#include using namespace enginend; class launcher:public program { public: bool vsync = true; scene s; const char* CONF() final{return "test.tdf";} launcher(){}; void boot() override { SetConfigFlags(FLAG_VSYNC_HINT); InitWindow(500,500,"test"); SetTargetFPS(GetMonitorRefreshRate(GetCurrentMonitor())); this->tickrate=GetMonitorRefreshRate(GetCurrentMonitor()); s.nodes=std::vector{ new nodes::twod::colored(Color{255,255,255,255},0,0,500,500), new nodes::twod::textfield(nullptr,enginend::DEFAULT ,100,100,220,32,32, "welcome to enginend!\n" "hehe" ) }; s.boot(); } void tick() override { if (shouldtick()) { s.tick(); } } void draw() override { s.draw(); } void exit() override { s.exit(); } }; tiny::ErrorLevel tiny::level{6}; int main(int argc, char *argv[]) { tiny::startup((char*)"enginend test",(char*)"1.0"); launcher e; e.boot(); while (!WindowShouldClose()) { e.tick(); e.draw(); } e.exit(); return 0; }