#include "configmenu.h" #include Font forefont; int configmenupage=0; // 0 is before the mainpage is showing. aka pause menu/main menu when start game enginend::group mainpage= enginend::group( { new enginend::nodes::labeledbutton("video",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function([]() { }),forefont,32), new enginend::nodes::labeledbutton("sound",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function([]() { }),forefont,32), new enginend::nodes::labeledbutton("input",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function([]() { }),forefont,32), } ); enginend::group graphics= enginend::group( { new enginend::nodes::labeledbutton("fullscreen",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function([]() { }),forefont,32), } ); enginend::group sound= enginend::group( { } ); enginend::group controls= enginend::group( { } ); void initconfigmenu() { forefont=LoadFont(AT("res/fonts/dos.fnt")); }