just adding more missing stuf
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parent
8fe442807a
commit
fd099c84ca
9 changed files with 59 additions and 15 deletions
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@ -1,6 +1,7 @@
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cmake_minimum_required(VERSION 3.20)
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set(CMAKE_CXX_FLAGS "-std=c++17 -Wno-error")
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file(GLOB_RECURSE ENGINE_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
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file(GLOB_RECURSE ENGINE_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
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add_custom_command(OUTPUT "${CMAKE_BINARY_DIR}/force_rebuild"
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COMMAND rm -f "${CMAKE_SOURCE_DIR}/link/libenginend.so"
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COMMAND rm -rf "${CMAKE_SOURCE_DIR}/include/enginend"
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@ -18,7 +19,7 @@ set_target_properties(enginend PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
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)
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file(GLOB_RECURSE HEADER_FILES "${ENGINE_SRC_DIR}/*.h" "${ENGINE_SRC_DIR}/*.hpp")
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file(GLOB_RECURSE HEADER_FILES CONFIGURE_DEPENDS "${ENGINE_SRC_DIR}/*.h" "${ENGINE_SRC_DIR}/*.hpp")
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foreach(HEADER ${HEADER_FILES})
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file(RELATIVE_PATH REL_PATH "${ENGINE_SRC_DIR}" "${HEADER}")
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@ -141,9 +141,11 @@ namespace enginend{
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std::string content;
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text(){fs=20;}
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text(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize,std::string txt):
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tinted(texture,color,x,y,w,h),
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//tinted(texture,color,x,y,w,h),
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font(f),fs(fsize),content(txt),txc(txcol)
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{
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this->x=x;this->y=y;this->w=w;this->h=h;
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this->texture=texture;this->c=color;
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result=content;
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size_t initp=0;
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while((initp=result.find("\n",initp))!=std::string::npos){
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@ -167,8 +169,12 @@ namespace enginend{
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float sh=GetScreenHeight();
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float ax=x*sw;
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float ay=y*sh;
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float aw=w*sw;
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float ah=h*sh;
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tiny::echo("og: %f %f %f %f", x,y,w,h);
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tiny::echo("drawing text: %s", content.c_str());
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tiny::echo("transformed: %f %f %f %f", ax, ay, aw, ah);
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Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,1);
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Vector2 charsize=MeasureTextEx(font," ",fs,1);
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float p=charsize.x>charsize.y?charsize.x/minsize.x:charsize.y/minsize.y;
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@ -6,9 +6,9 @@
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#include "../net.h"
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#include<tiny/term.h>
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namespace enginend {
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namespace nodes {
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struct node{
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namespace enginend {
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namespace nodes {
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struct node{
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public:
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virtual void boot()=0;
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virtual void tick()=0;
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@ -18,6 +18,7 @@ namespace nodes {
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}
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struct group : public virtual enginend::nodes::node {
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std::vector<node*> children;
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group(std::vector<node*>& children) : children(std::move(children)) {}
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void boot(){for (node* n: children){n->boot();}}
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void tick(){for (node* n: children){n->tick();}}
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void draw(){for (node* n: children){n->draw();}}
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@ -1,7 +1,7 @@
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cmake_minimum_required(VERSION 3.20)
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set(CMAKE_CXX_FLAGS "-std=c++17 -Wno-error")
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file(GLOB_RECURSE FORESPEND_SOURCES "src/*.cpp")
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file(GLOB_RECURSE FORESPEND_SOURCES CONFIGURE_DEPENDS "src/*.cpp")
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add_executable(forespend ${FORESPEND_SOURCES})
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set_target_properties(forespend PROPERTIES
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@ -8,8 +8,9 @@ client::client() {
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void client::boot() {
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this->framerate=60;
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this->tickrate=20;
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InitWindow(380,240,"forespend - 0.03h");
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// SetConfigFlags();
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InitWindow(380,240,"forespend - 0.03h");
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initconfigmenu();
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this->currentscene=new mainmenu();
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this->currentscene->boot();
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target=LoadRenderTexture(380,240);
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@ -1,3 +1,31 @@
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//
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// Created by komi on 12/25/25.
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//
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#include "configmenu.h"
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#include <enginend/scenes/node2d.h>
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Font forefont;
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enginend::group mainpage= enginend::group(
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{
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new enginend::nodes::labeledbutton("graphics",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
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}),forefont,32),
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}
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);
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enginend::group graphics= enginend::group(
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{
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}
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);
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enginend::group sound= enginend::group(
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{
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}
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);
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enginend::group controls= enginend::group(
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{
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}
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);
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void initconfigmenu() {
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forefont=LoadFont(AT("res/fonts/dos.fnt"));
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}
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@ -1,6 +1,11 @@
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#pragma once
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#include <vector>
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#include <enginend/scenes/node2drelative.h>
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#include <incmgr.h>
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extern Font forefont;
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extern enginend::group maincfgpage;
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extern enginend::group graphics;
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extern enginend::group sound;
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extern enginend::group controls;
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std::vector<enginend::nodes::group> config{};
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void initconfigmenu();
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@ -1,6 +1,7 @@
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#pragma once
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#include <incmgr.h>
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#include <enginend/scenes/node2drelative.h>
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#include "configmenu.h"
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#include <enginend/scenes/node2d.h>
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class mainmenu :public virtual enginend::scene{
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@ -11,6 +12,7 @@ public:
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this->nodes=std::list<enginend::nodes::node*>{
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new enginend::nodes::relative::animated(AT("res/images/sky.gif"),0,0,1,1,2),
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new enginend::nodes::relative::text(nullptr,{255,127,0,255},{0,0,0,0},0.25,0.05,0.8,0.1,forefont,32,"FORESPEND"),
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};
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enginend::scene::boot();
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}
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@ -7,14 +7,14 @@
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PLATFORM platform=LINUX;
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std::string androidpackage="kn.kinfuyuki.forespend";
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inline const char* COMMONCONFIG(){return "common.tdf";}
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tiny::ErrorLevel tiny::level{6};
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tiny::ErrorLevel tiny::level{4};
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int main(int argc, char** argv) {
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enginend::program* game;
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tiny::startup("forespend","0.03g-rewrite");
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bool isserver = false;
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if (argc>1) {
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for (int i=1;i<argc;i++) {
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if (argv[i]=="server") {
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if (argv[i]=="server ") {
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isserver = true;
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}
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}
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