git pushing to find where it changed and why tf TBB is being called
This commit is contained in:
parent
d36dc68f8a
commit
64332cc93e
8 changed files with 118 additions and 36 deletions
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@ -6,6 +6,7 @@ if(WIN32)
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else()
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set(PLATFORM_DIR "linux")
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endif()
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add_subdirectory(engine)
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add_subdirectory(games/forespend)
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add_subdirectory(games/endlauncher)
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@ -35,6 +35,7 @@ namespace enginend {
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int framedelay;
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int framecounter;
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unsigned int nextframeoffset;
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int prevframe;
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animated() : frames(0), currentframe(0), framedelay(6), framecounter(0), nextframeoffset(0) {
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animimage.data = nullptr;
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@ -60,10 +61,14 @@ namespace enginend {
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currentframe++;
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if (currentframe >= frames) currentframe = 0;
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nextframeoffset = animimage.width * animimage.height * 4 * currentframe;
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UpdateTexture(*texture, ((unsigned char*)animimage.data) + nextframeoffset);
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}
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}
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void draw() override {
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if (prevframe!=currentframe){
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prevframe=currentframe;
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UpdateTexture(*this->texture,((unsigned char*)animimage.data)+nextframeoffset);
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}
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textured::draw();
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}
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void exit() override {
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@ -1,5 +1,4 @@
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#pragma once
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#pragma once
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#include <string>
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#include "nodes.h"
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@ -23,6 +22,8 @@ namespace enginend{
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Texture2D* texture;
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textured(){texture=nullptr;}
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textured(Texture2D* texture,double x,double y,double w,double h):texture(texture),rect(x,y,w,h){}
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void boot() override{}
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void tick() override{}
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void draw()override{
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if(texture==nullptr)return;
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float sw=GetScreenWidth();
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@ -31,11 +32,16 @@ namespace enginend{
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float ay=y*sh;
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float aw=w*sw;
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float ah=h*sh;
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tiny::echo("og: %f %f %f %f", x,y,w,h);
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tiny::echo("transformed: %f %f %f %f", ax, ay, aw, ah);
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DrawTexturePro(*texture,{0,0,(float)texture->width,(float)texture->height},{ax,ay,aw,ah},{0,0},0,WHITE);
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}
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void exit()override {
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UnloadTexture(*texture);
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delete texture;
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if(texture){
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UnloadTexture(*texture);
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delete texture;
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texture=nullptr;
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}
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}
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};
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struct animated :virtual public textured{
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@ -44,14 +50,17 @@ namespace enginend{
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int currentframe;
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int framedelay;
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int framecounter;
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int prevframe;
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unsigned int nextframeoffset;
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animated():frames(0),currentframe(0),framedelay(6),framecounter(0),nextframeoffset(0){
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animated():frames(0),currentframe(1),framedelay(6),framecounter(0),nextframeoffset(0){
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animimage.data=nullptr;
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prevframe=currentframe;
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}
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void boot()override{}
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animated(const char* gifpath,double x,double y,double w,double h,int delay=6):
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textured(nullptr,x,y,w,h),framedelay(delay),currentframe(0),framecounter(0),frames(0),nextframeoffset(0)
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textured(nullptr,x,y,w,h),framedelay(delay),currentframe(1),framecounter(0),frames(0),nextframeoffset(0)
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{
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prevframe=currentframe;
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this->x=x; this->y=y; this->w=w; this->h=h;
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animimage=LoadImageAnim(gifpath,&frames);
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if(frames>0){
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texture=new Texture2D(LoadTextureFromImage(animimage));
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@ -65,13 +74,18 @@ namespace enginend{
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currentframe++;
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if(currentframe>=frames)currentframe=0;
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nextframeoffset=animimage.width*animimage.height*4*currentframe;
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UpdateTexture(*texture,((unsigned char*)animimage.data)+nextframeoffset);
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tiny::echo("updating node\nframes: %i\n current frame: %i",frames,currentframe);
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tiny::echo("%i",nextframeoffset);
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}
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}
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void draw()override {
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if (prevframe!=currentframe){
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prevframe=currentframe;
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UpdateTexture(*this->texture,((unsigned char*)animimage.data)+nextframeoffset);
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}
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textured::draw();
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}
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void exit(){
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void exit()override{
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if(animimage.data)UnloadImage(animimage);
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textured::exit();
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}
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@ -80,6 +94,8 @@ namespace enginend{
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Color c;
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colored(){}
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colored(Color color,double x,double y,double w,double h):c(color),rect(x,y,w,h){}
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void boot()override{}
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void tick()override{}
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void draw()override{
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float sw=GetScreenWidth();
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float sh=GetScreenHeight();
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@ -89,15 +105,18 @@ namespace enginend{
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float ah=h*sh;
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DrawRectangle(ax,ay,aw,ah,c);
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}
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void exit()override{}
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};
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struct tinted :virtual public colored,virtual public textured{
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tinted(){}
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tinted(Texture2D* texture,Color color,double x,double y,double w,double h):
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node2d(x,y,w,h),
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rect(x,y,w,h),
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colored(color,x,y,w,h),
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textured(texture,x,y,w,h)
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node2d(x,y,w,h),
