wooo stuff yay
|
|
@ -1,39 +1,27 @@
|
||||||
cmake_minimum_required(VERSION 3.20)
|
cmake_minimum_required(VERSION 3.20)
|
||||||
set(CMAKE_CXX_FLAGS "-std=c++17 -Wno-error")
|
set(CMAKE_CXX_FLAGS "-std=c++26 -Wno-error -w")
|
||||||
|
|
||||||
|
if (DEFINED PLATFORMNAME)
|
||||||
|
SET(CURRPLATFORM ${PLATFORMNAME})
|
||||||
|
else ()
|
||||||
|
SET(CURRPLATFORM "linux-64")
|
||||||
|
endif (DEFINED PLATFORMNAME)
|
||||||
|
|
||||||
file(GLOB_RECURSE ENGINE_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
|
file(GLOB_RECURSE ENGINE_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
|
||||||
add_custom_command(OUTPUT "${CMAKE_BINARY_DIR}/force_rebuild"
|
|
||||||
COMMAND rm -f "${CMAKE_SOURCE_DIR}/link/libenginend.so"
|
add_library(enginend SHARED ${ENGINE_SOURCES} )
|
||||||
COMMAND rm -rf "${CMAKE_SOURCE_DIR}/include/enginend"
|
|
||||||
)
|
|
||||||
add_library(enginend SHARED ${ENGINE_SOURCES} "${CMAKE_BINARY_DIR}/force_rebuild"
|
|
||||||
../include/json.h)
|
|
||||||
target_link_directories(
|
target_link_directories(
|
||||||
enginend PUBLIC
|
enginend PUBLIC
|
||||||
"${CMAKE_SOURCE_DIR}/link")
|
"${CMAKE_SOURCE_DIR}/link/${CURRPLATFORM}")
|
||||||
set(ENGINE_SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src")
|
set(ENGINE_SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src")
|
||||||
set(ENGINE_EXPORT_DIR "${CMAKE_SOURCE_DIR}/include/enginend")
|
set(ENGINE_EXPORT_DIR "${CMAKE_SOURCE_DIR}/include/enginend")
|
||||||
set_target_properties(enginend PROPERTIES
|
set_target_properties(enginend PROPERTIES
|
||||||
CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
|
CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link/${CURRPLATFORM}"
|
||||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
|
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link/${CURRPLATFORM}"
|
||||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
|
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link/${CURRPLATFORM}"
|
||||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
|
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link/${CURRPLATFORM}"
|
||||||
)
|
)
|
||||||
|
|
||||||
file(GLOB_RECURSE HEADER_FILES CONFIGURE_DEPENDS "${ENGINE_SRC_DIR}/*.h" "${ENGINE_SRC_DIR}/*.hpp")
|
|
||||||
foreach(HEADER ${HEADER_FILES})
|
|
||||||
file(RELATIVE_PATH REL_PATH "${ENGINE_SRC_DIR}" "${HEADER}")
|
|
||||||
|
|
||||||
set(DEST "${ENGINE_EXPORT_DIR}/${REL_PATH}")
|
|
||||||
|
|
||||||
get_filename_component(DEST_DIR "${DEST}" DIRECTORY)
|
|
||||||
|
|
||||||
add_custom_command(
|
|
||||||
TARGET enginend PRE_BUILD
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E make_directory "${DEST_DIR}"
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${HEADER}" "${DEST}"
|
|
||||||
)
|
|
||||||
endforeach()
|
|
||||||
|
|
||||||
|
|
||||||
add_executable(test test.cpp)
|
add_executable(test test.cpp)
|
||||||
|
|
@ -43,9 +31,10 @@ set_target_properties(test PROPERTIES
|
||||||
)
|
)
|
||||||
target_link_directories(
|
target_link_directories(
|
||||||
test PUBLIC
|
test PUBLIC
|
||||||
"${CMAKE_SOURCE_DIR}/link")
|
"${CMAKE_SOURCE_DIR}/link/${CURRPLATFORM}")
|
||||||
target_link_libraries(test PRIVATE
|
target_link_libraries(test PRIVATE
|
||||||
"${CMAKE_SOURCE_DIR}/link/libenginend.so"
|
#"${CMAKE_SOURCE_DIR}/link/${CURRPLATFORM}/libenginend.so"
|
||||||
|
enginend
|
||||||
)
|
)
|
||||||
target_include_directories(test PUBLIC
|
target_include_directories(test PUBLIC
|
||||||
${CMAKE_SOURCE_DIR}/include
|
${CMAKE_SOURCE_DIR}/include
|
||||||
|
|
|
||||||
0
engine/src/aud.h
Normal file
1
engine/src/engine.cpp
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
#include "engine.h"
|
||||||
14
engine/src/engine.h
Normal file
|
|
@ -0,0 +1,14 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "net.h"
|
||||||
|
#include "gr.h"
|
||||||
|
#include "aud.h"
|
||||||
|
#include "program.h"
|
||||||
|
#include "scenes/scene.h"
|
||||||
|
enum PLATFORM {
|
||||||
|
WINDOWS,LINUX,MACOS,
|
||||||
|
ANDROID,IOS
|
||||||
|
};
|
||||||
|
extern PLATFORM platform;
|
||||||
|
extern std::string androidpackage;
|
||||||
|
#include "resmgr.h"
|
||||||
2
engine/src/gr.h
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
|
||||||
|
#include "graph/window.h"
|
||||||
1
engine/src/graph/window.h
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
#include <raylib/raylib.h>
|
||||||
0
engine/src/net.h
Normal file
17
engine/src/program.cpp
Normal file
|
|
@ -0,0 +1,17 @@
|
||||||
|
#include "program.h"
|
||||||
|
|
||||||
|
long long calibrate() {
|
||||||
|
unsigned long long start = __rdtsc();
|
||||||
|
struct timespec ts;
|
||||||
|
ts.tv_sec = 0;
|
||||||
|
ts.tv_nsec = 100000000L; // 0.1 seconds
|
||||||
|
nanosleep(&ts, NULL);
|
||||||
|
return (__rdtsc() - start) * 10;
|
||||||
|
}
|
||||||
|
const long long enginend::CPUCLOCK=calibrate();
|
||||||
|
void enginend::program::changescene(scene *scn) {
|
||||||
|
this->currentscene->exit();
|
||||||
|
delete this->currentscene;
|
||||||
|
this->currentscene = scn;
|
||||||
|
this->currentscene->boot();
|
||||||
|
}
|
||||||
46
engine/src/program.h
Normal file
|
|
@ -0,0 +1,46 @@
|
||||||
|
#pragma once
|
||||||
|
#define CFG this->CONF()
|
||||||
|
#include <immintrin.h>
|
||||||
|
#include <time.h>
|
||||||
|
|
||||||
|
#include "scenes/scene.h"
|
||||||
|
|
||||||
|
namespace enginend{
|
||||||
|
extern const long long CPUCLOCK;
|
||||||
|
inline const char* COMMONCONFIG();
|
||||||
|
class program {
|
||||||
|
unsigned long long currenttick = __rdtsc();
|
||||||
|
unsigned long long currentframe = __rdtsc();
|
||||||
|
public:
|
||||||
|
scene *currentscene;
|
||||||
|
int tickrate;
|
||||||
|
int framerate;
|
||||||
|
void changescene(scene*scn);
|
||||||
|
program():client(false){}
|
||||||
|
program(bool isclient):client(isclient){}
|
||||||
|
virtual const char* CONF()=0;
|
||||||
|
const bool client;
|
||||||
|
virtual void boot()=0;
|
||||||
|
virtual void tick()=0;
|
||||||
|
virtual void draw()=0;
|
||||||
|
virtual void exit()=0;
|
||||||
|
bool shouldtick() {
|
||||||
|
unsigned long long now = __rdtsc();
|
||||||
|
unsigned long long interval = CPUCLOCK / tickrate;
|
||||||
|
if (now - currenttick >= interval) {
|
||||||
|
currenttick = now;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool shoulddraw() {
|
||||||
|
unsigned long long now = __rdtsc();
|
||||||
|
unsigned long long interval = CPUCLOCK / framerate;
|
||||||
|
if (now - currentframe >= interval) {
|
||||||
|
currentframe = now;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
};}
|
||||||
12
engine/src/resmgr.h
Normal file
|
|
@ -0,0 +1,12 @@
|
||||||
|
#pragma once
|
||||||
|
#include <string>
|
||||||
|
#include "engine.h"
|
||||||
|
inline const char *AT(std::string path) {
|
||||||
|
if (platform==LINUX || platform==WINDOWS || platform==MACOS) {
|
||||||
|
return path.c_str();
|
||||||
|
}else {
|
||||||
|
if (platform==ANDROID) {
|
||||||
|
return ("/data/data/"+androidpackage+"/files/"+path).c_str();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <functional>
|
||||||
#include "nodes.h"
|
#include "nodes.h"
|
||||||
|
|
||||||
namespace enginend {
|
namespace enginend {
|
||||||
|
|
@ -25,7 +25,7 @@ namespace enginend {
|
||||||
}
|
}
|
||||||
void boot()override{}
|
void boot()override{}
|
||||||
void tick()override{}
|
void tick()override{}
|
||||||
void draw()override{if(texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,WHITE);}
|
void draw()override{if(texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,rl::WHITE);}
