changed some stuf around lol
wow i didnt know that kate had extended git message. this is rlly cool rlly
This commit is contained in:
parent
aa92184cf5
commit
1df1cef78f
33 changed files with 659 additions and 900 deletions
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@ -6,26 +6,22 @@
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namespace enginend::nodes::twod {
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struct node2d :public node {
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Vector2 pos;
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node2d(){}
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node2d(float x,float y):pos(Vector2{x,y}){}
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node2d();
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node2d(float x,float y);
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};
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struct rect :virtual public node2d{
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Vector2 size;
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rect(){}
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rect(float x,float y,float w,float h):size(Vector2{w,h}){
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this->pos=Vector2{x,y};
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}
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rect();
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rect(float x,float y,float w,float h);
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};
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struct textured :virtual public rect{
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Texture2D* texture;
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textured(){}
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textured(Texture2D* texture,float x,float y,float w,float h):texture(texture){
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this->pos=Vector2{x,y};this->size=Vector2{w,h};
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}
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void boot()override{}
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void tick()override{}
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void draw()override{if(texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,rl::WHITE);}
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void exit()override{}
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textured();
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textured(Texture2D* texture,float x,float y,float w,float h);
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void boot()override;
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void tick()override;
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void draw()override;
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void exit()override;
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};
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struct animated : virtual public textured {
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Image animimage;
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@ -36,74 +32,29 @@ namespace enginend::nodes::twod {
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unsigned int nextframeoffset;
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int prevframe;
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const char*path;
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animated() : frames(0), currentframe(0), framedelay(6), framecounter(0), nextframeoffset(0) {
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animimage.data = nullptr;
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}
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animated(const char* gifpath, Vector2 position, Vector2 size, int delay = 6)
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: textured(nullptr, position.x, position.y, size.x, size.y),
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framedelay(delay), currentframe(0), framecounter(0), frames(0), nextframeoffset(0),path(gifpath)
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{
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animimage = LoadImageAnim(path, &frames);
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if (frames > 0) {
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texture = new Texture2D(LoadTextureFromImage(animimage));
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}
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}
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void boot() override {
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}
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void tick() override {
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textured::tick();
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if (frames <= 1) return;
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framecounter++;
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if (framecounter >= framedelay) {
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framecounter = 0;
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currentframe++;
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if (currentframe >= frames) currentframe = 0;
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nextframeoffset = animimage.width * animimage.height * 4 * currentframe;
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}
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}
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void draw() override {
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if (prevframe!=currentframe){
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prevframe=currentframe;
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UpdateTexture(*this->texture,((unsigned char*)animimage.data)+nextframeoffset);
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}
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textured::draw();
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}
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void exit() override {
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if (animimage.data) UnloadImage(animimage);
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if (texture) {
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UnloadTexture(*texture);
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delete texture;
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texture = nullptr;
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}
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}
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animated();
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animated(const char* gifpath, Vector2 position, Vector2 size, int delay = 6);
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void boot()override;
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void tick()override;
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void draw()override;
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void exit()override;
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};
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struct colored :virtual public rect{
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Color c;
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colored(){}
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colored(Color color,float x,float y,float w,float h):c(color){
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this->pos=Vector2{x,y};this->size=Vector2{w,h};
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}
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void boot()override{}
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void tick()override{}
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void draw()override{DrawRectangle(pos.x,pos.y,size.x,size.y,c);}
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void exit()override{}
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colored();
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colored(Color color,float x,float y,float w,float h);
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void boot()override;
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void tick()override;
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void draw()override;
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void exit()override;
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};
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struct tinted :virtual public colored,virtual public textured{
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tinted(){}
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tinted(Texture2D* texture,Color color,float x,float y,float w,float h):
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node2d(x,y),
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rect(x,y,w,h),
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colored(color,x,y,w,h),
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textured(texture,x,y,w,h)
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{}
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void boot()override{this->colored::boot();this->textured::boot();}
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void tick()override{this->colored::tick();this->textured::tick();}
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void draw()override{if(texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,c);}
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void exit()override{this->colored::exit();this->textured::exit();}
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tinted();
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tinted(Texture2D* texture,Color color,float x,float y,float w,float h);
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void boot()override;
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void tick()override;
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void draw()override;
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void exit()override;
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};
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struct text :public tinted {
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protected:
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@ -112,42 +63,12 @@ namespace enginend::nodes::twod {
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float fs;
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Color txc;
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std::string content;
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text(){fs=20;}
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text(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,float fsize,std::string txt):
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fs(fsize),content(txt)
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{
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this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->theme=theme;
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result=content;
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size_t initp=0;
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while((initp=result.find("\n",initp))!=std::string::npos){
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result.replace(initp,1,"\\n");
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initp+=2;
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}
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}
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void boot()override{this->tinted::boot();}
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void tick()override {
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this->tinted::tick();
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if(result!=content){
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result=content;
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size_t initp=0;
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while((initp=result.find("\n",initp))!=std::string::npos){
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result.replace(initp,1,"\\n");
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initp+=2;
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}
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}
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}
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void draw()override {
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Vector2 minsize=MeasureTextEx(this->theme->font,content.c_str(),fs,1);
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Vector2 charsize=MeasureTextEx(this->theme->font," ",fs,1);
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float p=charsize.x>charsize.y?charsize.x/minsize.x:charsize.y/minsize.y;
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p=p*2;
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int minh=(minsize.y>size.y)?minsize.y:size.y;
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int minw=(minsize.x>size.x)?minsize.x:size.x;
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DrawRectangle(pos.x-charsize.x,pos.y-charsize.y,minw+p,minh+p,this->theme->background);
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DrawTextEx(this->theme->font,content.c_str(),pos,fs,1,this->theme->text);
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}
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void exit()override{this->tinted::exit();}
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text();
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text(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,float fsize,std::string txt);
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void boot()override;
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void tick()override;
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void draw()override;
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void exit()override;
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};
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struct button :virtual public tinted{
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std::function<void()> func;
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@ -155,233 +76,62 @@ namespace enginend::nodes::twod {
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bool hover;
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const bool isboolean;
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bool boolean=false;
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button():pressed(false),isboolean(false){}
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button(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,std::function<void()> f):func(f),pressed(false),isboolean(false){
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this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=theme->tint;this->theme=theme;
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}
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button(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,std::function<void()> f,bool isboolean):func(f),pressed(false),isboolean(isboolean){
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this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=theme->tint;this->theme=theme;
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}
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void boot()override{this->tinted::boot();}
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void tick()override{
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this->tinted::tick();
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}
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void draw()override {
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Vector2 mouse=GetMousePosition();
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float wstretch=(float)GetScreenWidth()/(float)GetRenderWidth();
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float hstretch=(float)GetScreenHeight()/(float)GetRenderHeight();
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mouse.x/=wstretch;mouse.y/=hstretch;
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tiny::echo(
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"render:\nwidth:%i height:%i\n\nscreen:\nwidth:%i height:%i\n\n\n",
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GetRenderWidth(),GetRenderHeight(),
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GetScreenWidth(),GetScreenHeight()
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);
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tiny::echo(
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"stretch:\nwidth:%f height:%f\n\nmouse:\nwidth:%f height:%f",
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wstretch,hstretch,
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mouse.x,mouse.y
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);
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if(CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y})){hover=true;
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if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
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pressed=true;
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if(func)func();
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}else{
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pressed=false;
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}
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}else{
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hover=false;
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}
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if (hover) {
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if (pressed) {
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c=isboolean?boolean?