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rect(x,y,w,h),
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colored(color,x,y,w,h),
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textured(texture,x,y,w,h)
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{}
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void boot()override{}
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void tick()override{}
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void draw()override{
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if(texture==nullptr)return;
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float sw=GetScreenWidth();
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@ -108,6 +127,9 @@ namespace enginend{
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float ah=h*sh;
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DrawTexturePro(*texture,{0,0,(float)texture->width,(float)texture->height},{ax,ay,aw,ah},{0,0},0,c);
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}
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void exit()override{
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textured::exit();
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}
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};
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struct text :public tinted {
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protected:
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@ -119,8 +141,8 @@ namespace enginend{
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std::string content;
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text(){fs=20;}
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text(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize,std::string txt):
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tinted(texture,color,x,y,w,h),
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font(f),fs(fsize),content(txt),txc(txcol)
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tinted(texture,color,x,y,w,h),
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font(f),fs(fsize),content(txt),txc(txcol)
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{
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result=content;
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size_t initp=0;
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@ -129,8 +151,8 @@ namespace enginend{
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initp+=2;
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}
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}
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void boot()override{}
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void tick()override {
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tinted::tick();
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if(result!=content){
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result=content;
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size_t initp=0;
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@ -156,15 +178,18 @@ namespace enginend{
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DrawRectangle(ax-charsize.x,ay-charsize.y,minw+p,minh+p,c);
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DrawTextEx(font,content.c_str(),{ax,ay},fs,1,txc);
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}
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void exit()override{
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tinted::exit();
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}
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};
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struct button :virtual public tinted{
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void(*func)();
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bool pressed;
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bool hover;
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button():func(nullptr),pressed(false){}
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button(Texture2D* texture,Color color,double x,double y,double w,double h,void(*f)()):func(f),pressed(false),tinted(texture,color,x,y,w,h){}
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button():func(nullptr),pressed(false),hover(false){}
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button(Texture2D* texture,Color color,double x,double y,double w,double h,void(*f)()):func(f),pressed(false),hover(false),tinted(texture,color,x,y,w,h){}
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void boot()override{}
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void tick()override{
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tinted::tick();
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Vector2 mouse=GetMousePosition();
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float sw=GetScreenWidth();
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float sh=GetScreenHeight();
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@ -178,11 +203,15 @@ namespace enginend{
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}
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}else{
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hover=false;
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pressed=false;
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}
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}
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void draw()override {
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tinted::draw();
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}
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void exit()override{
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tinted::exit();
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}
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};
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struct labeledbutton :virtual public button {
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std::string label;
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@ -190,10 +219,14 @@ namespace enginend{
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int fs;
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Color txc;
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labeledbutton(std::string name,Texture2D* texture,Color color,Color text,
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double x,double y,double w,double h,void(*f)(),
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Font fnt,int size):font(fnt),fs(size),txc(text),label(name),
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button(texture,color,x,y,w,h,f)
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double x,double y,double w,double h,void(*f)(),
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Font fnt,int size):font(fnt),fs(size),txc(text),label(name),
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button(texture,color,x,y,w,h,f)
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{}
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void boot()override{}
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void tick()override{
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button::tick();
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}
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void draw()override{
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button::draw();
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float sw=GetScreenWidth();
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@ -209,6 +242,9 @@ namespace enginend{
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};
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DrawTextEx(font,label.c_str(),tpos,fs,1,txc);
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}
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void exit()override{
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button::exit();
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}
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};
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struct slider :virtual public tinted{
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float val;
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@ -216,8 +252,8 @@ namespace enginend{
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float maxv;
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slider():val(0),minv(0),maxv(1){}
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slider(Texture2D* texture,Color color,double x,double y,double w,double h,float min,float max,float v):val(v),minv(min),maxv(max),tinted(texture,color,x,y,w,h){}
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void boot()override{}
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void tick()override{
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tinted::tick();
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Vector2 mouse=GetMousePosition();
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float sw=GetScreenWidth();
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float sh=GetScreenHeight();
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@ -240,11 +276,18 @@ namespace enginend{
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float t=(val-minv)/(maxv-minv);
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DrawRectangle(ax,ay,aw*t,ah,c);
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}
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void exit()override{
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tinted::exit();
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}
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};
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struct textfield :public text{
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textfield(){}
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textfield(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize,std::string txt):
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text(texture,txcol,color,x,y,w,h,f,fsize,txt){}
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text(texture,txcol,color,x,y,w,h,f,fsize,txt){}
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void boot()override{}
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void tick()override{
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text::tick();
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}
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void draw()override{
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float sw=GetScreenWidth();
