allgames/engine/CMakeLists.txt
2025-12-29 13:50:49 -03:00

58 lines
2.1 KiB
CMake

cmake_minimum_required(VERSION 3.20)
set(CMAKE_CXX_FLAGS "-std=c++17 -Wno-error")
file(GLOB_RECURSE ENGINE_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
add_custom_command(OUTPUT "${CMAKE_BINARY_DIR}/force_rebuild"
COMMAND rm -f "${CMAKE_SOURCE_DIR}/link/libenginend.so"
COMMAND rm -rf "${CMAKE_SOURCE_DIR}/include/enginend"
)
add_library(enginend SHARED ${ENGINE_SOURCES} "${CMAKE_BINARY_DIR}/force_rebuild"
../include/json.h)
target_link_directories(
enginend PUBLIC
"${CMAKE_SOURCE_DIR}/link")
set(ENGINE_SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src")
set(ENGINE_EXPORT_DIR "${CMAKE_SOURCE_DIR}/include/enginend")
set_target_properties(enginend PROPERTIES
CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
)
file(GLOB_RECURSE HEADER_FILES "${ENGINE_SRC_DIR}/*.h" "${ENGINE_SRC_DIR}/*.hpp")
foreach(HEADER ${HEADER_FILES})
file(RELATIVE_PATH REL_PATH "${ENGINE_SRC_DIR}" "${HEADER}")
set(DEST "${ENGINE_EXPORT_DIR}/${REL_PATH}")
get_filename_component(DEST_DIR "${DEST}" DIRECTORY)
add_custom_command(
TARGET enginend PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${DEST_DIR}"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${HEADER}" "${DEST}"
)
endforeach()
add_executable(test test.cpp)
set_target_properties(test PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/engine/test"
)
target_link_directories(
test PUBLIC
"${CMAKE_SOURCE_DIR}/link")
target_link_libraries(test PRIVATE
"${CMAKE_SOURCE_DIR}/link/libenginend.so"
"${CMAKE_SOURCE_DIR}/link/libdesktopraylib.so"
)
target_include_directories(test PUBLIC
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/lib/raylib/linux-64/raylib/include
)
target_include_directories(enginend PUBLIC
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/lib/raylib/linux-64/raylib/include
)