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this->theme->booleanbutton[5]:this->theme->booleanbutton[2]:
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this->theme->button[2];
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}else {
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c=isboolean?boolean?
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this->theme->booleanbutton[4]:this->theme->booleanbutton[1]:
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this->theme->button[1];
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}
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}else {
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c=isboolean?boolean?
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this->theme->booleanbutton[3]:this->theme->booleanbutton[0]:
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this->theme->button[0];
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}
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if(this->texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,this->theme->tint);
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else DrawRectangle(pos.x,pos.y,size.x,size.y,this->theme->tint);
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}
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void exit()override{this->tinted::exit();}
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button();
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button(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,std::function<void()> f);
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button(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,std::function<void()> f,bool isboolean);
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void boot()override;
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void tick()override;
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void draw()override;
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void exit()override;
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};
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struct labeledbutton :virtual public button {
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std::string label;
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int fs;
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Color txc;
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labeledbutton(std::string name,Texture2D* texture,enginend::theme* theme,
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float x,float y,float w,float h,std::function<void()> f,int size):fs(size){
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this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->theme=theme;
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this->func=f;this->pressed=false;
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this->label=name;
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}
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void boot()override{this->button::boot();}
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void tick()override{this->button::tick();}
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void draw()override{
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this->button::draw();
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if (hover) {
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if (pressed) {
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txc=isboolean?boolean?
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this->theme->booleantext[5]:this->theme->booleantext[2]:
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this->theme->buttontext[2];
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}else {
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txc=isboolean?boolean?
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this->theme->booleantext[4]:this->theme->booleantext[1]:
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this->theme->buttontext[1];
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}
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}else {
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txc=isboolean?boolean?
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this->theme->booleantext[3]:this->theme->booleantext[0]:
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this->theme->buttontext[0];
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}
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Vector2 tsize=MeasureTextEx(theme->font,label.c_str(),fs,1);
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Vector2 tpos={
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pos.x+(size.x-tsize.x)/2,
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pos.y+(size.y-tsize.y)/2
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};
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DrawTextEx(theme->font,label.c_str(),tpos,fs,1,txc);
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}
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void exit()override{this->button::exit();}
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float x,float y,float w,float h,std::function<void()> f,int size);
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void boot()override;
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void tick()override;
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void draw()override;
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void exit()override;
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};
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struct slider :virtual public tinted{
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float val;
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float minv;
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float maxv;
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slider():val(0),minv(0),maxv(1){}
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slider(Texture2D* texture,Color color,float x,float y,float w,float h,float min,float max,float v):val(v),minv(min),maxv(max){
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this->pos=Vector2{x,y};this->size=Vector2{x,y};this->texture=texture;this->c=color;
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}
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void boot()override{this->tinted::boot();}
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void tick()override{
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this->tinted::tick();
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Vector2 mouse=GetMousePosition();
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if(CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y})&&IsMouseButtonDown(MOUSE_LEFT_BUTTON)){
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float t=(mouse.x-pos.x)/size.x;
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val=minv+t*(maxv-minv);
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if(val<minv)val=minv;
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if(val>maxv)val=maxv;
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}