|
||||||
void exit()override{delete texture;}
|
void exit()override{delete texture;}
|
||||||
};
|
};
|
||||||
struct animated : virtual public textured {
|
struct animated : virtual public textured {
|
||||||
|
|
@ -153,7 +153,7 @@ namespace enginend {
|
||||||
std::function<void()> func;
|
std::function<void()> func;
|
||||||
bool pressed;
|
bool pressed;
|
||||||
bool hover;
|
bool hover;
|
||||||
final bool isboolean;
|
const bool isboolean;
|
||||||
button():pressed(false),isboolean(false){}
|
button():pressed(false),isboolean(false){}
|
||||||
button(Texture2D* texture,Color color,float x,float y,float w,float h,std::function<void()> f):func(f),pressed(false),isboolean(false){
|
button(Texture2D* texture,Color color,float x,float y,float w,float h,std::function<void()> f):func(f),pressed(false),isboolean(false){
|
||||||
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
|
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
|
||||||
|
|
@ -227,7 +227,7 @@ namespace enginend {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void draw()override{
|
void draw()override{
|
||||||
DrawRectangle(pos.x,pos.y,size.x,size.y,DARKGRAY);
|
DrawRectangle(pos.x,pos.y,size.x,size.y,rl::DARKGRAY);
|
||||||
float t=(val-minv)/(maxv-minv);
|
float t=(val-minv)/(maxv-minv);
|
||||||
DrawRectangle(pos.x,pos.y,size.x*t,size.y,c);
|
DrawRectangle(pos.x,pos.y,size.x*t,size.y,c);
|
||||||
}
|
}
|
||||||
|
|
@ -333,7 +333,7 @@ namespace enginend {
|
||||||
line+=ch;
|
line+=ch;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
DrawRectangle(p.x+MeasureText(line.c_str(),fs),p.y,2,fs,BLACK);
|
DrawRectangle(p.x+MeasureText(line.c_str(),fs),p.y,2,fs,rl::BLACK);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void exit()override{this->textfield::exit();}
|
void exit()override{this->textfield::exit();}
|
||||||
|
|
|
||||||
423
engine/src/scenes/node2drelative.h
Normal file
|
|
@ -0,0 +1,423 @@
|
||||||
|
#pragma once
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "nodes.h"
|
||||||
|
#include <raylib/raylib.h>
|
||||||
|
namespace enginend{
|
||||||
|
namespace nodes{
|
||||||
|
namespace relative {
|
||||||
|
struct node2d :public node {
|
||||||
|
double x;
|
||||||
|
double y;
|
||||||
|
double w;
|
||||||
|
double h;
|
||||||
|
node2d(){x=0;y=0;w=0;h=0;}
|
||||||
|
node2d(double x,double y,double w=0,double h=0):x(x),y(y),w(w),h(h){}
|
||||||
|
};
|
||||||
|
struct rect :virtual public node2d{
|
||||||
|
rect(){}
|
||||||
|
rect(double x,double y,double w,double h):node2d(x,y,w,h){}
|
||||||
|
};
|
||||||
|
struct textured :virtual public rect{
|
||||||
|
Texture2D* texture;
|
||||||
|
textured(){texture=nullptr;}
|
||||||
|
textured(Texture2D* texture,double x,double y,double w,double h):texture(texture),rect(x,y,w,h){}
|
||||||
|
void boot() override{}
|
||||||
|
void tick() override{}
|
||||||
|
void draw()override{
|
||||||
|
if(texture==nullptr)return;
|
||||||
|
float sw=GetScreenWidth();
|
||||||
|
float sh=GetScreenHeight();
|
||||||
|
float ax=x*sw;
|
||||||
|
float ay=y*sh;
|
||||||
|
float aw=w*sw;
|
||||||
|
float ah=h*sh;
|
||||||
|
tiny::echo("og: %f %f %f %f", x,y,w,h);
|
||||||
|
tiny::echo("transformed: %f %f %f %f", ax, ay, aw, ah);
|
||||||
|
DrawTexturePro(*texture,{0,0,(float)texture->width,(float)texture->height},{ax,ay,aw,ah},{0,0},0,rl::WHITE);
|
||||||
|
}
|
||||||
|
void exit()override {
|
||||||
|
if(texture){
|
||||||
|
UnloadTexture(*texture);
|
||||||
|
delete texture;
|
||||||
|
texture=nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
struct animated :virtual public textured{
|
||||||
|
Image animimage;
|
||||||
|
int frames;
|
||||||
|
int currentframe;
|
||||||
|
int framedelay;
|
||||||
|
int framecounter;
|
||||||
|
int prevframe;
|
||||||
|
unsigned int nextframeoffset;
|
||||||
|
animated():frames(0),currentframe(1),framedelay(6),framecounter(0),nextframeoffset(0){
|
||||||
|
animimage.data=nullptr;
|
||||||
|
prevframe=currentframe;
|
||||||
|
}
|
||||||
|
animated(const char* gifpath,double x,double y,double w,double h,int delay=6):
|
||||||
|
textured(nullptr,x,y,w,h),framedelay(delay),currentframe(1),framecounter(0),frames(0),nextframeoffset(0)
|
||||||
|
{
|
||||||
|
prevframe=currentframe;
|
||||||
|
this->x=x; this->y=y; this->w=w; this->h=h;
|
||||||
|
animimage=LoadImageAnim(gifpath,&frames);
|
||||||
|
if(frames>0){
|
||||||
|
texture=new Texture2D(LoadTextureFromImage(animimage));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void tick()override{
|
||||||
|
if(frames<=1)return;
|
||||||
|
framecounter++;
|
||||||
|
if(framecounter>=framedelay){
|
||||||
|
framecounter=0;
|
||||||
|
currentframe++;
|
||||||
|
if(currentframe>=frames)currentframe=0;
|
||||||
|
nextframeoffset=animimage.width*animimage.height*4*currentframe;
|
||||||
|
tiny::echo("updating node\nframes: %i\n current frame: %i",frames,currentframe);
|
||||||
|
tiny::echo("%i",nextframeoffset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void draw()override {
|
||||||
|
if (prevframe!=currentframe){
|
||||||
|
prevframe=currentframe;
|
||||||
|
UpdateTexture(*this->texture,((unsigned char*)animimage.data)+nextframeoffset);
|
||||||
|
}
|
||||||
|
textured::draw();
|
||||||
|
}
|
||||||
|
void exit()override{
|
||||||
|
if(animimage.data)UnloadImage(animimage);
|
||||||
|
textured::exit();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
struct colored :virtual public rect{
|
||||||
|
Color c;
|
||||||
|
colored(){}
|
||||||
|
colored(Color color,double x,double y,double w,double h):c(color),rect(x,y,w,h){}
|
||||||
|
void boot()override{}
|
||||||
|
void tick()override{}
|
||||||
|
void draw()override{
|
||||||
|
float sw=GetScreenWidth();
|
||||||
|
float sh=GetScreenHeight();
|
||||||
|
float ax=x*sw;
|
||||||
|
float ay=y*sh;
|
||||||
|
float aw=w*sw;
|
||||||
|
float ah=h*sh;
|
||||||
|
DrawRectangle(ax,ay,aw,ah,c);
|
||||||
|
}
|
||||||
|
void exit()override{}
|
||||||
|
};
|
||||||
|
struct tinted :virtual public colored,virtual public textured{
|
||||||
|
tinted(){}
|
||||||
|
tinted(Texture2D* texture,Color color,double x,double y,double w,double h):
|
||||||
|
node2d(x,y,w,h),
|
||||||
|
rect(x,y,w,h),
|
||||||
|
colored(color,x,y,w,h),
|
||||||
|
textured(texture,x,y,w,h)
|
||||||
|
{}
|
||||||
|
void boot()override{}
|
||||||
|
void tick()override{}
|
||||||
|
void draw()override{
|
||||||
|
if(texture==nullptr)return;
|
||||||
|
float sw=GetScreenWidth();
|
||||||
|
float sh=GetScreenHeight();
|
||||||
|
float ax=x*sw;
|
||||||
|
float ay=y*sh;
|
||||||
|
float aw=w*sw;
|
||||||
|
float ah=h*sh;
|
||||||
|
DrawTexturePro(*texture,{0,0,(float)texture->width,(float)texture->height},{ax,ay,aw,ah},{0,0},0,c);
|
||||||
|
}
|
||||||
|
void exit()override{
|
||||||
|
textured::exit();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
struct text :public tinted {
|
||||||
|
protected:
|
||||||
|
std::string result;
|
||||||
|
public:
|
||||||
|
Font font;
|
||||||
|
float fs;
|
||||||
|
Color txc;
|
||||||
|
std::string content;
|
||||||
|
text(){fs=20;}
|
||||||
|
text(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize,std::string txt):
|
||||||
|
//tinted(texture,color,x,y,w,h),
|
||||||
|
font(f),fs(fsize),content(txt),txc(txcol)
|
||||||
|
{
|
||||||
|
this->x=x;this->y=y;this->w=w;this->h=h;
|
||||||
|
this->texture=texture;this->c=color;
|
||||||
|
result=content;
|
||||||
|
size_t initp=0;
|
||||||
|
while((initp=result.find("\n",initp))!=std::string::npos){
