wooo stuff yay
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d1bb9d8c67
91 changed files with 17403 additions and 42 deletions
40
engine/src/scenes/scene.h
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40
engine/src/scenes/scene.h
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#pragma once
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#include "nodes.h"
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#include "node2d.h"
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#include "node2drelative.h"
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#include <list>
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namespace enginend {
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struct scene{
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std::list<enginend::nodes::node*> nodes;
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virtual void boot() {
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int i=0;
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tiny::echo((char*)"initializing scene");
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for (enginend::nodes::node* n : nodes) {
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tiny::echo((char*)"initializing object of ID: %i",i++);
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n->boot();
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}
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}
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virtual void draw() {
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ClearBackground(rl::BLANK);
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BeginDrawing();
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for (enginend::nodes::node* n : nodes) {
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n->draw();
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}
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EndDrawing();
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}
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virtual void tick() {
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for (enginend::nodes::node* n : nodes) {
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n->tick();
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}
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}
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virtual void exit() {
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for (enginend::nodes::node* n : nodes) {
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n->exit();
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}
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}
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};
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}
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