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}
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void draw()override{
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DrawRectangle(pos.x,pos.y,size.x,size.y,rl::DARKGRAY);
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float t=(val-minv)/(maxv-minv);
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DrawRectangle(pos.x,pos.y,size.x*t,size.y,c);
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}
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void exit()override{this->tinted::exit();}
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slider();
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slider(Texture2D* texture,Color color,float x,float y,float w,float h,float min,float max,float v);
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void boot()override;
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void tick()override;
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void draw()override;
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void exit()override;
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};
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struct textfield :public text{
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textfield(){}
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textfield(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,float fsize,std::string txt):
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text(texture,theme,x,y,w,h,fsize,txt){}
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void boot()override{this->text::boot();}
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void tick()override{this->text::tick();}
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void draw()override{
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Vector2 p=pos;
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Vector2 charsize=MeasureTextEx(this->theme->font," ",fs,0);
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Vector2 minsize=MeasureTextEx(this->theme->font,content.c_str(),fs,charsize.x/2);
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float po=charsize.x>charsize.y?charsize.x/charsize.y:charsize.y/charsize.x;po=po*5;
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int minh=(minsize.y>size.y)?minsize.y:size.y;
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int minw=(minsize.x>size.x)?minsize.x:size.x;
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DrawRectangle(pos.x-(po/2),pos.y-(po/2),minw+(po*1.1),minh+(po*1.1),c);
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DrawTextEx(this->theme->font,content.c_str(),p,fs,charsize.x/2,this->txc);
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}
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void exit()override{this->text::exit();}
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textfield();
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textfield(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,float fsize,std::string txt);
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void boot()override;
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void tick()override;
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void draw()override;
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void exit()override;
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};
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struct textinput :public text{
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bool active;
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int cpos;
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textinput():active(false),cpos(0){}
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textinput(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,float fsize):active(false),cpos(0){
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this->pos=Vector2{x,y};this->size=Vector2{x,y};this->texture=texture;this->theme=theme;this->content="";
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this->fs=fsize;
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}
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void boot()override{this->text::boot();}
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void tick()override{
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this->text::tick();
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Vector2 mouse=GetMousePosition();
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if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
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active=CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y});
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}
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if(active){
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int key=GetCharPressed();
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while(key>0){
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if(key>=32&&key<=125){
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content+=static_cast<char>(key);
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cpos++;
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}
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key=GetCharPressed();
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}
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if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){
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content.pop_back();
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cpos--;
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}
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}
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}
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void draw()override{
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this->text::draw();
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if(active)DrawRectangle(pos.x+MeasureText(content.c_str(),fs),pos.y,2,fs,{0,0,0,127});
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}
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void exit()override{this->text::exit();}
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textinput();
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textinput(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,float fsize);
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void boot()override;
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void tick()override;
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void draw()override;
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void exit()override;
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};
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struct textinputfield :public textfield{
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bool active;
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int cpos;
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textinputfield():active(false),cpos(0){}
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textinputfield(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,float fsize):active(false),cpos(0),
