wont use customizable noise lol, too niche
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1c27658641
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c60a0ce031
16 changed files with 3620 additions and 281 deletions
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@ -1,2 +1,2 @@
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#include "graph/window.h"
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#include "graph/window.h"
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@ -1,24 +0,0 @@
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#include "noise.h"
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#include <cstddef>
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Image* noise::gen(short w, short h, int x, int y) {
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switch (this->type) {
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case CLOUD:
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return cloud(this,w, h, x, y);
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case RANDOM:
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return random(this,w, h, x, y);
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default:
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return nullptr;
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}
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}
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Image* cloud(noise* noise,short w, short h,int x, int y) {
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}
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Image* random(noise* noise,short w, short h,int x, int y) {
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}
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@ -1,40 +0,0 @@
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#pragma once
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struct buffer {
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char**pixel;//rgba format
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};
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enum NOISETYPE {
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CLOUD,
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RANDOM,
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};
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enum DIMENSION {
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ONE,TWO,THREE,FOUR
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};
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class noise {
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public:
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int freq;
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int octave;
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int amp;
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NOISETYPE type;
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DIMENSION dims;
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noise(int freq,int octave, int amp, NOISETYPE type, DIMENSION dims):
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freq(freq), octave(octave), amp(amp), type(type),dims(dims) {
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}
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/// to explain the image generator
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/// \param x int
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/// \param y int
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/// ^ these here is the position the noise will start rendering
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/// \param w
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/// \param h
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/// these are the image width and height. PLEASE DO NOT GET CONFUSED
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buffer* gen(short w, short h,int x, int y);
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};
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buffer* cloud(noise* noise,short w, short h,int x, int y);
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buffer* random(noise* noise, short w, short h,int x, int y);
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@ -1,4 +1,5 @@
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#pragma once
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#include <utility>
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#include <vector>
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#include "../gr.h"
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@ -11,26 +12,27 @@
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namespace nodes {
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struct node{
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public:
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enginend::theme* theme;
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virtual void boot()=0;
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virtual void tick()=0;
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virtual void draw()=0;
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virtual void exit()=0;
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enginend::theme*theme{};
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virtual void boot()=0;
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virtual void tick()=0;
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virtual void draw()=0;
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virtual void exit()=0;
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virtual ~node()=0;
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};
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}
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struct group : public virtual enginend::nodes::node {
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std::vector<node*> children;
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explicit group(std::vector<enginend::nodes::node *> nodes):children(nodes){};
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explicit group(std::vector<enginend::nodes::node *> nodes):children(std::move(nodes)){};
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void boot(){for (node* n: children){n->boot();}}
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void tick(){for (node* n: children){n->tick();}}
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void draw(){for (node* n: children){n->draw();}}
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void exit(){for (node* n: children){n->exit();}}
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void boot() override {for (node* n: children){n->boot();}}
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void tick() override {for (node* n: children){n->tick();}}
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void draw() override {for (node* n: children){n->draw();}}
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void exit() override {for (node* n: children){n->exit();}}
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};
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typedef struct theme {
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struct theme {
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Color booleanbutton[6],button[3],booleantext[6],buttontext[3],text,buttonborder[3],booleanborder[6],border,background
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,textfieldbg
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;
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@ -2,6 +2,7 @@
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#include "nodes.h"
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#include "node2d.h"
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#include "node3d.h"
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#include "node2drelative.h"
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#include <list>
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