almost finishing theming support

This commit is contained in:
kin fuyuki 2026-02-20 07:55:55 -03:00
commit 3932589790
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GPG key ID: 0E4E8E519FB71401
8 changed files with 181 additions and 61 deletions

View file

@ -108,15 +108,14 @@ namespace enginend {
protected:
std::string result;
public:
Font font;
float fs;
Color txc;
std::string content;
text(){fs=20;}
text(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize,std::string txt):
font(f),fs(fsize),content(txt)
text(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,float fsize,std::string txt):
fs(fsize),content(txt)
{
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;this->txc=txcol;
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->theme=theme;
result=content;
size_t initp=0;
@ -138,14 +137,14 @@ namespace enginend {
}
}
void draw()override {
Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,1);
Vector2 charsize=MeasureTextEx(font," ",fs,1);
Vector2 minsize=MeasureTextEx(this->theme->font,content.c_str(),fs,1);
Vector2 charsize=MeasureTextEx(this->theme->font," ",fs,1);
float p=charsize.x>charsize.y?charsize.x/minsize.x:charsize.y/minsize.y;
p=p*2;
int minh=(minsize.y>size.y)?minsize.y:size.y;
int minw=(minsize.x>size.x)?minsize.x:size.x;
DrawRectangle(pos.x-charsize.x,pos.y-charsize.y,minw+p,minh+p,c);
DrawTextEx(font,content.c_str(),pos,fs,1,txc);
DrawRectangle(pos.x-charsize.x,pos.y-charsize.y,minw+p,minh+p,this->theme->background);
DrawTextEx(this->theme->font,content.c_str(),pos,fs,1,this->theme->text);
}
void exit()override{this->tinted::exit();}
};
@ -154,12 +153,13 @@ namespace enginend {
bool pressed;
bool hover;
const bool isboolean;
bool boolean=false;
button():pressed(false),isboolean(false){}
button(Texture2D* texture,Color color,float x,float y,float w,float h,std::function<void()> f):func(f),pressed(false),isboolean(false){
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
button(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,std::function<void()> f):func(f),pressed(false),isboolean(false){
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=theme->tint;this->theme=theme;
}
button(Texture2D* texture,Color color,float x,float y,float w,float h,std::function<void()> f,bool isboolean):func(f),pressed(false),isboolean(true){
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
button(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,std::function<void()> f,bool isboolean):func(f),pressed(false),isboolean(isboolean){
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=theme->tint;this->theme=theme;
}
void boot()override{this->tinted::boot();}
void tick()override{
@ -177,8 +177,24 @@ namespace enginend {
}
}
void draw()override {
if(this->texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,c);
else DrawRectangle(pos.x,pos.y,size.x,size.y,c);
if (hover) {
if (pressed) {
c=isboolean?boolean?
this->theme->booleanbutton[5]:this->theme->booleanbutton[2]:
this->theme->button[2];
}else {
c=isboolean?boolean?
this->theme->booleanbutton[4]:this->theme->booleanbutton[1]:
this->theme->button[1];
}
}else {
c=isboolean?boolean?
this->theme->booleanbutton[3]:this->theme->booleanbutton[0]:
this->theme->button[0];
}
if(this->texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,this->theme->tint);
else DrawRectangle(pos.x,pos.y,size.x,size.y,this->theme->tint);
}
void exit()override{this->tinted::exit();}
};
@ -187,10 +203,9 @@ namespace enginend {
Font font;
int fs;
Color txc;
labeledbutton(std::string name,Texture2D* texture,Color color,Color text,
float x,float y,float w,float h,std::function<void()> f,
Font fnt,int size):font(fnt),fs(size),txc(text){
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
labeledbutton(std::string name,Texture2D* texture,enginend::theme* theme,
float x,float y,float w,float h,std::function<void()> f,int size):fs(size){
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->theme=theme;
this->func=f;this->pressed=false;
this->label=name;
}
@ -198,6 +213,22 @@ namespace enginend {
void tick()override{this->button::tick();}
void draw()override{
this->button::draw();
if (hover) {
if (pressed) {
txc=isboolean?boolean?
this->theme->booleantext[5]:this->theme->booleantext[2]:
this->theme->buttontext[2];
}else {
txc=isboolean?boolean?
this->theme->booleantext[4]:this->theme->booleantext[1]:
this->theme->buttontext[1];
}
}else {
txc=isboolean?boolean?
this->theme->booleantext[3]:this->theme->booleantext[0]:
this->theme->buttontext[0];
}
Vector2 tsize=MeasureTextEx(font,label.c_str(),fs,1);
Vector2 tpos={
pos.x+(size.x-tsize.x)/2,
@ -235,19 +266,19 @@ namespace enginend {
};
struct textfield :public text{
textfield(){}
textfield(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize,std::string txt):
text(texture,txcol,color,x,y,w,h,f,fsize,txt){}
textfield(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,float fsize,std::string txt):
text(texture,theme,x,y,w,h,fsize,txt){}
void boot()override{this->text::boot();}
void tick()override{this->text::tick();}
void draw()override{
Vector2 p=pos;
Vector2 charsize=MeasureTextEx(font," ",fs,0);
Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,charsize.x/2);
Vector2 charsize=MeasureTextEx(this->theme->font," ",fs,0);
Vector2 minsize=MeasureTextEx(this->theme->font,content.c_str(),fs,charsize.x/2);
float po=charsize.x>charsize.y?charsize.x/charsize.y:charsize.y/charsize.x;po=po*5;
int minh=(minsize.y>size.y)?minsize.y:size.y;
int minw=(minsize.x>size.x)?minsize.x:size.x;
DrawRectangle(pos.x-(po/2),pos.y-(po/2),minw+(po*1.1),minh+(po*1.1),c);
DrawTextEx(font,content.c_str(),p,fs,charsize.x/2,this->txc);
DrawTextEx(this->theme->font,content.c_str(),p,fs,charsize.x/2,this->txc);
}
void exit()override{this->text::exit();}
};
@ -255,9 +286,9 @@ namespace enginend {
bool active;
int cpos;
textinput():active(false),cpos(0){}
textinput(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize):active(false),cpos(0){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->texture=texture;this->c=color;this->font=f;this->content="";
this->txc=txcol;this->fs=fsize;
textinput(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,float fsize):active(false),cpos(0){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->texture=texture;this->theme=theme;this->content="";
this->fs=fsize;
}
void boot()override{this->text::boot();}
void tick()override{
@ -291,8 +322,8 @@ namespace enginend {
bool active;
int cpos;
textinputfield():active(false),cpos(0){}
textinputfield(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize):active(false),cpos(0),
textfield(texture,txcol,color,x,y,w,h,f,fsize,""){}
textinputfield(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,float fsize):active(false),cpos(0),
textfield(texture,theme,x,y,w,h,fsize,""){}
void boot()override{this->textfield::boot();}
void tick()override{
this->textfield::tick();

