#pragma once #include #include "nodes.h" #include namespace enginend::nodes::twod::relative { struct node2d :public node { double x; double y; double w; double h; node2d(){x=0;y=0;w=0;h=0;} node2d(double x,double y,double w=0,double h=0):x(x),y(y),w(w),h(h){} }; struct rect :virtual public node2d{ rect(){} rect(double x,double y,double w,double h):node2d(x,y,w,h){} }; struct textured :virtual public rect{ Texture2D* texture; textured(){texture=nullptr;} textured(Texture2D* texture,double x,double y,double w,double h):texture(texture),rect(x,y,w,h){} void boot() override{} void tick() override{} void draw()override{ if(texture==nullptr)return; float sw=GetScreenWidth(); float sh=GetScreenHeight(); float ax=x*sw; float ay=y*sh; float aw=w*sw; float ah=h*sh; tiny::echo("og: %f %f %f %f", x,y,w,h); tiny::echo("transformed: %f %f %f %f", ax, ay, aw, ah); DrawTexturePro(*texture,{0,0,(float)texture->width,(float)texture->height},{ax,ay,aw,ah},{0,0},0,rl::WHITE); } void exit()override { if(texture){ UnloadTexture(*texture); delete texture; texture=nullptr; } } }; struct animated :virtual public textured{ Image animimage; int frames; int currentframe; int framedelay; int framecounter; int prevframe; unsigned int nextframeoffset; animated():frames(0),currentframe(1),framedelay(6),framecounter(0),nextframeoffset(0){ animimage.data=nullptr; prevframe=currentframe; } animated(const char* gifpath,double x,double y,double w,double h,int delay=6): textured(nullptr,x,y,w,h),framedelay(delay),currentframe(1),framecounter(0),frames(0),nextframeoffset(0) { prevframe=currentframe; this->x=x; this->y=y; this->w=w; this->h=h; animimage=LoadImageAnim(gifpath,&frames); if(frames>0){ texture=new Texture2D(LoadTextureFromImage(animimage)); } } void tick()override{ if(frames<=1)return; framecounter++; if(framecounter>=framedelay){ framecounter=0; currentframe++; if(currentframe>=frames)currentframe=0; nextframeoffset=animimage.width*animimage.height*4*currentframe; tiny::echo("updating node\nframes: %i\n current frame: %i",frames,currentframe); tiny::echo("%i",nextframeoffset); } } void draw()override { if (prevframe!=currentframe){ prevframe=currentframe; UpdateTexture(*this->texture,((unsigned char*)animimage.data)+nextframeoffset); } textured::draw(); } void exit()override{ if(animimage.data)UnloadImage(animimage); textured::exit(); } }; struct colored :virtual public rect{ Color c; colored(){} colored(Color color,double x,double y,double w,double h):c(color),rect(x,y,w,h){} void boot()override{} void tick()override{} void draw()override{ float sw=GetScreenWidth(); float sh=GetScreenHeight(); float ax=x*sw; float ay=y*sh; float aw=w*sw; float ah=h*sh; DrawRectangle(ax,ay,aw,ah,c); } void exit()override{} }; struct tinted :virtual public colored,virtual public textured{ tinted(){} tinted(Texture2D* texture,Color color,double x,double y,double w,double h): node2d(x,y,w,h), rect(x,y,w,h), colored(color,x,y,w,h), textured(texture,x,y,w,h) {} void boot()override{} void tick()override{} void draw()override{ if(texture==nullptr) { colored::draw(); return; } float sw=GetScreenWidth(); float sh=GetScreenHeight(); float ax=x*sw; float ay=y*sh; float aw=w*sw; float ah=h*sh; DrawTexturePro(*texture,{0,0,(float)texture->width,(float)texture->height},{ax,ay,aw,ah},{0,0},0,c); } void exit()override{ textured::exit(); } }; struct text :public tinted { protected: std::string result; public: float fs; std::string content; text(){fs=20;} text(Texture2D* texture,enginend::theme* theme,double x,double y,double w,double h,float fsize,std::string txt): //tinted(texture,color,x,y,w,h), fs(fsize),content(txt) { this->x=x;this->y=y;this->w=w;this->h=h; this->texture=texture;this->theme=theme; result=content; size_t initp=0; while((initp=result.find("\n",initp))!=std::string::npos){ result.replace(initp,1,"\\n"); initp+=2; } } void boot()override{} void tick()override { if(result!=content){ result=content; size_t initp=0; while((initp=result.find("\n",initp))!