allgames/include/enginend/scenes/node2drelative.h
2025-12-29 13:27:46 -03:00

417 lines
No EOL
12 KiB
C++

#pragma once
#include <string>
#include "nodes.h"
namespace enginend{
namespace nodes{
namespace relative {
struct node2d :public node {
double x;
double y;
double w;
double h;
node2d(){x=0;y=0;w=0;h=0;}
node2d(double x,double y,double w=0,double h=0):x(x),y(y),w(w),h(h){}
};
struct rect :virtual public node2d{
rect(){}
rect(double x,double y,double w,double h):node2d(x,y,w,h){}
};
struct textured :virtual public rect{
Texture2D* texture;
textured(){texture=nullptr;}
textured(Texture2D* texture,double x,double y,double w,double h):texture(texture),rect(x,y,w,h){}
void boot() override{}
void tick() override{}
void draw()override{
if(texture==nullptr)return;
float sw=GetScreenWidth();
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
float aw=w*sw;
float ah=h*sh;
tiny::echo("og: %f %f %f %f", x,y,w,h);
tiny::echo("transformed: %f %f %f %f", ax, ay, aw, ah);
DrawTexturePro(*texture,{0,0,(float)texture->width,(float)texture->height},{ax,ay,aw,ah},{0,0},0,WHITE);
}
void exit()override {
if(texture){
UnloadTexture(*texture);
delete texture;
texture=nullptr;
}
}
};
struct animated :virtual public textured{
Image animimage;
int frames;
int currentframe;
int framedelay;
int framecounter;
int prevframe;
unsigned int nextframeoffset;
animated():frames(0),currentframe(1),framedelay(6),framecounter(0),nextframeoffset(0){
animimage.data=nullptr;
prevframe=currentframe;
}
animated(const char* gifpath,double x,double y,double w,double h,int delay=6):
textured(nullptr,x,y,w,h),framedelay(delay),currentframe(1),framecounter(0),frames(0),nextframeoffset(0)
{
prevframe=currentframe;
this->x=x; this->y=y; this->w=w; this->h=h;
animimage=LoadImageAnim(gifpath,&frames);
if(frames>0){
texture=new Texture2D(LoadTextureFromImage(animimage));
}
}
void tick()override{
if(frames<=1)return;
framecounter++;
if(framecounter>=framedelay){
framecounter=0;
currentframe++;
if(currentframe>=frames)currentframe=0;
nextframeoffset=animimage.width*animimage.height*4*currentframe;
tiny::echo("updating node\nframes: %i\n current frame: %i",frames,currentframe);
tiny::echo("%i",nextframeoffset);
}
}
void draw()override {
if (prevframe!=currentframe){
prevframe=currentframe;
UpdateTexture(*this->texture,((unsigned char*)animimage.data)+nextframeoffset);
}
textured::draw();
}
void exit()override{
if(animimage.data)UnloadImage(animimage);
textured::exit();
}
};
struct colored :virtual public rect{
Color c;
colored(){}
colored(Color color,double x,double y,double w,double h):c(color),rect(x,y,w,h){}
void boot()override{}
void tick()override{}
void draw()override{
float sw=GetScreenWidth();
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
float aw=w*sw;
float ah=h*sh;
DrawRectangle(ax,ay,aw,ah,c);
}
void exit()override{}
};
struct tinted :virtual public colored,virtual public textured{
tinted(){}
tinted(Texture2D* texture,Color color,double x,double y,double w,double h):
node2d(x,y,w,h),
rect(x,y,w,h),
colored(color,x,y,w,h),
textured(texture,x,y,w,h)
{}
void boot()override{}
void tick()override{}
void draw()override{
if(texture==nullptr)return;
float sw=GetScreenWidth();
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
float aw=w*sw;
float ah=h*sh;
DrawTexturePro(*texture,{0,0,(float)texture->width,(float)texture->height},{ax,ay,aw,ah},{0,0},0,c);
}
void exit()override{
textured::exit();
}
};
struct text :public tinted {
protected:
std::string result;
public:
Font font;
float fs;
Color txc;
std::string content;
text(){fs=20;}
text(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize,std::string txt):
tinted(texture,color,x,y,w,h),
font(f),fs(fsize),content(txt),txc(txcol)
{
result=content;
size_t initp=0;
while((initp=result.find("\n",initp))!=std::string::npos){
result.replace(initp,1,"\\n");
initp+=2;
}
}
void boot()override{}
void tick()override {
if(result!=content){
result=content;
size_t initp=0;
while((initp=result.find("\n",initp))!=std::string::npos){
result.replace(initp,1,"\\n");
initp+=2;
}
}
}
void draw()override {
float sw=GetScreenWidth();
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
float aw=w*sw;
float ah=h*sh;
Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,1);
Vector2 charsize=MeasureTextEx(font," ",fs,1);
float p=charsize.x>charsize.y?charsize.x/minsize.x:charsize.y/minsize.y;
p=p*2;
int minh=(minsize.y>ah)?minsize.y:ah;
int minw=(minsize.x>aw)?minsize.x:aw;
DrawRectangle(ax-charsize.x,ay-charsize.y,minw+p,minh+p,c);
DrawTextEx(font,content.c_str(),{ax,ay},fs,1,txc);
}
void exit()override{
tinted::exit();
}
};
struct button :virtual public tinted{
void(*func)();
bool pressed;
bool hover;
button():func(nullptr),pressed(false),hover(false){}
button(Texture2D* texture,Color color,double x,double y,double w,double h,void(*f)()):func(f),pressed(false),hover(false),tinted(texture,color,x,y,w,h){}
void boot()override{}
void tick()override{
Vector2 mouse=GetMousePosition();
float sw=GetScreenWidth();
float sh=GetScreenHeight();
Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)};
if(CheckCollisionPointRec(mouse,r)){hover=true;
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
pressed=true;
if(func)func();
}else{
pressed=false;
}
}else{
hover=false;
pressed=false;
}
}
void draw()override {
tinted::draw();
}
void exit()override{
tinted::exit();
}
};
struct labeledbutton :virtual public button {
std::string label;
Font font;
int fs;
Color txc;
labeledbutton(std::string name,Texture2D* texture,Color color,Color text,
double x,double y,double w,double h,void(*f)(),
Font fnt,int size):font(fnt),fs(size),txc(text),label(name),
button(texture,color,x,y,w,h,f)
{}
void boot()override{}
void tick()override{
button::tick();
}
void draw()override{
button::draw();
float sw=GetScreenWidth();
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
float aw=w*sw;
float ah=h*sh;
Vector2 tsize=MeasureTextEx(font,label.c_str(),fs,1);
Vector2 tpos={
ax+(aw-tsize.x)/2,
ay+(ah-tsize.y)/2
};
DrawTextEx(font,label.c_str(),tpos,fs,1,txc);
}
void exit()override{
button::exit();
}
};
struct slider :virtual public tinted{
float val;
float minv;
float maxv;
slider():val(0),minv(0),maxv(1){}
slider(Texture2D* texture,Color color,double x,double y,double w,double h,float min,float max,float v):val(v),minv(min),maxv(max),tinted(texture,color,x,y,w,h){}
void boot()override{}
void tick()override{
Vector2 mouse=GetMousePosition();
float sw=GetScreenWidth();
float sh=GetScreenHeight();
Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)};
if(CheckCollisionPointRec(mouse,r)&&IsMouseButtonDown(MOUSE_LEFT_BUTTON)){
float t=(mouse.x-(x*sw))/(w*sw);
val=minv+t*(maxv-minv);
if(val<minv)val=minv;
if(val>maxv)val=maxv;
}
}
void draw()override{
float sw=GetScreenWidth();
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
float aw=w*sw;
float ah=h*sh;
DrawRectangle(ax,ay,aw,ah,DARKGRAY);
float t=(val-minv)/(maxv-minv);
DrawRectangle(ax,ay,aw*t,ah,c);
}
void exit()override{
tinted::exit();
}
};
struct textfield :public text{
textfield(){}
textfield(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize,std::string txt):
text(texture,txcol,color,x,y,w,h,f,fsize,txt){}
void boot()override{}
void tick()override{
text::tick();
}
void draw()override{
float sw=GetScreenWidth();
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
float aw=w*sw;
float ah=h*sh;
Vector2 charsize=MeasureTextEx(font," ",fs,0);
Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,charsize.x/2);
float po=charsize.x>charsize.y?charsize.x/charsize.y:charsize.y/charsize.x;po=po*5;
int minh=(minsize.y>ah)?minsize.y:ah;
int minw=(minsize.x>aw)?minsize.x:aw;
DrawRectangle(ax-(po/2),ay-(po/2),minw+(po*1.1),minh+(po*1.1),c);
DrawTextEx(font,content.c_str(),{ax,ay},fs,charsize.x/2,txc);
}
void exit()override{
text::exit();
}
};
struct textinput :public text{
bool active;
int cpos;
textinput():active(false),cpos(0){}
textinput(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize):active(false),cpos(0),
text(texture,txcol,color,x,y,w,h,f,fsize,""){}
void boot()override{}
void tick()override{
text::tick();
Vector2 mouse=GetMousePosition();
float sw=GetScreenWidth();
float sh=GetScreenHeight();
Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)};
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
active=CheckCollisionPointRec(mouse,r);
}
if(active){
int key=GetCharPressed();
while(key>0){
if(key>=32&&key<=125){
content+=static_cast<char>(key);
cpos++;
}
key=GetCharPressed();
}
if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){
content.pop_back();
cpos--;
}
}
}
void draw()override{
text::draw();
if(active){
float sw=GetScreenWidth();
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
DrawRectangle(ax+MeasureTextEx(font,content.c_str(),fs,1).x,ay,2,fs,{0,0,0,127});
}
}
void exit()override{
text::exit();
}
};
struct textinputfield :public textfield{
bool active;
int cpos;
textinputfield():active(false),cpos(0){}
textinputfield(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize):active(false),cpos(0),
textfield(texture,txcol,color,x,y,w,h,f,fsize,""){}
void boot()override{}
void tick()override{
textfield::tick();
Vector2 mouse=GetMousePosition();
float sw=GetScreenWidth();
float sh=GetScreenHeight();
Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)};
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
active=CheckCollisionPointRec(mouse,r);
}
if(active){
int key=GetCharPressed();
while(key>0){
if(key>=32&&key<=125){
content+=static_cast<char>(key);
cpos++;
}
key=GetCharPressed();
}
if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){
content.pop_back();
cpos--;
}
if(IsKeyPressed(KEY_ENTER)){
content+='\n';
cpos++;
}
}
}
void draw()override{
textfield::draw();
if(active){
float sw=GetScreenWidth();
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
float lh=fs+2;
Vector2 p={ax,ay};
std::string line="";
for(char ch:content){
if(ch=='\n'){
p.y+=lh;
line="";
}else{
line+=ch;
}
}
DrawRectangle(p.x+MeasureTextEx(font,line.c_str(),fs,1).x,p.y,2,fs,BLACK);
}
}
void exit()override{
textfield::exit();
}
};
}
}
}