|
||||||
|
result.replace(initp,1,"\\n");
|
||||||
|
initp+=2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void boot()override{}
|
||||||
|
void tick()override {
|
||||||
|
if(result!=content){
|
||||||
|
result=content;
|
||||||
|
size_t initp=0;
|
||||||
|
while((initp=result.find("\n",initp))!=std::string::npos){
|
||||||
|
result.replace(initp,1,"\\n");
|
||||||
|
initp+=2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void draw()override {
|
||||||
|
float sw=GetScreenWidth();
|
||||||
|
float sh=GetScreenHeight();
|
||||||
|
float ax=x*sw;
|
||||||
|
float ay=y*sh;
|
||||||
|
|
||||||
|
float aw=w*sw;
|
||||||
|
float ah=h*sh;
|
||||||
|
tiny::echo("og: %f %f %f %f", x,y,w,h);
|
||||||
|
tiny::echo("drawing text: %s", content.c_str());
|
||||||
|
tiny::echo("transformed: %f %f %f %f", ax, ay, aw, ah);
|
||||||
|
Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,1);
|
||||||
|
Vector2 charsize=MeasureTextEx(font," ",fs,1);
|
||||||
|
float p=charsize.x>charsize.y?charsize.x/minsize.x:charsize.y/minsize.y;
|
||||||
|
p=p*2;
|
||||||
|
int minh=(minsize.y>ah)?minsize.y:ah;
|
||||||
|
int minw=(minsize.x>aw)?minsize.x:aw;
|
||||||
|
DrawRectangle(ax-charsize.x,ay-charsize.y,minw+p,minh+p,c);
|
||||||
|
DrawTextEx(font,content.c_str(),{ax,ay},fs,1,txc);
|
||||||
|
}
|
||||||
|
void exit()override{
|
||||||
|
tinted::exit();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
struct button :virtual public tinted{
|
||||||
|
void(*func)();
|
||||||
|
bool pressed;
|
||||||
|
bool hover;
|
||||||
|
button():func(nullptr),pressed(false),hover(false){}
|
||||||
|
button(Texture2D* texture,Color color,double x,double y,double w,double h,void(*f)()):func(f),pressed(false),hover(false),tinted(texture,color,x,y,w,h){}
|
||||||
|
void boot()override{}
|
||||||
|
void tick()override{
|
||||||
|
Vector2 mouse=GetMousePosition();
|
||||||
|
float sw=GetScreenWidth();
|
||||||
|
float sh=GetScreenHeight();
|
||||||
|
Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)};
|
||||||
|
if(CheckCollisionPointRec(mouse,r)){hover=true;
|
||||||
|
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
|
||||||
|
pressed=true;
|
||||||
|
if(func)func();
|
||||||
|
}else{
|
||||||
|
pressed=false;
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
hover=false;
|
||||||
|
pressed=false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void draw()override {
|
||||||
|
tinted::draw();
|
||||||
|
}
|
||||||
|
void exit()override{
|
||||||
|
tinted::exit();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
struct labeledbutton :virtual public button {
|
||||||
|
std::string label;
|
||||||
|
Font font;
|
||||||
|
int fs;
|
||||||
|
Color txc;
|
||||||
|
labeledbutton(std::string name,Texture2D* texture,Color color,Color text,
|
||||||
|
double x,double y,double w,double h,void(*f)(),
|
||||||
|
Font fnt,int size):font(fnt),fs(size),txc(text),label(name),
|
||||||
|
button(texture,color,x,y,w,h,f)
|
||||||
|
{}
|
||||||
|
void boot()override{}
|
||||||
|
void tick()override{
|
||||||
|
button::tick();
|
||||||
|
}
|
||||||
|
void draw()override{
|
||||||
|
button::draw();
|
||||||
|
float sw=GetScreenWidth();
|
||||||
|
float sh=GetScreenHeight();
|
||||||
|
float ax=x*sw;
|
||||||
|
float ay=y*sh;
|
||||||
|
float aw=w*sw;
|
||||||
|
float ah=h*sh;
|
||||||
|
Vector2 tsize=MeasureTextEx(font,label.c_str(),fs,1);
|
||||||
|
Vector2 tpos={
|
||||||
|
ax+(aw-tsize.x)/2,
|
||||||
|
ay+(ah-tsize.y)/2
|
||||||
|
};
|
||||||
|
DrawTextEx(font,label.c_str(),tpos,fs,1,txc);
|
||||||
|
}
|
||||||
|
void exit()override{
|
||||||
|
button::exit();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
struct slider :virtual public tinted{
|
||||||
|
float val;
|
||||||
|
float minv;
|
||||||
|
float maxv;
|
||||||
|
slider():val(0),minv(0),maxv(1){}
|
||||||
|
slider(Texture2D* texture,Color color,double x,double y,double w,double h,float min,float max,float v):val(v),minv(min),maxv(max),tinted(texture,color,x,y,w,h){}
|
||||||
|
void boot()override{}
|
||||||
|
void tick()override{
|
||||||
|
Vector2 mouse=GetMousePosition();
|
||||||
|
float sw=GetScreenWidth();
|
||||||
|
float sh=GetScreenHeight();
|
||||||
|
Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)};
|
||||||
|
if(CheckCollisionPointRec(mouse,r)&&IsMouseButtonDown(MOUSE_LEFT_BUTTON)){
|
||||||
|
float t=(mouse.x-(x*sw))/(w*sw);
|
||||||
|
val=minv+t*(maxv-minv);
|
||||||
|
if(val<minv)val=minv;
|
||||||
|
if(val>maxv)val=maxv;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void draw()override{
|
||||||
|
float sw=GetScreenWidth();
|
||||||
|
float sh=GetScreenHeight();
|
||||||
|
float ax=x*sw;
|
||||||
|
float ay=y*sh;
|
||||||
|
float aw=w*sw;
|
||||||
|
float ah=h*sh;
|
||||||
|
DrawRectangle(ax,ay,aw,ah,rl::DARKGRAY);
|
||||||
|
float t=(val-minv)/(maxv-minv);
|
||||||
|
DrawRectangle(ax,ay,aw*t,ah,c);
|
||||||
|
}
|
||||||
|
void exit()override{
|
||||||
|
tinted::exit();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
struct textfield :public text{
|
||||||
|
textfield(){}
|
||||||
|
textfield(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize,std::string txt):
|
||||||
|
text(texture,txcol,color,x,y,w,h,f,fsize,txt){}
|
||||||
|
void boot()override{}
|
||||||
|
void tick()override{
|
||||||
|
text::tick();
|
||||||
|
}
|
||||||
|
void draw()override{
|
||||||
|
float sw=GetScreenWidth();
|
||||||
|
float sh=GetScreenHeight();
|
||||||
|
float ax=x*sw;
|
||||||
|
float ay=y*sh;
|
||||||
|
float aw=w*sw;
|
||||||
|
float ah=h*sh;
|
||||||
|
Vector2 charsize=MeasureTextEx(font," ",fs,0);
|
||||||
|
Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,charsize.x/2);
|
||||||
|
float po=charsize.x>charsize.y?charsize.x/charsize.y:charsize.y/charsize.x;po=po*5;
|
||||||
|
int minh=(minsize.y>ah)?minsize.y:ah;
|
||||||
|
int minw=(minsize.x>aw)?minsize.x:aw;
|
||||||
|
DrawRectangle(ax-(po/2),ay-(po/2),minw+(po*1.1),minh+(po*1.1),c);
|
||||||
|
DrawTextEx(font,content.c_str(),{ax,ay},fs,charsize.x/2,txc);
|
||||||
|
}
|
||||||
|
void exit()override{
|
||||||
|
text::exit();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
struct textinput :public text{
|
||||||
|
bool active;
|
||||||
|
int cpos;
|
||||||
|
textinput():active(false),cpos(0){}
|
||||||
|
textinput(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize):active(false),cpos(0),
|
||||||
|
text(texture,txcol,color,x,y,w,h,f,fsize,""){}
|
||||||
|
void boot()override{}
|
||||||
|
void tick()override{
|
||||||
|
text::tick();
|
||||||
|
Vector2 mouse=GetMousePosition();
|
||||||
|
float sw=GetScreenWidth();
|
||||||
|
float sh=GetScreenHeight();
|
||||||
|
Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)};
|
||||||
|
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
|
||||||
|
active=CheckCollisionPointRec(mouse,r);
|
||||||
|
}
|
||||||
|
if(active){
|
||||||
|
int key=GetCharPressed();
|
||||||
|
while(key>0){
|
||||||
|
if(key>=32&&key<=125){
|
||||||
|
content+=static_cast<char>(key);
|
||||||
|
cpos++;
|
||||||
|
}
|
||||||
|
key=GetCharPressed();
|
||||||
|
}
|
||||||
|
if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){
|
||||||
|
content.pop_back();
|
||||||
|
cpos--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void draw()override{
|
||||||
|
text::draw();
|
||||||
|
if(active){
|
||||||
|
float sw=GetScreenWidth();
|
||||||
|
float sh=GetScreenHeight();
|
||||||
|
float ax=x*sw;
|
||||||
|
float ay=y*sh;
|
||||||
|