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textfield(texture,theme,x,y,w,h,fsize,""){}
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void boot()override{this->textfield::boot();}
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void tick()override{
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this->textfield::tick();
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Vector2 mouse=GetMousePosition();
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if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
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active=CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y});
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}
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if(active){
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int key=GetCharPressed();
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while(key>0){
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if(key>=32&&key<=125){
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content+=static_cast<char>(key);
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cpos++;
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}
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key=GetCharPressed();
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}
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if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){
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content.pop_back();
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cpos--;
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}
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if(IsKeyPressed(KEY_ENTER)){
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content+='\n';
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cpos++;
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}
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}
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}
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||||
void draw()override{
|
||||
this->textfield::draw();
|
||||
if(active){
|
||||
Vector2 p=pos;
|
||||
float lh=fs+2;
|
||||
std::string line="";
|
||||
for(char ch:content){
|
||||
if(ch=='\n'){
|
||||
p.y+=lh;
|
||||
line="";
|
||||
}else{
|
||||
line+=ch;
|
||||
}
|
||||
}
|
||||
DrawRectangle(p.x+MeasureText(line.c_str(),fs),p.y,2,fs,rl::BLACK);
|
||||
}
|
||||
}
|
||||
void exit()override{this->textfield::exit();}
|
||||
textinputfield();
|
||||
textinputfield(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,float fsize);
|
||||
void boot()override;
|
||||
void tick()override;
|
||||
void draw()override;
|
||||
void exit()override;
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
#include <string>
|
||||
|
||||
#include <functional>
|
||||
#include "nodes.h"
|
||||
#include <raylib/raylib.h>
|
||||
namespace enginend::nodes::twod::relative {
|
||||
|
|
@ -9,38 +10,21 @@ namespace enginend::nodes::twod::relative {
|
|||
double y;
|
||||
double w;
|
||||
double h;
|
||||
node2d(){x=0;y=0;w=0;h=0;}
|
||||
node2d(double x,double y,double w=0,double h=0):x(x),y(y),w(w),h(h){}
|
||||
node2d();
|
||||
node2d(double x,double y,double w=0,double h=0);
|
||||
};
|
||||
struct rect :virtual public node2d{
|
||||
rect(){}
|
||||
rect(double x,double y,double w,double h):node2d(x,y,w,h){}
|
||||
rect();
|
||||
rect(double x,double y,double w,double h);
|
||||
};
|
||||
struct textured :virtual public rect{
|
||||
Texture2D* texture;
|
||||
textured(){texture=nullptr;}
|
||||
textured(Texture2D* texture,double x,double y,double w,double h):texture(texture),rect(x,y,w,h){}
|
||||
void boot() override{}
|
||||
void tick() override{}
|
||||
void draw()override{
|
||||
if(texture==nullptr)return;
|
||||
float sw=GetRenderWidth();
|
||||
float sh=GetRenderHeight();
|
||||
float ax=x*sw;
|
||||
float ay=y*sh;
|
||||
float aw=w*sw;
|
||||
float ah=h*sh;
|
||||
tiny::echo("og: %f %f %f %f", x,y,w,h);
|
||||
tiny::echo("transformed: %f %f %f %f", ax, ay, aw, ah);
|
||||
DrawTexturePro(*texture,{0,0,(float)texture->width,(float)texture->height},{ax,ay,aw,ah},{0,0},0,rl::WHITE);
|
||||
}
|
||||
void exit()override {
|
||||
if(texture){
|
||||
UnloadTexture(*texture);
|
||||
delete texture;
|
||||
texture=nullptr;
|
||||
}
|
||||
}
|
||||
textured();
|
||||
textured(Texture2D* texture,double x,double y,double w,double h);
|
||||
void boot()override;
|
||||
void tick()override;
|
||||
void draw()override;
|
||||
void exit()override;
|
||||
};
|
||||
struct animated :virtual public textured{
|
||||
Image animimage;
|
||||
|
|
@ -50,87 +34,28 @@ namespace enginend::nodes::twod::relative {
|
|||
int framecounter;
|
||||
int prevframe;
|
||||
unsigned int nextframeoffset;
|
||||
animated():frames(0),currentframe(1),framedelay(6),framecounter(0),nextframeoffset(0){
|
||||
animimage.data=nullptr;
|
||||
prevframe=currentframe;
|
||||
}
|
||||
animated(const char* gifpath,double x,double y,double w,double h,int delay=6):
|
||||
textured(nullptr,x,y,w,h),framedelay(delay),currentframe(1),framecounter(0),frames(0),nextframeoffset(0)
|
||||
{
|
||||
prevframe=currentframe;
|
||||
this->x=x; this->y=y; this->w=w; this->h=h;
|
||||
animimage=LoadImageAnim(gifpath,&frames);
|
||||
if(frames>0){
|
||||
texture=new Texture2D(LoadTextureFromImage(animimage));
|
||||
}
|
||||
}
|
||||
void tick()override{
|
||||
if(frames<=1)return;
|
||||
framecounter++;
|
||||
if(framecounter>=framedelay){
|
||||
framecounter=0;
|
||||
currentframe++;
|
||||
if(currentframe>=frames)currentframe=0;
|
||||
nextframeoffset=animimage.width*animimage.height*4*currentframe;
|
||||
tiny::echo("updating node\nframes: %i\n current frame: %i",frames,currentframe);
|
||||
tiny::echo("%i",nextframeoffset);
|
||||
}
|
||||
}
|
||||
void draw()override {
|
||||
if (prevframe!=currentframe){
|
||||
prevframe=currentframe;
|
||||
UpdateTexture(*this->texture,((unsigned char*)animimage.data)+nextframeoffset);
|
||||
}
|
||||
textured::draw();
|
||||
}
|
||||
void exit()override{
|
||||
if(animimage.data)UnloadImage(animimage);
|
||||
textured::exit();
|
||||
}
|
||||
animated();
|
||||
animated(const char* gifpath,double x,double y,double w,double h,int delay=6);
|
||||
void tick()override;
|
||||
void draw()override;
|
||||
void exit()override;
|
||||
};
|
||||
struct colored :virtual public rect{
|
||||
Color c;
|
||||
colored(){}
|
||||
colored(Color color,double x,double y,double w,double h):c(color),rect(x,y,w,h){}
|
||||
void boot()override{}
|
||||
void tick()override{}
|
||||
void draw()override{
|
||||
float sw=GetRenderWidth();
|
||||
float sh=GetRenderHeight();
|
||||
float ax=x*sw;
|
||||
float ay=y*sh;
|
||||
float aw=w*sw;
|
||||
float ah=h*sh;
|
||||
DrawRectangle(ax,ay,aw,ah,c);
|
||||
}
|
||||
void exit()override{}
|
||||
colored();
|
||||
colored(Color color,double x,double y,double w,double h);
|
||||
void boot()override;
|
||||
void tick()override;
|
||||
void draw()override;
|
||||
void exit()override;
|
||||
};
|
||||
struct tinted :virtual public colored,virtual public textured{
|
||||
tinted(){}
