 @@
#include <incmgr.h>
#include <raylib.h>
#include <enginend/scenes/node2d.h>
#include <enginend/engine.h>
#include "netio.h"
#include <thread>
#include <atomic>
@ -119,6 +118,8 @@ public:
const char* CONF() final{return "test.tdf";}
launcher(){};
void boot() override {
currentscene = new scene{};
tickrate=15;
framerate=15;
SetConfigFlags(FLAG_WINDOW_UNDECORATED|FLAG_WINDOW_TRANSPARENT|FLAG_WINDOW_TOPMOST);