DrawRectangle(ax+MeasureTextEx(font,content.c_str(),fs,1).x,ay,2,fs,{0,0,0,127});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void exit()override{
|
||||||
|
text::exit();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
struct textinputfield :public textfield{
|
||||||
|
bool active;
|
||||||
|
int cpos;
|
||||||
|
textinputfield():active(false),cpos(0){}
|
||||||
|
textinputfield(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize):active(false),cpos(0),
|
||||||
|
textfield(texture,txcol,color,x,y,w,h,f,fsize,""){}
|
||||||
|
void boot()override{}
|
||||||
|
void tick()override{
|
||||||
|
textfield::tick();
|
||||||
|
Vector2 mouse=GetMousePosition();
|
||||||
|
float sw=GetScreenWidth();
|
||||||
|
float sh=GetScreenHeight();
|
||||||
|
Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)};
|
||||||
|
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
|
||||||
|
active=CheckCollisionPointRec(mouse,r);
|
||||||
|
}
|
||||||
|
if(active){
|
||||||
|
int key=GetCharPressed();
|
||||||
|
while(key>0){
|
||||||
|
if(key>=32&&key<=125){
|
||||||
|
content+=static_cast<char>(key);
|
||||||
|
cpos++;
|
||||||
|
}
|
||||||
|
key=GetCharPressed();
|
||||||
|
}
|
||||||
|
if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){
|
||||||
|
content.pop_back();
|
||||||
|
cpos--;
|
||||||
|
}
|
||||||
|
if(IsKeyPressed(KEY_ENTER)){
|
||||||
|
content+='\n';
|
||||||
|
cpos++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void draw()override{
|
||||||
|
textfield::draw();
|
||||||
|
if(active){
|
||||||
|
float sw=GetScreenWidth();
|
||||||
|
float sh=GetScreenHeight();
|
||||||
|
float ax=x*sw;
|
||||||
|
float ay=y*sh;
|
||||||
|
float lh=fs+2;
|
||||||
|
Vector2 p={ax,ay};
|
||||||
|
std::string line="";
|
||||||
|
for(char ch:content){
|
||||||
|
if(ch=='\n'){
|
||||||
|
p.y+=lh;
|
||||||
|
line="";
|
||||||
|
}else{
|
||||||
|
line+=ch;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DrawRectangle(p.x+MeasureTextEx(font,line.c_str(),fs,1).x,p.y,2,fs,rl::BLACK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void exit()override{
|
||||||
|
textfield::exit();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
40
engine/src/scenes/scene.h
Normal file
|
|
@ -0,0 +1,40 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "nodes.h"
|
||||||
|
#include "node2d.h"
|
||||||
|
#include "node2drelative.h"
|
||||||
|
#include <list>
|
||||||
|
|
||||||
|
|
||||||
|
namespace enginend {
|
||||||
|
struct scene{
|
||||||
|
std::list<enginend::nodes::node*> nodes;
|
||||||
|
virtual void boot() {
|
||||||
|
int i=0;
|
||||||
|
tiny::echo((char*)"initializing scene");
|
||||||
|
for (enginend::nodes::node* n : nodes) {
|
||||||
|
tiny::echo((char*)"initializing object of ID: %i",i++);
|
||||||
|
n->boot();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
virtual void draw() {
|
||||||
|
|
||||||
|
ClearBackground(rl::BLANK);
|
||||||
|
BeginDrawing();
|
||||||
|
for (enginend::nodes::node* n : nodes) {
|
||||||
|
n->draw();
|
||||||
|
}
|
||||||
|
EndDrawing();
|
||||||
|
}
|
||||||
|
virtual void tick() {
|
||||||
|
for (enginend::nodes::node* n : nodes) {
|
||||||
|
n->tick();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
virtual void exit() {
|
||||||
|
for (enginend::nodes::node* n : nodes) {
|
||||||
|
n->exit();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
52
engine/test.cpp
Normal file
|
|
@ -0,0 +1,52 @@
|
||||||
|
|
||||||
|
#include <enginend/engine.h>
|
||||||
|
using namespace enginend;
|
||||||
|
class launcher:public program {
|
||||||
|
public:
|
||||||
|
|
||||||
|
bool vsync = true;
|
||||||
|
scene s;
|
||||||
|
const char* CONF() final{return "test.tdf";}
|
||||||
|
launcher(){};
|
||||||
|
void boot() override {
|
||||||
|
SetConfigFlags(FLAG_VSYNC_HINT);
|
||||||
|
InitWindow(500,500,"test");
|
||||||
|
SetTargetFPS(GetMonitorRefreshRate(GetCurrentMonitor()));
|
||||||
|
this->tickrate=GetMonitorRefreshRate(GetCurrentMonitor());
|
||||||
|
s.nodes=std::list<nodes::node*>{
|
||||||
|
|
||||||
|
new nodes::colored(Color{255,255,255,255},0,0,500,500),
|
||||||
|
new nodes::textfield(nullptr,Color{255,127,127,255},Color{127,127,127,255}
|
||||||
|
,100,100,220,32,GetFontDefault(),32,
|
||||||
|
"welcome to enginend!\n"
|
||||||
|
"hehe"
|
||||||
|
)
|
||||||
|
};
|
||||||
|
s.boot();
|
||||||
|
|
||||||
|
}
|
||||||
|
void tick() override {
|
||||||
|
if (shouldtick()) {
|
||||||
|
s.tick();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void draw() override {
|
||||||
|
s.draw();
|
||||||
|
}
|
||||||
|
void exit() override {
|
||||||
|
s.exit();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
tiny::ErrorLevel tiny::level{6};
|
||||||
|
int main(int argc, char *argv[]) {
|
||||||
|
tiny::startup((char*)"enginend test",(char*)"1.0");
|
||||||
|
launcher e;
|
||||||
|
e.boot();
|
||||||
|
while (!WindowShouldClose()) {
|
||||||
|
e.tick();
|
||||||
|
e.draw();
|
||||||
|
}
|
||||||
|
e.exit();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
@ -1,6 +1,13 @@
|
||||||
cmake_minimum_required(VERSION 3.20)
|
cmake_minimum_required(VERSION 3.20)
|
||||||
|
|
||||||
set(CMAKE_CXX_FLAGS "-std=c++17 -g -Wno-error -O0")
|
if (DEFINED PLATFORMNAME)
|
||||||
|
SET(CURRPLATFORM ${PLATFORMNAME})
|
||||||
|
else ()
|
||||||
|
SET(CURRPLATFORM "linux-64")
|
||||||
|
endif (DEFINED PLATFORMNAME)
|
||||||
|
|
||||||
|
|
||||||
|
set(CMAKE_CXX_FLAGS "-std=c++26 -w -g -Wno-error -O0")
|
||||||
file(GLOB_RECURSE ENDLAUNCHER "src/*.cpp")
|
file(GLOB_RECURSE ENDLAUNCHER "src/*.cpp")
|
||||||
add_executable(endlauncher ${ENDLAUNCHER})
|
add_executable(endlauncher ${ENDLAUNCHER})
|
||||||
|
|
||||||
|
|
@ -9,9 +16,9 @@ set_target_properties(endlauncher PROPERTIES
|
||||||
)
|
)
|
||||||
target_link_directories(
|
target_link_directories(
|
||||||
endlauncher PUBLIC
|
endlauncher PUBLIC
|
||||||
"${CMAKE_SOURCE_DIR}/link")
|
"${CMAKE_SOURCE_DIR}/link/${PLATFORMNAME}")
|
||||||
target_link_libraries(endlauncher PRIVATE
|
target_link_libraries(endlauncher PRIVATE
|
||||||
"${CMAKE_SOURCE_DIR}/link/libenginend.so"
|
"${CMAKE_SOURCE_DIR}/link/${PLATFORMNAME}/libenginend.so"
|
||||||
curl zip
|
curl zip
|
||||||
)
|
)
|
||||||
target_include_directories(endlauncher PUBLIC
|
target_include_directories(endlauncher PUBLIC
|
||||||
|
|
|
||||||
|
Before Width: | Height: | Size: 159 B After Width: | Height: | Size: 159 B |
|
Before Width: | Height: | Size: 166 B After Width: | Height: | Size: 166 B |
|
Before Width: | Height: | Size: 165 B After Width: | Height: | Size: 165 B |
|
Before Width: | Height: | Size: 754 B After Width: | Height: | Size: 754 B |
|
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 2 KiB After Width: | Height: | Size: 2 KiB |
|
Before Width: | Height: | Size: 1,020 B After Width: | Height: | Size: 1,020 B |
|
Before Width: | Height: | Size: 794 B After Width: | Height: | Size: 794 B |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 1 KiB After Width: | Height: | Size: 1 KiB |
|
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 965 B After Width: | Height: | Size: 965 B |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
|
@ -1,6 +1,6 @@
|
||||||
cmake_minimum_required(VERSION 3.20)
|
cmake_minimum_required(VERSION 3.20)
|
||||||
|
|
||||||
set(CMAKE_CXX_FLAGS "-std=c++17 -Wno-error")
|
set(CMAKE_CXX_FLAGS "-std=c++26 -Wno-error -w")
|
||||||
file(GLOB_RECURSE FORESPEND_SOURCES CONFIGURE_DEPENDS "src/*.cpp")
|
file(GLOB_RECURSE FORESPEND_SOURCES CONFIGURE_DEPENDS "src/*.cpp")
|
||||||
add_executable(forespend ${FORESPEND_SOURCES})