View file

@ -187,7 +187,7 @@ namespace enginend{
}
};
struct button :virtual public tinted{
void(*func)();
std::function<void()> func;
bool pressed;
bool hover;
const bool isboolean;
@ -214,14 +214,14 @@ namespace enginend{
}else{
pressed=false;
c=isboolean?boolean?
this->theme->booleanbutton[4]:this->theme->button[1]:
this->theme->booleanbutton[4]:this->theme->booleanbutton[1]:
this->theme->button[1];
}
}else{
hover=false;
pressed=false;
c=isboolean?boolean?
this->theme->booleanbutton[3]:this->theme->button[0]:
this->theme->booleanbutton[3]:this->theme->booleanbutton[0]:
this->theme->button[0];
}
}
@ -270,13 +270,13 @@ namespace enginend{
this->theme->buttontext[2];
}else {
txc=isboolean?boolean?
this->theme->booleantext[4]:this->theme->buttontext[1]:
this->theme->button[1];
this->theme->booleantext[4]:this->theme->booleantext[1]:
this->theme->buttontext[1];
}
}else {
txc=isboolean?boolean?
this->theme->booleantext[3]:this->theme->button[0]:
this->theme->button[0];
this->theme->booleantext[3]:this->theme->booleantext[0]:
this->theme->buttontext[0];
}
DrawTextEx(this->theme->font,label.c_str(),tpos,fs,1,txc);
}

View file

@ -30,8 +30,7 @@
void exit(){for (node* n: children){n->exit();}}
};
struct theme {
// in case if its a boolean button, it will use booleanbutton
typedef struct theme {
Color booleanbutton[6],button[3],booleantext[6],buttontext[3],text,buttonborder[3],booleanborder[6],border,background
,textfieldbg
;
@ -42,4 +41,7 @@
Color tint;
};
extern enginend::theme* DEFAULT;
}