allgames/engine/CMakeLists.txt

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No EOL
1.2 KiB
CMake

cmake_minimum_required(VERSION 3.20)
SET(CMAKE_CXX_FLAGS "-std=c++23 -Werror")
file(GLOB_RECURSE ENGINE_SOURCES "src/*.cpp")
add_library(enginend SHARED ${ENGINE_SOURCES})
target_include_directories(enginend PUBLIC
${CMAKE_SOURCE_DIR}/include
)
target_link_directories(
enginend PUBLIC
"${CMAKE_SOURCE_DIR}/link")
set(ENGINE_SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src")
set(ENGINE_EXPORT_DIR "${CMAKE_SOURCE_DIR}/include/enginend")
set_target_properties(enginend PROPERTIES
CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
)
file(GLOB_RECURSE HEADER_FILES "${ENGINE_SRC_DIR}/*.h" "${ENGINE_SRC_DIR}/*.hpp")
foreach(HEADER ${HEADER_FILES})
file(RELATIVE_PATH REL_PATH "${ENGINE_SRC_DIR}" "${HEADER}")
set(DEST "${ENGINE_EXPORT_DIR}/${REL_PATH}")
get_filename_component(DEST_DIR "${DEST}" DIRECTORY)
add_custom_command(
TARGET enginend PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${DEST_DIR}"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${HEADER}" "${DEST}"
)
endforeach()