|
add_executable(forespend ${FORESPEND_SOURCES})
|
||||||
if(NOT DEFINED ${ARCH})
|
if(NOT DEFINED ${ARCH})
|
||||||
|
|
@ -14,8 +14,8 @@ target_link_directories(
|
||||||
forespend PUBLIC
|
forespend PUBLIC
|
||||||
"${CMAKE_SOURCE_DIR}/link")
|
"${CMAKE_SOURCE_DIR}/link")
|
||||||
target_link_libraries(forespend PRIVATE
|
target_link_libraries(forespend PRIVATE
|
||||||
"${CMAKE_SOURCE_DIR}/link/libenginend.so"
|
"${CMAKE_SOURCE_DIR}/link/${PLATFORMNAME}/libenginend.so"
|
||||||
"${CMAKE_SOURCE_DIR}/lib/raylib/${ARCH}/raylib/libraylib.a"
|
"${CMAKE_SOURCE_DIR}/link/${PLATFORMNAME}/libraylib.a"
|
||||||
)
|
)
|
||||||
target_include_directories(forespend PUBLIC
|
target_include_directories(forespend PUBLIC
|
||||||
${CMAKE_SOURCE_DIR}/include
|
${CMAKE_SOURCE_DIR}/include
|
||||||
|
|
|
||||||
BIN
games/forespend/res/defaultplayer/player.png
Normal file
|
After Width: | Height: | Size: 249 B |
18
games/forespend/res/defaultplayer/player.tdf
Normal file
|
|
@ -0,0 +1,18 @@
|
||||||
|
" name default player
|
||||||
|
S description
|
||||||
|
just a boring ass rectangle that does nothing special lmao
|
||||||
|
\
|
||||||
|
i spritew 16
|
||||||
|
i spriteh 32
|
||||||
|
f width 1.0
|
||||||
|
f height 2.0
|
||||||
|
f speed 1.0
|
||||||
|
f health 1.0
|
||||||
|
f radiores 1.0
|
||||||
|
f exhaustres 1.0
|
||||||
|
B singlesprite T
|
||||||
|
B 3dprerendered F
|
||||||
|
# 0 = 1 side 1 = 4 sides 2 = 8 sides (diagonal axes)
|
||||||
|
# 3 = 10 sides (top and down)
|
||||||
|
i directions 0
|
||||||
|
# defines
|
||||||
31
games/forespend/res/example.tdf
Normal file
|
|
@ -0,0 +1,31 @@
|
||||||
|
#comment
|
||||||
|
|
||||||
|
{ class
|
||||||
|
i id 1234
|
||||||
|
|
||||||
|
{ object
|
||||||
|
|
||||||
|
{ attributes
|
||||||
|
itemwithoutvalue
|
||||||
|
i number 1
|
||||||
|
h hex FF
|
||||||
|
b bin 1010
|
||||||
|
B booltrue T
|
||||||
|
B boolfalse F
|
||||||
|
f float 3.14
|
||||||
|
" text example
|
||||||
|
' character x
|
||||||
|
S textblock
|
||||||
|
line 1
|
||||||
|
line2
|
||||||
|
|
||||||
|
\
|
||||||
|
@ pointer class.id
|
||||||
|
}
|
||||||
|
#attributes
|
||||||
|
|
||||||
|
}
|
||||||
|
#object
|
||||||
|
|
||||||
|
}
|
||||||
|
#class
|
||||||
BIN
games/forespend/res/fonts/dos.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
games/forespend/res/fonts/dos.ttf
Executable file
BIN
games/forespend/res/fonts/dos2.ttf
Executable file
BIN
games/forespend/res/fonts/kipsynth.ttf
Normal file
BIN
games/forespend/res/images/coolworld.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
games/forespend/res/images/gunpanel0.png
Normal file
|
After Width: | Height: | Size: 325 B |
BIN
games/forespend/res/images/gunpanel1.png
Normal file
|
After Width: | Height: | Size: 319 B |
BIN
games/forespend/res/images/gunpanel2.png
Normal file
|
After Width: | Height: | Size: 300 B |
BIN
games/forespend/res/images/gunpanel3.png
Normal file
|
After Width: | Height: | Size: 296 B |
BIN
games/forespend/res/images/gunpanel4.png
Normal file
|
After Width: | Height: | Size: 247 B |
BIN
games/forespend/res/images/gunpanelfull.png
Normal file
|
After Width: | Height: | Size: 895 B |
BIN
games/forespend/res/images/invbg.png
Normal file
|
After Width: | Height: | Size: 77 KiB |
BIN
games/forespend/res/images/menubar.png
Normal file
|
After Width: | Height: | Size: 9.3 KiB |
BIN
games/forespend/res/images/playercursor.png
Normal file
|
After Width: | Height: | Size: 154 B |
BIN
games/forespend/res/images/sky.gif
Normal file
|
After Width: | Height: | Size: 2.5 MiB |
BIN
games/forespend/res/images/sky.png
Normal file
|
After Width: | Height: | Size: 645 B |
BIN
games/forespend/res/images/tilesheet.png
Normal file
|
After Width: | Height: | Size: 72 KiB |
BIN
games/forespend/res/images/tilesheet_positions.png
Normal file
|
After Width: | Height: | Size: 81 KiB |
BIN
games/forespend/res/images/tilesheetl1.png
Normal file
|
After Width: | Height: | Size: 21 KiB |
BIN
games/forespend/res/images/tilesheetl2.png
Normal file
|
After Width: | Height: | Size: 6 KiB |
BIN
games/forespend/res/images/tilesheetl3.png
Normal file
|
After Width: | Height: | Size: 609 B |
BIN
games/forespend/res/images/tilesheetl4.png
Normal file
|
After Width: | Height: | Size: 273 B |
BIN
games/forespend/res/images/worldmap.png
Normal file
|
After Width: | Height: | Size: 658 B |
BIN
games/forespend/res/images/worldtest.png
Normal file
|
After Width: | Height: | Size: 307 KiB |
3
games/forespend/res/models/void.obj
Normal file
|
|
@ -0,0 +1,3 @@
|
||||||
|
|
||||||
|
o terrain
|
||||||
|
s 0
|
||||||
16036
games/forespend/res/models/world.obj
Normal file
7
games/forespend/res/npcs/canidmonster.tdf
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
|
||||||
|
" type canidmonster
|
||||||
|
{ proccol
|
||||||
|
i r 255
|
||||||
|
i g 0
|
||||||
|
i b 255
|
||||||
|
}
|
||||||
83
games/forespend/res/shaders/screen.fs
Normal file
|
|
@ -0,0 +1,83 @@
|
||||||
|
#version 330
|
||||||
|
in vec2 fragTexCoord;
|
||||||
|
in vec4 fragColor;
|
||||||
|
out vec4 finalColor;
|
||||||
|
uniform sampler2D texture0;
|
||||||
|
uniform vec4 colDiffuse;
|
||||||
|
const float BITS=8.0;
|
||||||
|
uniform bool DITHER=false;
|
||||||
|
uniform bool DEPTH=true;
|
||||||
|
uniform bool BLOOM=true;
|
||||||
|
uniform bool BLUR=false;
|
||||||
|
uniform float redbits=4.;
|
||||||
|
uniform float greenbits=4.;
|
||||||
|
uniform float bluebits=3.;
|
||||||
|
uniform int bloomquality=3;
|
||||||
|
const mat4 ditherTable=mat4(-4.0,0.0,-3.0,1.0,2.0,-2.0,3.0,-1.0,-3.0,1.0,-4.0,0.0,3.0,-1.0,2.0,-2.0);
|
||||||
|
vec3 depth( vec3 col){
|
||||||
|
col.r+=0.01;
|
||||||
|
col.g-=0.02;
|
||||||
|
col.b+=0.01;
|
||||||
|
float r=exp2(redbits)-1.0;
|
||||||
|
float g=exp2(greenbits)-1.0;
|
||||||
|
float b=exp2(bluebits)-1.0;
|
||||||
|
col.r=mix(col.r+0.5/r,col.r*(1.0+0.5/r),0.0);
|
||||||
|
col.g=mix(col.g+0.5/g,col.g*(1.0+0.5/g),0.0);
|
||||||
|
col.b=mix(col.b+0.5/b,col.b*(1.0+0.5/b),0.0);
|
||||||
|
col=min(col,1.0);
|
||||||
|
col.r=floor(col.r*r)/r;
|
||||||
|
col.g=floor(col.g*g)/g;
|
||||||
|
col.b=floor(col.b*b)/b;
|
||||||
|
col.r-=0.01;
|
||||||
|
col.g+=0.02;
|
||||||
|
col.b-=0.01;
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
vec3 dither( vec3 col , vec2 coor){
|
||||||
|
col+=ditherTable[int(coor.x)%4][int(coor.y)%4]*0.005;
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
vec3 blur(vec3 col){
|
||||||
|
vec3 result=vec3(0.0);
|
||||||
|
float kernel[9]=float[](1.0,2.0,1.0,2.0,4.0,2.0,1.0,2.0,1.0);
|
||||||
|
int index=0;
|
||||||
|
vec2 texelSize=1.0/vec2(textureSize(texture0,0));
|
||||||
|
for(int y=-1;y<=1;y++){
|
||||||
|
for(int x=-1;x<=1;x++){
|
||||||
|
vec2 offset=vec2(float(x),float(y))*texelSize;
|
||||||
|
result+=texture(texture0,fragTexCoord+offset).rgb*(kernel[index]/2.);
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result/8.0;
|
||||||
|
}
|
||||||
|
vec3 bloom(vec3 col){
|
||||||
|
vec3 result=vec3(0.0);
|
||||||
|
vec2 texelSize=1.0/vec2(textureSize(texture0,0));
|
||||||
|
float threshold=0.8;
|
||||||
|
float kernel[9]=float[](1.0,2.0,1.0,2.0,4.0,2.0,1.0,2.0,1.0);
|
||||||
|
for(int y=-bloomquality;y<=bloomquality;y++){
|
||||||
|
for(int x=-bloomquality;x<=bloomquality;x++){
|
||||||
|
|
||||||
|
vec2 offset=vec2(float(x),float(y))*texelSize*2.0;
|
||||||
|
vec3 sample=texture(texture0,fragTexCoord+offset).rgb;
|
||||||
|
float brightness=dot(sample,vec3(0.299,0.587,0.114));
|
||||||
|
if(brightness>threshold){
|
||||||
|
float dist=length(vec2(x,y));
|
||||||
