stuf
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# kin, if ur seeing this, please me of future.. complete the colors ;w;
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# please look in the reference for the image result while reading this on res/npcs/canidmonstertutorial.png
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# and canidmonster/*.png to see how it works on the spritesheet
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# how to use this file
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# here is the entity name:
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" type canidmonster
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{ proccol
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i r 255
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i g 0
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i b 255
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# color ranges have the colors per color mask, from min to max during
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# noise generation
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{ sprite
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# emote definition (yes, defines can have space :3c)
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stare around
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look down
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breathe
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# folder where the sprites will be
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" folder canidmonster
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# fb: front back | lr: left right | ud: up down
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i fb-framew 32
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i fb-frameh 128
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# note: i recommend 2x width on the side view in case of the running animation being wide
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# well this is mostly for vertically standing beings, for horizontal then do whatever
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i lr-framew 64
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i lr-frameh 128
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i ud-framew 64
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i ud-frameh 32
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# frame count, not defined animations wont be loaded
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i idle 4
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i walk 8
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i run 8
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i swim 8
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}
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{ colorranges
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# define range names
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1
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2
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3
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shiny
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# if generate a shiny one, all colors must be the same
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{ forcedequals
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shiny
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}
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# the class name will be the color used as mask, if you use a color range, then the color generated
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# will be a tint over the existing texture instead of full replacement. it will overlay one another
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# ex color range:
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#{ aaaaaa-ffffff
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# in this example, the color ffffff is the belly
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{ ffffff
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# here we set which noise, this is an optional setting since it wont do noise if you dont set
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# it will just use the first color for the range
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" noise random
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# here you set if you want it to repeat, if yes then it will use the 4d torus technique to seamlessly repeat
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# 20 here is horizontal, 10 is vertical
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#" param repeat 20 10
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i frequency 1
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i amplitude 1
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i octave 1
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# now we finally define the ranges, the name is the range between 1.0 and 0.0
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# this have a 2d range format.
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# x_y.y
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# x is the name of the range, since you could have multiple color ranges
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# this range for example is good for gray fur with brown spots
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h 1_0.35 777777
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h 1_0.3 bbbbbb
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h 1_0.29 6b4422
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h ezra_0.0 ffffff
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# also you can make ranges glow! (not be affected by ambient light)
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{ glow
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3
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}
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}
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# end of range ffffff
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}
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