|
||||
tinted(Texture2D* texture,Color color,double x,double y,double w,double h):
|
||||
node2d(x,y,w,h),
|
||||
rect(x,y,w,h),
|
||||
colored(color,x,y,w,h),
|
||||
textured(texture,x,y,w,h)
|
||||
{}
|
||||
void boot()override{}
|
||||
void tick()override{}
|
||||
void draw()override{
|
||||
if(texture==nullptr) {
|
||||
colored::draw();
|
||||
return;
|
||||
}
|
||||
float sw=GetRenderWidth();
|
||||
float sh=GetRenderHeight();
|
||||
float ax=x*sw;
|
||||
float ay=y*sh;
|
||||
float aw=w*sw;
|
||||
float ah=h*sh;
|
||||
DrawTexturePro(*texture,{0,0,(float)texture->width,(float)texture->height},{ax,ay,aw,ah},{0,0},0,c);
|
||||
}
|
||||
void exit()override{
|
||||
textured::exit();
|
||||
}
|
||||
tinted();
|
||||
tinted(Texture2D* texture,Color color,double x,double y,double w,double h);
|
||||
void boot()override;
|
||||
void tick()override;
|
||||
void draw()override;
|
||||
void exit()override;
|
||||
};
|
||||
struct text :public tinted {
|
||||
protected:
|
||||
|
|
@ -138,55 +63,12 @@ namespace enginend::nodes::twod::relative {
|
|||
public:
|
||||
float fs;
|
||||
std::string content;
|
||||
text(){fs=20;}
|
||||
text(Texture2D* texture,enginend::theme* theme,double x,double y,double w,double h,float fsize,std::string txt):
|
||||
//tinted(texture,color,x,y,w,h),
|
||||
fs(fsize),content(txt)
|
||||
{
|
||||
this->x=x;this->y=y;this->w=w;this->h=h;
|
||||
this->texture=texture;this->theme=theme;
|
||||
result=content;
|
||||
size_t initp=0;
|
||||
while((initp=result.find("\n",initp))!=std::string::npos){
|
||||
result.replace(initp,1,"\\n");
|
||||
initp+=2;
|
||||
}
|
||||
}
|
||||
void boot()override{}
|
||||
void tick()override {
|
||||
if(result!=content){
|
||||
result=content;
|
||||
size_t initp=0;
|
||||
while((initp=result.find("\n",initp))!=std::string::npos){
|
||||
result.replace(initp,1,"\\n");
|
||||
initp+=2;
|
||||
}
|
||||
}
|
||||
}
|
||||
void draw()override {
|
||||
float sw=GetRenderWidth();
|
||||
float sh=GetRenderHeight();
|
||||
float ax=x*sw;
|
||||
float ay=y*sh;
|
||||
|
||||
float aw=w*sw;
|
||||
float ah=h*sh;
|
||||
tiny::echo("og: %f %f %f %f", x,y,w,h);
|
||||
tiny::echo("drawing text: %s", content.c_str());
|
||||
tiny::echo("transformed: %f %f %f %f", ax, ay, aw, ah);
|
||||
Vector2 minsize=MeasureTextEx(this->theme->font,content.c_str(),fs,1);
|
||||
Vector2 charsize=MeasureTextEx(this->theme->font," ",fs,1);
|
||||
float p=charsize.x>charsize.y?charsize.x/minsize.x:charsize.y/minsize.y;
|
||||
p=p*2;
|
||||
int minh=(minsize.y>ah)?minsize.y:ah;
|
||||
int minw=(minsize.x>aw)?minsize.x:aw;
|
||||
DrawRectangle(ax-charsize.x,ay-charsize.y,minw+p,minh+p,this->theme->background);
|
||||
DrawTextEx(this->theme->font,content.c_str(),{ax,ay},fs,1,this->theme->text);
|
||||
DrawRectangleLines(ax, ay, aw, ah, this->theme->border);
|
||||
}
|
||||
void exit()override{
|
||||
tinted::exit();
|
||||
}
|
||||
text();
|
||||
text(Texture2D* texture,enginend::theme* theme,double x,double y,double w,double h,float fsize,std::string txt);
|
||||
void boot()override;
|
||||
void tick()override;
|
||||
void draw()override;
|
||||
void exit()override;
|
||||
};
|
||||
struct button :virtual public tinted{
|
||||
std::function<void()> func;
|
||||
|
|
@ -194,278 +76,64 @@ namespace enginend::nodes::twod::relative {
|
|||
bool hover;
|
||||
const bool isboolean;
|
||||
bool boolean=false;
|
||||
button():func(nullptr),pressed(false),hover(false),isboolean(false){}
|
||||
button(Texture2D* texture,enginend::theme* theme,double x,double y,double w,double h,std::function<void()> f):func(f),pressed(false),hover(false),isboolean(false) {
|
||||
this->theme=theme;this->texture=texture;this->x=x;this->y=y;this->w=w;this->h=h;
|
||||
}button(Texture2D* texture,enginend::theme* theme,double x,double y,double w,double h,std::function<void()> f,bool isboolean):func(f),pressed(false),hover(false),isboolean(isboolean) {
|
||||
this->theme=theme;this->texture=texture;this->x=x;this->y=y;this->w=w;this->h=h;
|
||||
}
|
||||
void boot()override{}
|
||||
void tick()override{
|
||||
}
|
||||
void draw()override {
|
||||
|
||||
Vector2 mouse=GetMousePosition();
|
||||
float wstretch=(float)GetScreenWidth()/(float)GetRenderWidth();
|
||||
float hstretch=(float)GetScreenHeight()/(float)GetRenderHeight();
|
||||
mouse.x/=wstretch;mouse.y/=hstretch;
|
||||
float sw=GetRenderWidth();
|
||||
float sh=GetRenderHeight();
|
||||
Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)};
|
||||
if(CheckCollisionPointRec(mouse,r)){hover=true;
|
||||
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
|
||||
pressed=true;
|
||||
c=isboolean?boolean?
|
||||
this->theme->booleanbutton[5]:this->theme->booleanbutton[2]:
|
||||
this->theme->button[2];
|
||||
if(func)func();
|
||||
}else{
|
||||
pressed=false;
|
||||
c=isboolean?boolean?
|
||||
this->theme->booleanbutton[4]:this->theme->booleanbutton[1]:
|
||||
this->theme->button[1];
|
||||
}
|
||||
}else{
|
||||
hover=false;
|
||||
pressed=false;
|
||||
c=isboolean?boolean?
|
||||
this->theme->booleanbutton[3]:this->theme->booleanbutton[0]:
|
||||
this->theme->button[0];
|
||||
}
|
||||
float ax=x*sw;
|
||||
float ay=y*sh;
|
||||
float aw=w*sw;
|
||||
float ah=h*sh;
|
||||
DrawRectangle(ax,ay,aw,ah,c);
|
||||
DrawRectangleLines(ax, ay, aw, ah, this->theme->border);
|
||||
}
|
||||
void exit()override{
|
||||
tinted::exit();
|
||||
}
|
||||
button();
|
||||
button(Texture2D* texture,enginend::theme* theme,double x,double y,double w,double h,std::function<void()> f);
|
||||
button(Texture2D* texture,enginend::theme* theme,double x,double y,double w,double h,std::function<void()> f,bool isboolean);
|
||||
void boot()override;
|
||||
void tick()override;
|
||||
void draw()override;
|
||||
void exit()override;
|
||||
};
|
||||
struct labeledbutton :virtual public button {
|
||||
std::string label;
|
||||
int fs;
|
||||
Color txc;
|
||||
labeledbutton(std::string name,Texture2D* texture,enginend::theme*theme,
|
||||
double x,double y,double w,double h,std::function<void()> f,int size):fs(size),label(name),
|
||||
button(texture,theme,x,y,w,h,f)
|
||||
{}
|
||||
labeledbutton(std::string name,Texture2D* texture,enginend::theme*theme,
|
||||
double x,double y,double w,double h,std::function<void()> f,
|
||||
int size,bool isboolean):fs(size),label(name),
|
||||
button(texture,theme,x,y,w,h,f,isboolean)
|
||||
{}
|
||||
void boot()override{}
|
||||
void tick()override{
|
||||
button::tick();
|
||||
}
|
||||
void draw()override{
|
||||
button::draw();
|
||||
float sw=GetRenderWidth();
|
||||
float sh=GetRenderHeight();
|
||||
float ax=x*sw;
|
||||
float ay=y*sh;
|
||||
float aw=w*sw;
|
||||
float ah=h*sh;
|
||||
tiny::echo("ax %f x %f sw %f",ax,x,sw);
|
||||
tiny::echo("ay %f y %f sh %f",ay,y,sh);
|
||||
tiny::echo("aw %f w %f sw %f",aw,w,sw);
|
||||
tiny::echo("ah %f h %f sh %f",ah,h,sh);
|
||||
Vector2 tsize=MeasureTextEx(this->theme->font,label.c_str(),fs,1);
|
||||
Vector2 tpos={
|
||||
ax+(aw-tsize.x)/2,
|
||||
ay+(ah-tsize.y)/2
|
||||
};
|
||||
tiny::echo("tsize\nw %f h %f",tsize.x,tsize.y);
|
||||
tiny::echo("tpos\nx %f y %f",tpos.x,tpos.y);
|
||||
if (hover) {
|
||||
if (pressed) {
|
||||
txc=isboolean?boolean?