|
result+=sample*exp(-dist*0.5);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return col+result*0.05;
|
||||||
|
}
|
||||||
|
void main(){
|
||||||
|
vec2 coor=gl_FragCoord.xy;
|
||||||
|
vec3 c=texture(texture0,fragTexCoord).rgb;
|
||||||
|
if (DITHER) c=dither(c,coor);
|
||||||
|
if (DEPTH) c=depth(c);
|
||||||
|
if (BLUR) c=blur(c);
|
||||||
|
if (BLOOM) c=bloom(c);
|
||||||
|
finalColor.rgb=c;
|
||||||
|
finalColor.a=1.0;
|
||||||
|
}
|
||||||
15
games/forespend/res/shaders/screen.vs
Normal file
|
|
@ -0,0 +1,15 @@
|
||||||
|
#version 330
|
||||||
|
attribute vec3 vertexPosition;
|
||||||
|
attribute vec2 vertexTexCoord;
|
||||||
|
attribute vec4 vertexColor;
|
||||||
|
uniform mat4 mvp;
|
||||||
|
|
||||||
|
out vec2 fragTexCoord;
|
||||||
|
out vec4 fragColor;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
fragTexCoord = vertexTexCoord;
|
||||||
|
fragColor = vertexColor;
|
||||||
|
gl_Position = mvp * vec4(vertexPosition, 1.0);
|
||||||
|
}
|
||||||
26
games/forespend/res/shaders/tilaes.fs
Normal file
|
|
@ -0,0 +1,26 @@
|
||||||
|
#version 330 core
|
||||||
|
uniform int size; // 1024 for example
|
||||||
|
|
||||||
|
// You’ll need a function that returns tile ID at (x, z)
|
||||||
|
int tileAt(int x, int z) {
|
||||||
|
// Your procedural logic here, e.g.:
|
||||||
|
// return (x + z) % 256;
|
||||||
|
// Replace with your actual tilegen
|
||||||
|
return (x + z) % 256;
|
||||||
|
}
|
||||||
|
|
||||||
|
out vec4 FragColor;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
ivec2 pix = ivec2(gl_FragCoord.xy) - ivec2(0, 0); // pixel coords
|
||||||
|
|
||||||
|
int x = pix.x;
|
||||||
|
int zBase = pix.y * 4;
|
||||||
|
|
||||||
|
int t0 = tileAt(x, zBase);
|
||||||
|
int t1 = tileAt(x, zBase + 1);
|
||||||
|
int t2 = tileAt(x, zBase + 2);
|
||||||
|
int t3 = tileAt(x, zBase + 3);
|
||||||
|
|
||||||
|
FragColor = vec4(t0, t1, t2, t3) / 255.0;
|
||||||
|
}
|
||||||
128
games/forespend/res/shaders/tile.fs
Normal file
|
|
@ -0,0 +1,128 @@
|
||||||
|
#version 330 core
|
||||||
|
in vec2 fragTexCoord;
|
||||||
|
in vec3 normal;
|
||||||
|
in vec3 pos;
|
||||||
|
uniform vec3 campos;
|
||||||
|
uniform sampler2D tilemap;
|
||||||
|
uniform sampler2D tilesheet;
|
||||||
|
uniform vec2 size;
|
||||||
|
uniform int cols;
|
||||||
|
uniform vec4 fragColor;
|
||||||
|
out vec4 FragColor;
|
||||||
|
float dist;
|
||||||
|
vec3 n=normalize(normal);
|
||||||
|
bool lava=false;
|
||||||
|
vec4 directional(vec4 c){
|
||||||
|
float mult;
|
||||||
|
if ((pos.y>=0.98))return c;
|
||||||
|
float fac=pos.y/2+0.5;
|
||||||
|
if(abs(n.y)>abs(n.x)&&abs(n.y)>abs(n.z)){
|
||||||
|
mult=(n.y>0.0)?1.0:pos.y;
|
||||||
|
}else if(abs(n.x)>abs(n.y)&&abs(n.x)>abs(n.z)){
|
||||||
|
mult=(n.x>0.0)?fac+.2:fac+0.3;
|
||||||
|
}else{
|
||||||
|
mult=(n.z>0.0)?fac+.45:fac+0.1;
|
||||||
|
}
|
||||||
|
vec3 c2=c.rgb;
|
||||||
|
return vec4(c2*mult,c.a);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 white(){
|
||||||
|
return vec4(1.0,1.0,1.0,1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 textured(){
|
||||||
|
float minus=1./1024;
|
||||||
|
float tile = texture(tilemap, fragTexCoord).r;
|
||||||
|
int idx = int(tile * 255.0);
|
||||||
|
bool terrain=idx<=250;
|
||||||
|
if (pos.y>1.0){ //top
|
||||||
|
if (!terrain){
|
||||||
|
discard;
|
||||||
|
return vec4(0.0,0.0,0.0,0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (pos.y>0.0){ //walls
|
||||||
|
|
||||||
|
float previousx=texture(tilemap, vec2(fragTexCoord.x-minus,fragTexCoord.y)).r;
|
||||||
|
float previousz=texture(tilemap, vec2(fragTexCoord.x,fragTexCoord.y-minus)).r;
|
||||||
|
int previousxidx = int(previousx * 255.0);
|
||||||
|
int previouszidx = int(previousz * 255.0);
|
||||||
|
bool prevxidx=previousxidx<245;
|
||||||
|
bool prevzidx=previouszidx<245;
|
||||||
|
bool isterrain=1!=1;
|
||||||
|
bool negx=abs(n.x) > abs(n.y) && abs(n.x) > abs(n.z);
|
||||||
|
bool negz=abs(n.z) > abs(n.x) && abs(n.z) > abs(n.y);
|
||||||
|
if (prevxidx&&negx&&!(idx<245)) { // forces outer on -x
|
||||||
|
isterrain=prevxidx;
|
||||||
|
idx=previousxidx;
|
||||||
|
}else if (prevzidx&&negz&&!(idx<245)) { // forces outer on -z
|
||||||
|
isterrain=prevzidx;
|
||||||
|
idx=previouszidx;
|
||||||
|
}
|
||||||
|
if (!isterrain){
|
||||||
|
if (
|
||||||
|
(negx&&!prevxidx)
|
||||||
|
|| (negz&&!prevzidx)
|
||||||
|
|
||||||
|
)
|
||||||
|
isterrain=(idx<245);
|
||||||
|
|
||||||
|
if (!isterrain){
|
||||||
|
discard;}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
if (pos.y<=0.0){
|
||||||
|
|
||||||
|
if (idx<=250&&idx>245){
|
||||||
|
|
||||||
|
idx+=5;
|
||||||
|
}else{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int x = idx % cols;
|
||||||
|
int y = idx / cols;
|
||||||
|
|
||||||
|
float tsize = 1.0 / float(cols);
|
||||||
|
vec2 tuv = fract(fragTexCoord * size) / float(cols);
|
||||||
|
|
||||||
|
return pos.y>0.0
|
||||||
|
?directional(texture(tilesheet, vec2(float(x) * tsize, float(y) * tsize) + tuv))
|
||||||
|
:texture(tilesheet, vec2(float(x) * tsize, float(y) * tsize) + tuv);
|
||||||
|
}
|
||||||
|
vec4 triplanar(){
|
||||||
|
vec3 weight = abs(n);
|
||||||
|
weight = weight / (weight.x + weight.y + weight.z);
|
||||||
|
|
||||||
|
vec4 x = texture(tilemap, pos.yz * 0.1);
|
||||||
|
vec4 y = texture(tilemap, pos.xz * 0.1);
|
||||||
|
vec4 z = texture(tilemap, pos.xy * 0.1);
|
||||||
|
|
||||||
|
vec4 triplanarColor = x * weight.x + y * weight.y + z * weight.z;
|
||||||
|
|
||||||
|
return directional(triplanarColor);
|
||||||
|
}
|
||||||
|
int rendermode=3;
|
||||||
|
void main(){
|
||||||
|
vec3 cpos=vec3(campos.x,0,campos.z);
|
||||||
|
vec3 wpos=pos*4;
|
||||||
|
float dist = length(cpos - wpos);
|
||||||
|
if (fragColor.r==1. && fragColor.b==1.){
|
||||||
|
FragColor=white();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(rendermode==3){
|
||||||
|
FragColor=textured()*fragColor*1.4;
|
||||||
|
}else if(rendermode==2){
|
||||||
|
FragColor=triplanar();
|
||||||
|
}else if(rendermode==1){
|
||||||
|
FragColor=directional(fragColor);
|
||||||
|
}else{
|
||||||
|
FragColor=white();
|
||||||
|
}
|
||||||
|
// float fogFactor = 1.0 / exp( (dist * 1) * (dist * 1));
|
||||||
|
FragColor.a=1/exp((dist*0.0008)*(dist*0.0008));
|
||||||
|
}
|
||||||
36
games/forespend/res/shaders/tile.vs
Normal file
|
|
@ -0,0 +1,36 @@
|
||||||
|
#version 330 core
|
||||||
|
attribute vec3 vertexPosition;
|
||||||
|
attribute vec2 vertexTexCoord;
|
||||||
|
attribute vec4 vertexColor;
|
||||||
|
attribute vec3 vertexNormal;
|
||||||
|
|
||||||
|
out vec2 fragTexCoord;
|
||||||
|
out vec3 fragWorldPos;
|
||||||
|
out vec3 normal;
|
||||||
|
out vec3 pos;
|
||||||
|
out int level;
|
||||||
|
uniform mat4 mvp;
|
||||||
|
uniform mat4 modelmat;
|
||||||
|
void main() {
|
||||||
|
|
||||||
|
fragTexCoord = vertexTexCoord;
|
||||||
|
vec3 vpos=vertexPosition;
|
||||||
|
if (vpos.y>1.0) vpos.y=0.99;
|
||||||
|
else if (vpos.y<0.0) vpos.y=0.01;
|
||||||
|
vpos.x*=4.0;vpos.z*=4.0;
|
||||||
|
gl_Position = mvp * vec4(vpos, 1.0);
|
||||||
|
normal = mat3(modelmat) * vertexNormal;
|
||||||
|
pos = (modelmat * vec4(vertexPosition, 1.0)).xyz;
|
||||||
|
if (pos.y>=-0.01&&pos.y<=1.01){
|
||||||
|
vec3 n = normalize(normal);
|
||||||
|
if(abs(n.x)>abs(n.y)&&abs(n.x)>abs(n.z))
|
||||||
|
fragTexCoord.y=-fragTexCoord.y;
|
||||||
|
else{
|
||||||
|
if (n.z > 0.5)
|
||||||
|
fragTexCoord.y -= 0.1; // Positive Z
|
||||||
|
|
||||||
|
fragTexCoord.y-=0.00002;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
