allgames/engine/src/scenes/nodes.h

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No EOL
224 B
C++

#pragma once
#include "../gr.h"
#include "../aud.h"
#include "../net.h"
namespace enginend {
struct node{
public:
virtual void boot()=0;
virtual void tick()=0;
virtual void draw()=0;
virtual void exit()=0;
};
}