|
||||
this->theme->booleantext[5]:this->theme->booleantext[2]:
|
||||
this->theme->buttontext[2];
|
||||
}else {
|
||||
txc=isboolean?boolean?
|
||||
this->theme->booleantext[4]:this->theme->booleantext[1]:
|
||||
this->theme->buttontext[1];
|
||||
}
|
||||
}else {
|
||||
txc=isboolean?boolean?
|
||||
this->theme->booleantext[3]:this->theme->booleantext[0]:
|
||||
this->theme->buttontext[0];
|
||||
}
|
||||
DrawTextEx(this->theme->font,label.c_str(),tpos,fs,1,txc);
|
||||
DrawRectangleLinesEx({ax, ay, aw, ah},5., this->theme->border);
|
||||
}
|
||||
void exit()override{
|
||||
button::exit();
|
||||
}
|
||||
labeledbutton(std::string name,Texture2D* texture,enginend::theme* theme,
|
||||
double x,double y,double w,double h,std::function<void()> f,int size);
|
||||
labeledbutton(std::string name,Texture2D* texture,enginend::theme* theme,
|
||||
double x,double y,double w,double h,std::function<void()> f,int size,bool isboolean);
|
||||
void boot()override;
|
||||
void tick()override;
|
||||
void draw()override;
|
||||
void exit()override;
|
||||
};
|
||||
struct slider :virtual public tinted{
|
||||
float val;
|
||||
float minv;
|
||||
float maxv;
|
||||
slider():val(0),minv(0),maxv(1){}
|
||||
slider(Texture2D* texture,Color color,double x,double y,double w,double h,float min,float max,float v):val(v),minv(min),maxv(max),tinted(texture,color,x,y,w,h){}
|
||||
void boot()override{}
|
||||
void tick()override{
|
||||
Vector2 mouse=GetMousePosition();
|
||||
float sw=GetRenderWidth();
|
||||
float sh=GetRenderHeight();
|
||||
Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)};
|
||||
if(CheckCollisionPointRec(mouse,r)&&IsMouseButtonDown(MOUSE_LEFT_BUTTON)){
|
||||
float t=(mouse.x-(x*sw))/(w*sw);
|
||||
val=minv+t*(maxv-minv);
|
||||
if(val<minv)val=minv;
|
||||
if(val>maxv)val=maxv;
|
||||
}
|
||||
}
|
||||
void draw()override{
|
||||
float sw=GetRenderWidth();
|
||||
float sh=GetRenderHeight();
|
||||
float ax=x*sw;
|
||||
float ay=y*sh;
|
||||
float aw=w*sw;
|
||||
float ah=h*sh;
|
||||
DrawRectangle(ax,ay,aw,ah,rl::DARKGRAY);
|
||||
float t=(val-minv)/(maxv-minv);
|
||||
DrawRectangle(ax,ay,aw*t,ah,c);
|
||||
}
|
||||
void exit()override{
|
||||
tinted::exit();
|
||||
}
|
||||
slider();
|
||||
slider(Texture2D* texture,Color color,double x,double y,double w,double h,float min,float max,float v);
|
||||
void boot()override;
|
||||
void tick()override;
|
||||
void draw()override;
|
||||
void exit()override;
|
||||
};
|
||||
struct textfield :public text{
|
||||
textfield(){}
|
||||
textfield(Texture2D* texture,enginend::theme *theme,double x,double y,double w,double h,float fsize,std::string txt):
|
||||
text(texture,theme,x,y,w,h,fsize,txt){}
|
||||
void boot()override{}
|
||||
void tick()override{
|
||||
text::tick();
|
||||
}
|
||||
void draw()override{
|
||||
float sw=GetRenderWidth();
|
||||
float sh=GetRenderHeight();
|
||||
float ax=x*sw;
|
||||
float ay=y*sh;
|
||||
float aw=w*sw;
|
||||
float ah=h*sh;
|
||||
Vector2 charsize=MeasureTextEx(this->theme->font," ",fs,0);
|
||||
Vector2 minsize=MeasureTextEx(this->theme->font,content.c_str(),fs,charsize.x/2);
|
||||
float po=charsize.x>charsize.y?charsize.x/charsize.y:charsize.y/charsize.x;po=po*5;
|
||||
int minh=(minsize.y>ah)?minsize.y:ah;
|
||||
int minw=(minsize.x>aw)?minsize.x:aw;
|
||||
DrawRectangle(ax-(po/2),ay-(po/2),minw+(po*1.1),minh+(po*1.1),this->theme->textfieldbg);
|
||||
DrawTextEx(this->theme->font,content.c_str(),{ax,ay},fs,charsize.x/2,this->theme->text);
|
||||
}
|
||||
void exit()override{
|
||||
text::exit();
|
||||
}
|
||||
textfield();
|
||||
textfield(Texture2D* texture,enginend::theme* theme,double x,double y,double w,double h,float fsize,std::string txt);
|
||||
void boot()override;
|
||||
void tick()override;
|
||||
void draw()override;
|
||||
void exit()override;
|
||||
};
|
||||
struct textinput :public text{
|
||||
bool active;
|
||||
int cpos;
|
||||
textinput():active(false),cpos(0){}
|
||||
textinput(Texture2D* texture,enginend::theme *theme,double x,double y,double w,double h,float fsize):active(false),cpos(0),
|
||||
text(texture,theme,x,y,w,h,fsize,""){}
|
||||
void boot()override{}
|
||||
void tick()override{
|
||||
text::tick();
|
||||
Vector2 mouse=GetMousePosition();
|
||||
float sw=GetRenderWidth();
|
||||
float sh=GetRenderHeight();