216
games/forespend/res/shaders/toolbar.fs
Normal file
|
|
@ -0,0 +1,216 @@
|
||||||
|
#version 330
|
||||||
|
in vec2 fragTexCoord;
|
||||||
|
in vec4 fragColor;
|
||||||
|
|
||||||
|
out vec4 finalColor;
|
||||||
|
|
||||||
|
uniform sampler2D texture0;
|
||||||
|
uniform vec4 colDiffuse;
|
||||||
|
uniform float time;
|
||||||
|
uniform float health;
|
||||||
|
uniform float stamina;
|
||||||
|
uniform float mana;
|
||||||
|
uniform float energy;
|
||||||
|
uniform float fatigue;
|
||||||
|
uniform float radioactivity;
|
||||||
|
uniform float xp;
|
||||||
|
#define NUM_BUBBLES 7.0
|
||||||
|
const float n = 5.1;
|
||||||
|
const float s = 7.3;
|
||||||
|
|
||||||
|
|
||||||
|
float random(vec2 st) {
|
||||||
|
return fract(sin(dot(st.xy, vec2(12.9898,78.233))) * 43758.5453123);
|
||||||
|
}
|
||||||
|
|
||||||
|
float Hack( vec2 p, in float s)
|
||||||
|
{
|
||||||
|
vec3 p2 = vec3(p.xy,17.3 * abs(sin(s)));
|
||||||
|
return fract(sin(dot(p2,vec3(17.3,61.7, 12.4)))*173713.1);
|
||||||
|
}
|
||||||
|
float noise(vec2 vn) {
|
||||||
|
const vec2 d = vec2(0.0, 1.0);
|
||||||
|
vec2 b = floor(vn), f = smoothstep(vec2(0.0), vec2(1.0), fract(vn));
|
||||||
|
return mix(mix(random(b), random(b + d.yx), f.x), mix(random(b + d.xy), random(b + d.yy), f.x), f.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
float fbm(vec2 n) {
|
||||||
|
float total = 0.0, amplitude = 1.0;
|
||||||
|
for (int i = 0; i <5; i++) {
|
||||||
|
total += noise(n) * amplitude;
|
||||||
|
n += n*1.7;
|
||||||
|
amplitude *= 0.47;
|
||||||
|
}
|
||||||
|
return total;
|
||||||
|
}
|
||||||
|
|
||||||
|
float HackNoise(in vec2 p, in float s)
|
||||||
|
{
|
||||||
|
vec2 i = floor(p);
|
||||||
|
vec2 f = fract(p);
|
||||||
|
f *= f * (3.0-2.0*f);
|
||||||
|
|
||||||
|
|
||||||
|
return mix(mix(Hack(i + vec2(0.,0.), s), Hack(i + vec2(1.,0.), s),f.x),
|
||||||
|
mix(Hack(i + vec2(0.,1.), s), Hack(i + vec2(1.,1.), s),f.x),
|
||||||
|
f.y) * s;
|
||||||
|
}
|
||||||
|
|
||||||
|
float Thunder(vec2 p, vec3 spec)
|
||||||
|
{
|
||||||
|
vec2 verticalP = vec2(p.y, p.x);
|
||||||
|
|
||||||
|
float v = - HackNoise(verticalP * 2.0, 0.25);
|
||||||
|
v += HackNoise(verticalP * 1.1, 0.5) - HackNoise(verticalP * 1.1, 0.25);
|
||||||
|
v += HackNoise(verticalP * 2.1, 0.25) - HackNoise(verticalP * 2.1, 0.125);
|
||||||
|
v += HackNoise(verticalP * 4.1, 0.125)*spec.x*1.0 - HackNoise(verticalP * 8.1, 0.0625);
|
||||||
|
v += HackNoise(verticalP * 8.1, 0.0625) - HackNoise(verticalP * 16.0, 0.03125)*spec.y*1.0;
|
||||||
|
v += HackNoise(verticalP * 16.1, 0.03125);
|
||||||
|
|
||||||
|
return v * 1.2;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Generate bubbles in a 0..1 UV space for health bar
|
||||||
|
float bubble(vec2 uv, float t){
|
||||||
|
uv.y = 1.0 - uv.y; // optional, depending on your UV orientation
|
||||||
|
float col = 0.0;
|
||||||
|
|
||||||
|
for(float i = 0.0; i < NUM_BUBBLES; i++){
|
||||||
|
float randX = random(vec2(i, 1.24));
|
||||||
|
float randY = random(vec2(i, 1.678));
|
||||||
|
float speed = random(vec2(i, 3.456)) * 1.12;
|
||||||
|
float size = mix(0.05, 0.25, random(vec2(i, 2.012)));
|
||||||
|
|
||||||
|
// bubble position with horizontal oscillation
|
||||||
|
float x = randX + sin(t + randX * 8.28) * 0.1;
|
||||||
|
float y = randY + t * speed;
|
||||||
|
|
||||||
|
vec2 pos = vec2(x, mod(y, 1.0)); // wrap vertical
|
||||||
|
|
||||||
|
float d = length(uv - pos);
|
||||||
|
|
||||||
|
// --- adjustable parameters ---
|
||||||
|
float wallThickness = 0.2; // thickness of bubble border (0..1)
|
||||||
|
float borderSoftness = 0.02; // softness of outer edge
|
||||||
|
float centerSmoothness = 0.55; // how soft the center glow is
|
||||||
|
|
||||||
|
// outer edge (border)
|
||||||
|
float edge = smoothstep(size + borderSoftness, size - wallThickness, d);
|
||||||
|
|
||||||
|
// center glow
|
||||||
|
float inner = smoothstep(size*centerSmoothness, 0.0, d);
|
||||||
|
|
||||||
|
// subtle rim for more volume
|
||||||
|
float rim = smoothstep(size + wallThickness*0.5, size - wallThickness*0.25, d);
|
||||||
|
|
||||||
|
col += edge * 0.3 + rim * 0.2 + inner * 0.4; // adjust contributions for appearance
|
||||||
|
}
|
||||||
|
|
||||||
|
return clamp(col, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
float gaussian(float x, float sigma){
|
||||||
|
return exp(-0.5 * (x*x) / (sigma*sigma));
|
||||||
|
}
|
||||||
|
|
||||||
|
float heartbeat(float t, float bpm){
|
||||||
|
float T = 60.0 / bpm;
|
||||||
|
float phase = mod(t, T); // 0..T
|
||||||
|
// params
|
||||||
|
float A1 = 1.0;
|
||||||
|
float A2 = 0.6;
|
||||||
|
float sigma1 = 0.04;
|
||||||
|
float sigma2 = 0.06;
|
||||||
|
float delta = 0.34; // seconds between lub and dub
|
||||||
|
|
||||||
|
float v1 = A1 * gaussian(phase, sigma1);
|
||||||
|
float v2 = A2 * gaussian(phase - delta, sigma2);
|
||||||
|
return v1 + v2; // 0..~1.6 depending on A
|
||||||
|
}
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
xp bar is at x62 y 40
|
||||||
|
to x197 y45
|
||||||
|
texture size is x240 y55
|
||||||
|
62/240=0.18
|
||||||
|
40/55=0.72722727
|
||||||
|
197/240=0.82083333
|
||||||
|
45/55=0.81818181
|
||||||
|
*/
|
||||||
|
|
||||||
|
vec4 c = texture(texture0, fragTexCoord);
|
||||||
|
if (c.a==0.){
|
||||||
|
discard;
|
||||||
|
}
|
||||||
|
if (c.a<1.0 && c.b > c.r)
|
||||||
|
{//xp
|
||||||
|
|
||||||
|
if (fragTexCoord.x>0.173 && fragTexCoord.x<(0.173+(0.687*xp))
|
||||||
|
){
|
||||||
|
float wave=sin((-time*2.0)+(fragTexCoord.x*10))*0.5+0.8;
|
||||||
|
vec4 bg=vec4(0.0,wave,wave,1.0);
|
||||||
|
// cool idea to animate when gain xp
|
||||||
|
//c.b*=100.0;
|
||||||
|
//c.g*=100.0;
|
||||||
|
c = c.a * c + (1.0 - c.a) * bg;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (c.r>c.g && c.r>c.b)
|
||||||
|
{//health
|
||||||
|
if (fragTexCoord.y>0.18+(0.74*(1-health)) && fragTexCoord.y<0.92
|
||||||
|
|
||||||
|
)
|
||||||
|
{
|
||||||
|
|
||||||
|
c.r=(c.r*1.8)-bubble(vec2(fragTexCoord.x*2,fragTexCoord.y), time)/2.;
|
||||||
|
}
|
||||||
|
|
||||||
|
}else if (c.g>c.r && c.g>c.b
|
||||||
|
&& c.r>c.b
|
||||||
|
){//stamina
|
||||||
|
if (fragTexCoord.y>0.18+(0.74*(1-stamina)) && fragTexCoord.y<0.92){
|
||||||
|
float fac=heartbeat(time, 60.0*stamina)/2;
|
||||||
|
c.g*=1.6+fac;
|
||||||
|
c.r*=1.6+fac;
|
||||||
|
}
|
||||||
|
}else if (c.b>c.r && c.g>c.b && c.g>c.r)
|
||||||
|
{//radioactivity
|
||||||
|
if (fragTexCoord.y>0.51+(0.44*(1-radioactivity)) && fragTexCoord.y<0.94)
|
||||||
|
{
|
||||||
|
float fac=2*random(fragTexCoord*vec2(100.0,100.0)+time*10.0);
|
||||||
|
c.b*=fac+0.2;
|
||||||
|
c.g*=fac+0.2;
|
||||||
|
}
|
||||||
|
}else if (c.g > c.r && c.g > c.b)
|
||||||
|
{//fatigue
|
||||||
|
if (fragTexCoord.y>0.51+(0.44*(1-fatigue)) && fragTexCoord.y<0.94){
|
||||||
|
float fact= sin(-time*3.0+fragTexCoord.y*20)*0.5+1.0;
|
||||||
|
fact*=cos(-time*2.0+fragTexCoord.x*20)*0.5+1.0;
|
||||||
|
c.g*=1.0+fact;
|
||||||
|
}
|
||||||
|
}else if (c.b > c.r && c.b > c.g && c.r < 0.1 && c.a>=0.8)
|
||||||
|
{//energy
|
||||||
|
if (fragTexCoord.y>0.18+(0.74*(1-energy)) && fragTexCoord.y<0.92){
|
||||||
|
|
||||||
|
float WhoMadeWho = (time * s) + 1000.0;
|
||||||
|
vec2 uv = fragTexCoord * vec2(2.0,1.0);
|
||||||
|
uv.y-=0.8;
|
||||||
|
float wave=sin((-time*2.0)+(uv.x*10))*0.5+0.8;
|
||||||
|
vec3 spec = vec3(wave/1.0);
|
||||||
|
for( float i = 1.0; i < 2; i++ )
|
||||||
|
{
|
||||||
|
float t = abs(4.0 / ((uv.y + Thunder( vec2(uv.x,uv.y+0.8)*5 + WhoMadeWho / i , spec)) * (i * 100.0)));
