#include "client.h" #include "scenes/mainmenu.h" client::client() { } void client::boot() { this->framerate=60; this->tickrate=20; // SetConfigFlags(); InitWindow(380,240,"forespend - 0.03h"); initconfigmenu(); this->currentscene=new mainmenu(); this->currentscene->boot(); target=LoadRenderTexture(380,240); } void client::draw() { BeginDrawing(); ClearBackground(WHITE); this->currentscene->draw(); EndDrawing(); } void client::exit() { this->currentscene->exit(); delete this->currentscene; } void client::tick() { this->currentscene->tick(); }