|
||||
Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)};
|
||||
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
|
||||
active=CheckCollisionPointRec(mouse,r);
|
||||
}
|
||||
if(active){
|
||||
int key=GetCharPressed();
|
||||
while(key>0){
|
||||
if(key>=32&&key<=125){
|
||||
content+=static_cast<char>(key);
|
||||
cpos++;
|
||||
}
|
||||
key=GetCharPressed();
|
||||
}
|
||||
if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){
|
||||
content.pop_back();
|
||||
cpos--;
|
||||
}
|
||||
}
|
||||
}
|
||||
void draw()override{
|
||||
text::draw();
|
||||
if(active){
|
||||
float sw=GetRenderWidth();
|
||||
float sh=GetRenderHeight();
|
||||
float ax=x*sw;
|
||||
float ay=y*sh;
|
||||
DrawRectangle(ax+MeasureTextEx(this->theme->font,content.c_str(),fs,1).x,ay,2,fs,{0,0,0,127});
|
||||
}
|
||||
}
|
||||
void exit()override{
|
||||
text::exit();
|
||||
}
|
||||
textinput();
|
||||
textinput(Texture2D* texture,enginend::theme* theme,double x,double y,double w,double h,float fsize);
|
||||
void boot()override;
|
||||
void tick()override;
|
||||
void draw()override;
|
||||
void exit()override;
|
||||
};
|
||||
struct textinputfield :public textfield{
|
||||
bool active;
|
||||
int cpos;
|
||||
textinputfield():active(false),cpos(0){}
|
||||
textinputfield(Texture2D* texture,enginend::theme *theme,double x,double y,double w,double h,float fsize):active(false),cpos(0),
|
||||
textfield(texture,theme,x,y,w,h,fsize,""){}
|
||||
void boot()override{}
|
||||
void tick()override{
|
||||
textfield::tick();
|
||||
Vector2 mouse=GetMousePosition();
|
||||
float sw=GetRenderWidth();
|
||||
float sh=GetRenderHeight();
|
||||
Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)};
|
||||
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
|
||||
active=CheckCollisionPointRec(mouse,r);
|
||||
}
|
||||
if(active){
|
||||
int key=GetCharPressed();
|
||||
while(key>0){
|
||||
if(key>=32&&key<=125){
|
||||
content+=static_cast<char>(key);
|
||||
cpos++;
|
||||
}
|
||||
key=GetCharPressed();
|
||||
}
|
||||
if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){
|
||||
content.pop_back();
|
||||
cpos--;
|
||||
}
|
||||
if(IsKeyPressed(KEY_ENTER)){
|
||||
content+='\n';
|
||||
cpos++;
|
||||
}
|
||||
}
|
||||
}
|
||||
void draw()override{
|
||||
textfield::draw();
|
||||
if(active){
|
||||
float sw=GetRenderWidth();
|
||||
float sh=GetRenderHeight();
|
||||
float ax=x*sw;
|
||||
float ay=y*sh;
|
||||
float lh=fs+2;
|
||||
Vector2 p={ax,ay};
|
||||
std::string line="";
|
||||
for(char ch:content){
|
||||
if(ch=='\n'){
|
||||
p.y+=lh;
|
||||
line="";
|
||||
}else{
|
||||
line+=ch;
|
||||
}
|
||||
}
|
||||
DrawRectangle(p.x+MeasureTextEx(this->theme->font,line.c_str(),fs,1).x,p.y,2,fs,rl::BLACK);
|
||||
}
|
||||
}
|
||||
void exit()override{
|
||||
textfield::exit();
|
||||
}
|
||||
textinputfield();
|
||||
textinputfield(Texture2D* texture,enginend::theme* theme,double x,double y,double w,double h,float fsize);
|
||||
void boot()override;
|
||||
void tick()override;
|
||||
void draw()override;
|
||||
void exit()override;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,61 +8,42 @@ namespace enginend::nodes::trid {
|
|||
Shader* shader;
|
||||
Color tint;
|
||||
node3d(){}
|
||||
node3d(Vector3 pos,Vector3 rot,Vector3 size,Vector3 scale):
|
||||
pos(pos),rot(rot),scale(scale),size(size) {
|
||||
tint={255,255,255,255};
|
||||
}
|
||||
node3d(Vector3 pos,Vector3 rot,Vector3 size,Vector3 scale);
|
||||
};
|
||||
|
||||
struct physicsagent:virtual public node3d {
|
||||
bool hardbody,isphysics;
|
||||
std::vector<BoundingBox>* bboxes;
|
||||
physicsagent():hardbody(false),isphysics(false) {
|
||||
bboxes = new std::vector<BoundingBox>();
|
||||
}
|
||||
physicsagent(bool hardbody,bool isphysics):hardbody(hardbody),isphysics(isphysics) {
|
||||
bboxes = new std::vector<BoundingBox>();
|
||||
}
|
||||
physicsagent(bool hardbody,bool isphysics,std::vector<BoundingBox>* bboxes):
|
||||
hardbody(hardbody),isphysics(isphysics),bboxes(bboxes) {
|
||||
|
||||
}
|
||||
physicsagent();
|
||||
physicsagent(bool hardbody,bool isphysics);
|
||||
physicsagent(bool hardbody,bool isphysics,std::vector<BoundingBox>* bboxes);
|
||||
void boot() override;
|
||||
void tick() override;
|
||||
void draw() override;
|
||||
void exit() override;
|
||||
};
|
||||
|