|
||||||
|
c.rgb += t * vec3( i * 0.1*spec.x*2., 0.2, 1.30 );
|
||||||
|
}
|
||||||
|
float fac=2*random(fragTexCoord*vec2(2.0,1.0)+time*10.0)*2;}
|
||||||
|
|
||||||
|
}else if (c.r > c.g && c.b > c.g && c.g < 0.1)
|
||||||
|
{//mana
|
||||||
|
if (fragTexCoord.y>0.18+(0.74*(1-mana)) && fragTexCoord.y<0.92){
|
||||||
|
float fac=noise(fragTexCoord*vec2(50.0,30.0+time*10.0))*2;
|
||||||
|
c.r*=1.0+fac;
|
||||||
|
c.b*=1.0+fac;}
|
||||||
|
}
|
||||||
|
finalColor = c * colDiffuse * fragColor;
|
||||||
|
}
|
||||||
15
games/forespend/res/shaders/toolbar.vs
Normal file
|
|
@ -0,0 +1,15 @@
|
||||||
|
#version 330
|
||||||
|
attribute vec3 vertexPosition;
|
||||||
|
attribute vec2 vertexTexCoord;
|
||||||
|
attribute vec4 vertexColor;
|
||||||
|
uniform mat4 mvp;
|
||||||
|
|
||||||
|
out vec2 fragTexCoord;
|
||||||
|
out vec4 fragColor;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
fragTexCoord = vertexTexCoord;
|
||||||
|
fragColor = vertexColor;
|
||||||
|
gl_Position = mvp * vec4(vertexPosition, 1.0);
|
||||||
|
}
|
||||||
16
games/forespend/src/client/client.h
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <enginend/engine.h>
|
||||||
|
|
||||||
|
class client :public enginend::program{
|
||||||
|
public:
|
||||||
|
|
||||||
|
RenderTexture2D target;
|
||||||
|
const char* CONF() final{return "client.tdf";}
|
||||||
|
client();
|
||||||
|
void boot() override;
|
||||||
|
void tick() override;
|
||||||
|
void draw() override;
|
||||||
|
void exit() override;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <incmgr.h>
|
|
||||||
|
#include <enginend/engine.h>
|
||||||
|
|
||||||
extern Font forefont;
|
extern Font forefont;
|
||||||
extern enginend::group maincfgpage;
|
extern enginend::group maincfgpage;
|
||||||
|
|
|
||||||
1
games/forespend/src/client/scenes/game.cpp
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
#include "game.h"
|
||||||
7
games/forespend/src/client/scenes/game.h
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <enginend/engine.h>
|
||||||
|
|
||||||
|
class game :public virtual enginend::scene {
|
||||||
|
|
||||||
|
};
|
||||||
1
games/forespend/src/client/scenes/mainmenu.cpp
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
#include "mainmenu.h"
|
||||||
31
games/forespend/src/client/scenes/mainmenu.h
Normal file
|
|
@ -0,0 +1,31 @@
|
||||||
|
#pragma once
|
||||||
|
#include <enginend/engine.h>
|
||||||
|
#include "configmenu.h"
|
||||||
|
|
||||||
|
class mainmenu :public virtual enginend::scene{
|
||||||
|
private:
|
||||||
|
Texture2D bg= LoadTexture(AT("res/images/tilesheet.png"));
|
||||||
|
public:
|
||||||
|
void boot() override {
|
||||||
|
|
||||||
|
this->nodes=std::list<enginend::nodes::node*>{
|
||||||
|
new enginend::nodes::relative::animated(AT("res/images/sky.gif"),0,0,1,1,2),
|
||||||
|
new enginend::nodes::relative::text(nullptr,{255,127,0,255},{0,0,0,0},0.25,0.05,0.8,0.1,forefont,32,"FORESPEND"),
|
||||||
|
};
|
||||||
|
enginend::scene::boot();
|
||||||
|
}
|
||||||
|
void tick() override {
|
||||||
|
for (enginend::nodes::node* n : this->nodes) {
|
||||||
|
n->tick();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void draw() override {
|
||||||
|
for (enginend::nodes::node* n : this->nodes) {
|
||||||
|
n->draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void exit() override {
|
||||||
|
enginend::scene::exit();
|
||||||
|
}
|
||||||
|
};
|
||||||
57
games/forespend/src/main.cpp
Normal file
|
|
@ -0,0 +1,57 @@
|
||||||
|
#include <atomic>
|
||||||
|
|
||||||
|
#include <thread>
|
||||||
|
|
||||||
|
#include "server/server.h"
|
||||||
|
#include "client/client.h"
|
||||||
|
PLATFORM platform=LINUX;
|
||||||
|
std::string androidpackage="kn.kinfuyuki.forespend";
|
||||||
|
inline const char* COMMONCONFIG(){return "common.tdf";}
|
||||||
|
tiny::ErrorLevel tiny::level{4};
|
||||||
|
int main(int argc, char** argv) {
|
||||||
|
enginend::program* game;
|
||||||
|
tiny::startup("forespend","0.03g-rewrite");
|
||||||
|
bool isserver = false;
|
||||||
|
if (argc>1) {
|
||||||
|
for (int i=1;i<argc;i++) {
|
||||||
|
if (argv[i]=="server ") {
|
||||||
|
isserver = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (isserver) game = new server();else game = new client();
|
||||||
|
game->boot();
|
||||||
|
std::atomic<bool> running{true};
|
||||||
|
std::thread tickthread([game, &running]() {
|
||||||
|
double tickrate=1.0/game->tickrate;
|
||||||
|
auto lasttick=std::chrono::high_resolution_clock::now();
|
||||||
|
|
||||||
|
while (running) {
|
||||||
|
auto now=std::chrono::high_resolution_clock::now();
|
||||||
|
double elapsed=std::chrono::duration_cast<std::chrono::duration<double>>(now-lasttick).count();
|
||||||
|
|
||||||
|
if (elapsed>=tickrate) {
|
||||||
|
game->tick();
|
||||||
|
lasttick=now;
|
||||||
|
} else {
|
||||||
|
std::this_thread::sleep_for(std::chrono::duration<double>(tickrate-elapsed));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
double framerate=1.0/game->framerate;
|
||||||
|
auto lastframe=std::chrono::high_resolution_clock::now();
|
||||||
|
while (!WindowShouldClose()) {
|
||||||
|
auto now=std::chrono::high_resolution_clock::now();
|
||||||
|
double elapsed=std::chrono::duration_cast<std::chrono::duration<double>>(now-lastframe).count();
|
||||||
|
|
||||||
|
if (elapsed>=framerate) {
|
||||||
|
game->draw();
|
||||||
|
lastframe=now;
|
||||||
|
} else {
|
||||||
|
WaitTime(framerate-elapsed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
game->exit();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
8
games/forespend/src/server/server.cpp
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
#include "server.h"
|
||||||
|
|
||||||
|
server::server() {}
|
||||||
|
|
||||||
|
void server::boot() {}
|
||||||
|
void server::draw() {}
|
||||||
|
void server::exit() {}
|
||||||
|
void server::tick() {}
|
||||||
14
games/forespend/src/server/server.h
Normal file
|
|
@ -0,0 +1,14 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <enginend/engine.h>
|
||||||
|
|
||||||
|
class server : public enginend::program{
|
||||||
|
public:
|
||||||
|
server();
|
||||||
|
const char* CONF() final{return "client.tdf";}
|
||||||
|
|
||||||
|
void boot() override;
|
||||||
|
void tick() override;
|
||||||
|
void draw() override;
|
||||||
|
void exit() override;
|
||||||
|
};
|
||||||
|
|
@ -1 +1 @@
|
||||||
Subproject commit c8cc2ba6e94f82ec12d12f4764a07231269409f1
|
Subproject commit db04719973c67d943a41e35f8e6ec0e34dddfc7b
|
||||||
2
lib/tiny
|
|
@ -1 +1 @@
|
||||||
Subproject commit e4887c7fa646bd318c87c3d18626ff8333da96df
|
Subproject commit 2707a41755ffdecbde19775c84ea4097bb72b587
|
||||||
1
link/android/libraylib.a
Symbolic link
|
|
@ -0,0 +1 @@
|
||||||
|
../../lib/raylib/android/raylib/libraylib.a
|
||||||
1
link/linux-64/libraylib.a
Symbolic link
|
|
@ -0,0 +1 @@
|
||||||
|
../../lib/raylib/linux-64/raylib/libraylib.a
|
||||||
1
link/linux-i686/libraylib.a
Symbolic link
|
|
@ -0,0 +1 @@
|
||||||
|
../../lib/raylib/linux-i686/raylib/libraylib.a
|
||||||
1
link/w1x-64/libraylib.a
Symbolic link
|
|
@ -0,0 +1 @@
|
||||||
|
../../lib/raylib/w1x-64/raylib/libraylib.a
|
||||||
1
link/w7-32/libraylib.a
Symbolic link
|
|
@ -0,0 +1 @@
|
||||||
|
../../lib/raylib/w7-32/raylib/libraylib.a
|
||||||
1
link/w7-64/libraylib.a
Symbolic link
|
|
@ -0,0 +1 @@
|
||||||
|
../../lib/raylib/w7-64/raylib/libraylib.a
|
||||||
1
link/wxp/libraylib.a
Symbolic link
|
|
@ -0,0 +1 @@
|
||||||
|
../../lib/raylib/wxp/raylib/libraylib.a
|
||||||