#pragma once struct buffer { char**pixel;//rgba format }; enum NOISETYPE { CLOUD, RANDOM, }; enum DIMENSION { ONE,TWO,THREE,FOUR }; class noise { public: int freq; int octave; int amp; NOISETYPE type; DIMENSION dims; noise(int freq,int octave, int amp, NOISETYPE type, DIMENSION dims): freq(freq), octave(octave), amp(amp), type(type),dims(dims) { } /// to explain the image generator /// \param x int /// \param y int /// ^ these here is the position the noise will start rendering /// \param w /// \param h /// these are the image width and height. PLEASE DO NOT GET CONFUSED buffer* gen(short w, short h,int x, int y); }; buffer* cloud(noise* noise,short w, short h,int x, int y); buffer* random(noise* noise, short w, short h,int x, int y);