updating some stuff

This commit is contained in:
kin fuyuki 2025-12-29 13:27:46 -03:00
commit d8407ece03
14 changed files with 26620 additions and 0 deletions

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#pragma once
#include <vector>
#include "../gr.h"
#include "../aud.h"
#include "../net.h"
#include<tiny/term.h>
namespace enginend {
namespace nodes {
struct node{
public:
virtual void boot()=0;
virtual void tick()=0;
virtual void draw()=0;
virtual void exit()=0;
};
}
struct group : public virtual enginend::nodes::node {
std::vector<node*> children;
void boot(){for (node* n: children){n->boot();}}
void tick(){for (node* n: children){n->tick();}}
void draw(){for (node* n: children){n->draw();}}
void exit(){for (node* n: children){n->exit();}}
};
}