=std::string::npos){ result.replace(initp,1,"\\n"); initp+=2; } } } void draw()override { float sw=GetScreenWidth(); float sh=GetScreenHeight(); float ax=x*sw; float ay=y*sh; float aw=w*sw; float ah=h*sh; tiny::echo("og: %f %f %f %f", x,y,w,h); tiny::echo("drawing text: %s", content.c_str()); tiny::echo("transformed: %f %f %f %f", ax, ay, aw, ah); Vector2 minsize=MeasureTextEx(this->theme->font,content.c_str(),fs,1); Vector2 charsize=MeasureTextEx(this->theme->font," ",fs,1); float p=charsize.x>charsize.y?charsize.x/minsize.x:charsize.y/minsize.y; p=p*2; int minh=(minsize.y>ah)?minsize.y:ah; int minw=(minsize.x>aw)?minsize.x:aw; DrawRectangle(ax-charsize.x,ay-charsize.y,minw+p,minh+p,this->theme->background); DrawTextEx(this->theme->font,content.c_str(),{ax,ay},fs,1,this->theme->text); DrawRectangleLines(ax, ay, aw, ah, this->theme->border); } void exit()override{ tinted::exit(); } }; struct button :virtual public tinted{ std::function func; bool pressed; bool hover; const bool isboolean; bool boolean=false; button():func(nullptr),pressed(false),hover(false),isboolean(false){} button(Texture2D* texture,enginend::theme* theme,double x,double y,double w,double h,std::function f):func(f),pressed(false),hover(false),isboolean(false) { this->theme=theme;this->texture=texture;this->x=x;this->y=y;this->w=w;this->h=h; }button(Texture2D* texture,enginend::theme* theme,double x,double y,double w,double h,std::function f,bool isboolean):func(f),pressed(false),hover(false),isboolean(isboolean) { this->theme=theme;this->texture=texture;this->x=x;this->y=y;this->w=w;this->h=h; } void boot()override{} void tick()override{ } void draw()override { Vector2 mouse=GetMousePosition(); float sw=GetScreenWidth(); float sh=GetScreenHeight(); Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)}; if(CheckCollisionPointRec(mouse,r)){hover=true; if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){ pressed=true; c=isboolean?boolean? this->theme->booleanbutton[5]:this->theme->booleanbutton[2]: this->theme->button[2]; if(func)func(); }else{ pressed=false; c=isboolean?boolean? this->theme->booleanbutton[4]:this->theme->booleanbutton[1]: this->theme->button[1]; } }else{ hover=false; pressed=false; c=isboolean?boolean? this->theme->booleanbutton[3]:this->theme->booleanbutton[0]: this->theme->button[0]; } float ax=x*sw; float ay=y*sh; float aw=w*sw; float ah=h*sh; DrawRectangle(ax,ay,aw,ah,c); DrawRectangleLines(ax, ay, aw, ah, this->theme->border); } void exit()override{ tinted::exit(); } }; struct labeledbutton :virtual public button { std::string label; int fs; Color txc; labeledbutton(std::string name,Texture2D* texture,enginend::theme*theme, double x,double y,double w,double h,std::function f,int size):fs(size),label(name), button(texture,theme,x,y,w,h,f) {} labeledbutton(std::string name,Texture2D* texture,enginend::theme*theme, double x,double y,double w,double h,std::function f, int size,bool isboolean):fs(size),label(name), button(texture,theme,x,y,w,h,f,isboolean) {} void boot()override{} void tick()override{ button::tick(); } void draw()override{ button::draw(); float sw=GetScreenWidth(); float sh=GetScreenHeight(); float ax=x*sw; float ay=y*sh; float aw=w*sw; float ah=h*sh; tiny::echo("ax %f x %f sw %f",ax,x,sw); tiny::echo("ay %f y %f sh %f",ay,y,sh); tiny::echo("aw %f w %f sw %f",aw,w,sw); tiny::echo("ah %f h %f sh %f",ah,h,sh); Vector2 tsize=MeasureTextEx(this->theme->font,label.c_str(),fs,1); Vector2 tpos={ ax+(aw-tsize.x)/2, ay+(ah-tsize.y)/2 }; tiny::echo("tsize\nw %f h %f",tsize.x,tsize.y); tiny::echo("tpos\nx %f y %f",tpos.x,tpos.y); if (hover) { if (pressed) { txc=isboolean?boolean? this->theme->booleantext[5]:this->theme->booleantext[2]: this->theme->buttontext[2]; }else { txc=isboolean?boolean? this->theme->booleantext[4]:this->theme->booleantext[1]: this->theme->buttontext[1]; } }else { txc=isboolean?boolean? this->theme->booleantext[3]:this->theme->booleantext[0]: this->theme->buttontext[0]; } DrawTextEx(this->theme->font,label.c_str(),tpos,fs,1,txc); DrawRectangleLinesEx({ax, ay, aw, ah},5., this->theme->border); } void exit()override{ button::exit(); } }; struct slider :virtual public tinted{ float val; float minv; float