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float sh=GetScreenHeight();
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@ -260,13 +303,17 @@ namespace enginend{
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DrawRectangle(ax-(po/2),ay-(po/2),minw+(po*1.1),minh+(po*1.1),c);
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DrawTextEx(font,content.c_str(),{ax,ay},fs,charsize.x/2,txc);
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}
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void exit()override{
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text::exit();
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}
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};
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struct textinput :public text{
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bool active;
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int cpos;
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textinput():active(false),cpos(0){}
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textinput(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize):active(false),cpos(0),
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text(texture,txcol,color,x,y,w,h,f,fsize,""){}
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text(texture,txcol,color,x,y,w,h,f,fsize,""){}
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void boot()override{}
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void tick()override{
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text::tick();
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Vector2 mouse=GetMousePosition();
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@ -301,13 +348,17 @@ namespace enginend{
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DrawRectangle(ax+MeasureTextEx(font,content.c_str(),fs,1).x,ay,2,fs,{0,0,0,127});
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}
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}
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void exit()override{
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text::exit();
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}
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};
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struct textinputfield :public textfield{
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bool active;
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int cpos;
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textinputfield():active(false),cpos(0){}
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textinputfield(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize):active(false),cpos(0),
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textfield(texture,txcol,color,x,y,w,h,f,fsize,""){}
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textfield(texture,txcol,color,x,y,w,h,f,fsize,""){}
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void boot()override{}
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void tick()override{
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textfield::tick();
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Vector2 mouse=GetMousePosition();
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@ -357,6 +408,10 @@ namespace enginend{
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DrawRectangle(p.x+MeasureTextEx(font,line.c_str(),fs,1).x,p.y,2,fs,BLACK);
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}
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}
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void exit()override{
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textfield::exit();
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}
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};
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}
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}}
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}
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}
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@ -1,4 +1,6 @@
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#pragma once
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#include <oneapi/tbb/partitioner.h>
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#include "../gr.h"
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#include "../aud.h"
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#include "../net.h"
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@ -6,13 +8,19 @@
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namespace enginend {
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namespace nodes {
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struct node{
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struct node{
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public:
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virtual void boot()=0;
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virtual void tick()=0;
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virtual void draw()=0;
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virtual void exit()=0;
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};
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}
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struct group : public virtual enginend::nodes::node {
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std::vector<node*> children;
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void boot(){for (node* n: children){n->boot();}}
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void tick(){for (node* n: children){n->tick();}}
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void draw(){for (node* n: children){n->draw();}}
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void exit(){for (node* n: children){n->exit();}}
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};
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}
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@ -7,6 +7,7 @@ add_executable(forespend ${FORESPEND_SOURCES})
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set_target_properties(forespend PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/built/forespend/${PLATFORM_DIR}/bin"
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)
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target_link_directories(
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forespend PUBLIC
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"${CMAKE_SOURCE_DIR}/link")
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@ -15,12 +15,9 @@ void client::boot() {
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target=LoadRenderTexture(380,240);
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}
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void client::draw() {
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BeginTextureMode(target);
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this->currentscene->draw();
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EndTextureMode();
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BeginDrawing();
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ClearBackground(WHITE);
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DrawTexturePro(target.texture, {0, 0, 380,240}, {0, 0, (float)GetScreenWidth(), (float)GetScreenHeight()}, {0, 0}, 0, WHITE);
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this->currentscene->draw();
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EndDrawing();
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}
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void client::exit() {
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6
games/forespend/src/client/scenes/configmenu.h
Normal file
6
games/forespend/src/client/scenes/configmenu.h
Normal file
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@ -0,0 +1,6 @@
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#pragma once
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#include <vector>
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#include <enginend/scenes/node2drelative.h>
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std::vector<enginend::nodes::group> config{};
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@ -1,20 +1,29 @@
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#pragma once
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#include <incmgr.h>
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#include <enginend/scenes/node2drelative.h>
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#include <enginend/scenes/node2d.h>
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class mainmenu :public virtual enginend::scene{
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private:
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Texture2D bg= LoadTexture(AT("res/images/tilesheet.png"));
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public:
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void boot() override {
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this->nodes=std::list<enginend::nodes::node*>{
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new enginend::nodes::relative::animated(AT("res/images/sky.gif"),0,0,10,10,5)
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new enginend::nodes::relative::animated(AT("res/images/sky.gif"),0,0,1,1,2),
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};
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enginend::scene::boot();
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}
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void tick() override {
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enginend::scene::tick();
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for (enginend::nodes::node* n : this->nodes) {
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n->tick();
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}
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}
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void draw() override {
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enginend::scene::draw();
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for (enginend::nodes::node* n : this->nodes) {
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n->draw();
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}
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}
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void exit() override {
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enginend::scene::exit();
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