||||
|
||||
struct billboard:virtual public physicsagent {
|
||||
Texture2D* texture;
|
||||
billboard(){texture=nullptr;}
|
||||
billboard(Vector3 pos,Vector3 rot,Vector3 size,Vector3 scale,Texture2D* texture):
|
||||
node3d(pos,rot,size,scale),texture(texture){}
|
||||
void boot() override {
|
||||
|
||||
}
|
||||
void draw() override {
|
||||
DrawBillboard(*watcher,*texture,pos,1.,tint);
|
||||
}
|
||||
void exit() override {
|
||||
}
|
||||
Texture2D texture;
|
||||
char*texpath;
|
||||
billboard(){}
|
||||
billboard(Vector3 pos,Vector3 rot,Vector3 size,Vector3 scale,char* texture);
|
||||
void boot() override;
|
||||
void tick() override;
|
||||
void draw() override;
|
||||
void exit() override;
|
||||
};
|
||||
|
||||
struct object3d:public physicsagent {
|
||||
Model* model;
|
||||
const char *path;
|
||||
object3d(const char* path):path(path) {
|
||||
}
|
||||
void boot() override {
|
||||
(*model)=LoadModel(path);
|
||||
}
|
||||
void tick() override {
|
||||
|
||||
}
|
||||
void draw() override {
|
||||
DrawModel(*model,pos,1.,tint);
|
||||
}
|
||||
void exit() override {
|
||||
UnloadModel(*model);
|
||||
delete model;
|
||||
}
|
||||
object3d(const char* path);
|
||||
void boot() override;
|
||||
void tick() override;
|
||||
void draw() override;
|
||||
void exit() override;
|
||||
};
|
||||
|
||||
|
||||
struct animatedbillboard:virtual public physicsagent {
|
||||
Image animimage;
|
||||
int frames;
|
||||
|
|
@ -72,68 +53,22 @@ namespace enginend::nodes::trid {
|
|||
unsigned int nextframeoffset;
|
||||
int prevframe;
|
||||
Texture2D* texture;
|
||||
|
||||
animatedbillboard() : frames(0), currentframe(0), framedelay(6), framecounter(0), nextframeoffset(0) {
|
||||
animimage.data = nullptr;
|
||||
}
|
||||
|
||||
animatedbillboard(const char* gifpath, int delay = 6,Vector3 pos={},Vector3 rot={},Vector3 size={},Vector3 scale={}):node3d(pos,rot,size,scale),
|
||||
framedelay(delay), currentframe(0), framecounter(0), frames(0), nextframeoffset(0)
|
||||
{
|
||||
animimage = LoadImageAnim(gifpath, &frames);
|
||||
if (frames > 0) {
|
||||
texture = new Texture2D(LoadTextureFromImage(animimage));
|
||||
}
|
||||
}
|
||||
void tick() override {
|
||||
if (frames <= 1) return;
|
||||
|
||||
framecounter++;
|
||||
if (framecounter >= framedelay) {
|
||||
framecounter = 0;
|
||||
currentframe++;
|
||||
if (currentframe >= frames) currentframe = 0;
|
||||
nextframeoffset = animimage.width * animimage.height * 4 * currentframe;
|
||||
}
|
||||
}
|
||||
|
||||
void draw() override {
|
||||
|
||||
if (prevframe!=currentframe){
|
||||
prevframe=currentframe;
|
||||
UpdateTexture(*this->texture,((unsigned char*)animimage.data)+nextframeoffset);
|
||||
}
|
||||
DrawBillboard(*watcher,*texture,pos,1.,tint);
|
||||
}
|
||||
void exit() override {
|
||||
if (animimage.data) UnloadImage(animimage);
|
||||
if (texture) {
|
||||
UnloadTexture(*texture);
|
||||
delete texture;
|
||||
texture = nullptr;
|
||||
}
|
||||
}
|
||||
animatedbillboard();
|
||||
animatedbillboard(const char* gifpath, int delay = 6,Vector3 pos={},Vector3 rot={},Vector3 size={},Vector3 scale={});
|
||||
void tick() override;
|
||||
void draw() override;
|
||||
void exit() override;
|
||||
};
|
||||
|
||||
struct animatedmodel:virtual public physicsagent {
|
||||
std::vector<ModelAnimation> *animation;
|
||||
Model *model;
|
||||
int animcount;
|
||||
int curranimation=0;
|
||||
int currentframe=0;
|
||||
animatedmodel() {
|
||||
model = nullptr;
|
||||
animation = nullptr;
|
||||
}
|
||||
animatedmodel(Model *model,std::vector<ModelAnimation>* animation,int animcount,Vector3 pos,Vector3 rot,Vector3 size,Vector3 scale):
|
||||
model(model), animation(animation),node3d(pos,rot,size,scale),animcount(animcount)
|
||||
{}
|
||||
void draw() override {
|
||||
UpdateModelAnimationBones(*model,(*animation)[curranimation],currentframe++);
|
||||
if (currentframe >= (*animation)[curranimation].frameCount) currentframe = 0;
|
||||
DrawModel(*model,pos,1.,tint);
|
||||
}
|
||||
void exit() override {
|
||||
}
|
||||
animatedmodel();
|
||||
animatedmodel(Model *model,std::vector<ModelAnimation>* animation,int animcount,Vector3 pos,Vector3 rot,Vector3 size,Vector3 scale);
|
||||
void draw() override;
|
||||
void exit() override;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue