updating some stuff
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26
include/enginend/scenes/nodes.h
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26
include/enginend/scenes/nodes.h
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#pragma once
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#include <vector>
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#include "../gr.h"
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#include "../aud.h"
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#include "../net.h"
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#include<tiny/term.h>
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namespace enginend {
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namespace nodes {
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struct node{
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public:
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virtual void boot()=0;
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virtual void tick()=0;
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virtual void draw()=0;
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virtual void exit()=0;
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};
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}
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struct group : public virtual enginend::nodes::node {
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std::vector<node*> children;
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void boot(){for (node* n: children){n->boot();}}
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void tick(){for (node* n: children){n->tick();}}
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void draw(){for (node* n: children){n->draw();}}
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void exit(){for (node* n: children){n->exit();}}
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};
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}
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