maxv; slider():val(0),minv(0),maxv(1){} slider(Texture2D* texture,Color color,double x,double y,double w,double h,float min,float max,float v):val(v),minv(min),maxv(max),tinted(texture,color,x,y,w,h){} void boot()override{} void tick()override{ Vector2 mouse=GetMousePosition(); float sw=GetScreenWidth(); float sh=GetScreenHeight(); Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)}; if(CheckCollisionPointRec(mouse,r)&&IsMouseButtonDown(MOUSE_LEFT_BUTTON)){ float t=(mouse.x-(x*sw))/(w*sw); val=minv+t*(maxv-minv); if(valmaxv)val=maxv; } } void draw()override{ float sw=GetScreenWidth(); float sh=GetScreenHeight(); float ax=x*sw; float ay=y*sh; float aw=w*sw; float ah=h*sh; DrawRectangle(ax,ay,aw,ah,rl::DARKGRAY); float t=(val-minv)/(maxv-minv); DrawRectangle(ax,ay,aw*t,ah,c); } void exit()override{ tinted::exit(); } }; struct textfield :public text{ textfield(){} textfield(Texture2D* texture,enginend::theme *theme,double x,double y,double w,double h,float fsize,std::string txt): text(texture,theme,x,y,w,h,fsize,txt){} void boot()override{} void tick()override{ text::tick(); } void draw()override{ float sw=GetScreenWidth(); float sh=GetScreenHeight(); float ax=x*sw; float ay=y*sh; float aw=w*sw; float ah=h*sh; Vector2 charsize=MeasureTextEx(this->theme->font," ",fs,0); Vector2 minsize=MeasureTextEx(this->theme->font,content.c_str(),fs,charsize.x/2); float po=charsize.x>charsize.y?charsize.x/charsize.y:charsize.y/charsize.x;po=po*5; int minh=(minsize.y>ah)?minsize.y:ah; int minw=(minsize.x>aw)?minsize.x:aw; DrawRectangle(ax-(po/2),ay-(po/2),minw+(po*1.1),minh+(po*1.1),this->theme->textfieldbg); DrawTextEx(this->theme->font,content.c_str(),{ax,ay},fs,charsize.x/2,this->theme->text); } void exit()override{ text::exit(); } }; struct textinput :public text{ bool active; int cpos; textinput():active(false),cpos(0){} textinput(Texture2D* texture,enginend::theme *theme,double x,double y,double w,double h,float fsize):active(false),cpos(0), text(texture,theme,x,y,w,h,fsize,""){} void boot()override{} void tick()override{ text::tick(); Vector2 mouse=GetMousePosition(); float sw=GetScreenWidth(); float sh=GetScreenHeight(); Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)}; if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){ active=CheckCollisionPointRec(mouse,r); } if(active){ int key=GetCharPressed(); while(key>0){ if(key>=32&&key<=125){ content+=static_cast(key); cpos++; } key=GetCharPressed(); } if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){ content.pop_back(); cpos--; } } } void draw()override{ text::draw(); if(active){ float sw=GetScreenWidth(); float sh=GetScreenHeight(); float ax=x*sw; float ay=y*sh; DrawRectangle(ax+MeasureTextEx(this->theme->font,content.c_str(),fs,1).x,ay,2,fs,{0,0,0,127}); } } void exit()override{ text::exit(); } }; struct textinputfield :public textfield{ bool active; int cpos; textinputfield():active(false),cpos(0){} textinputfield(Texture2D* texture,enginend::theme *theme,double x,double y,double w,double h,float fsize):active(false),cpos(0), textfield(texture,theme,x,y,w,h,fsize,""){} void boot()override{} void tick()override{ textfield::tick(); Vector2 mouse=GetMousePosition(); float sw=GetScreenWidth(); float sh=GetScreenHeight(); Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)}; if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){ active=CheckCollisionPointRec(mouse,r); } if(active){ int key=GetCharPressed(); while(key>0){ if(key>=32&&key<=125){ content+=static_cast(key); cpos++; } key=GetCharPressed(); } if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){ content.pop_back(); cpos--; } if(IsKeyPressed(KEY_ENTER)){ content+='\n'; cpos++; } } } void draw()override{ textfield::draw(); if(active){ float sw=GetScreenWidth(); float sh=GetScreenHeight(); float ax=x*sw; float ay=y*sh; float lh=fs+2; Vector2 p={ax,ay}; std::string line=""; for(char ch:content){ if(ch=='\n'){ p.y+=lh; line=""; }else{ line+=ch; } } DrawRectangle(p.x+MeasureTextEx(this->theme->font,line.c_str(),fs,1).x,p.y,2,fs,rl::BLACK); } } void exit()override{ textfield::exit(); } }; }