ok ok i made a ton of progress on theming

This commit is contained in:
kin fuyuki 2026-02-20 05:38:16 -03:00
commit 5cbb13cf4b
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GPG key ID: 0E4E8E519FB71401
14 changed files with 128 additions and 61 deletions

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@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.20)
project(games)
set(CMAKE_CXX_FLAGS "-std=c++17 -Wno-error ")
set(CMAKE_CXX_FLAGS "-std=c++26 -Wno-error -Oz")
if(WIN32)
set(PLATFORM_DIR "windows")
else()

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@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.20)
set(CMAKE_CXX_FLAGS "-std=c++26 -Wno-error -w")
set(CMAKE_CXX_FLAGS "-std=c++26 -Wno-error -w -Oz -g")
if (DEFINED PLATFORMNAME)
SET(CURRPLATFORM ${PLATFORMNAME})
@ -9,7 +9,7 @@ endif (DEFINED PLATFORMNAME)
file(GLOB_RECURSE ENGINE_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
add_library(enginend SHARED ${ENGINE_SOURCES} )
add_library(enginend STATIC ${ENGINE_SOURCES} )
target_link_directories(
enginend PUBLIC
"${CMAKE_SOURCE_DIR}/link/${CURRPLATFORM}")
@ -33,8 +33,8 @@ target_link_directories(
test PUBLIC
"${CMAKE_SOURCE_DIR}/link/${CURRPLATFORM}")
target_link_libraries(test PRIVATE
#"${CMAKE_SOURCE_DIR}/link/${CURRPLATFORM}/libenginend.so"
enginend
raylib
)
target_include_directories(test PUBLIC
${CMAKE_SOURCE_DIR}/include

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@ -135,17 +135,15 @@ namespace enginend{
protected:
std::string result;
public:
Font font;
float fs;
Color txc;
std::string content;
text(){fs=20;}
text(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize,std::string txt):
text(Texture2D* texture,enginend::theme* theme,double x,double y,double w,double h,float fsize,std::string txt):
//tinted(texture,color,x,y,w,h),
font(f),fs(fsize),content(txt),txc(txcol)
fs(fsize),content(txt)
{
this->x=x;this->y=y;this->w=w;this->h=h;
this->texture=texture;this->c=color;
this->texture=texture;this->theme=theme;
result=content;
size_t initp=0;
while((initp=result.find("\n",initp))!=std::string::npos){
@ -175,14 +173,14 @@ namespace enginend{
tiny::echo("og: %f %f %f %f", x,y,w,h);
tiny::echo("drawing text: %s", content.c_str());
tiny::echo("transformed: %f %f %f %f", ax, ay, aw, ah);
Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,1);
Vector2 charsize=MeasureTextEx(font," ",fs,1);
Vector2 minsize=MeasureTextEx(this->theme->font,content.c_str(),fs,1);
Vector2 charsize=MeasureTextEx(this->theme->font," ",fs,1);
float p=charsize.x>charsize.y?charsize.x/minsize.x:charsize.y/minsize.y;
p=p*2;
int minh=(minsize.y>ah)?minsize.y:ah;
int minw=(minsize.x>aw)?minsize.x:aw;
DrawRectangle(ax-charsize.x,ay-charsize.y,minw+p,minh+p,c);
DrawTextEx(font,content.c_str(),{ax,ay},fs,1,txc);
DrawRectangle(ax-charsize.x,ay-charsize.y,minw+p,minh+p,this->theme->background);
DrawTextEx(this->theme->font,content.c_str(),{ax,ay},fs,1,this->theme->text);
}
void exit()override{
tinted::exit();
@ -192,8 +190,14 @@ namespace enginend{
void(*func)();
bool pressed;
bool hover;
button():func(nullptr),pressed(false),hover(false){}
button(Texture2D* texture,Color color,double x,double y,double w,double h,void(*f)()):func(f),pressed(false),hover(false),tinted(texture,color,x,y,w,h){}
const bool isboolean;
bool boolean=false;
button():func(nullptr),pressed(false),hover(false),isboolean(false){}
button(Texture2D* texture,enginend::theme* theme,double x,double y,double w,double h,void(*f)()):func(f),pressed(false),hover(false),isboolean(false) {
this->theme=theme;
}button(Texture2D* texture,enginend::theme* theme,double x,double y,double w,double h,void(*f)(),bool isboolean):func(f),pressed(false),hover(false),isboolean(isboolean) {
this->theme=theme;
}
void boot()override{}
void tick()override{
Vector2 mouse=GetMousePosition();
@ -203,16 +207,26 @@ namespace enginend{
if(CheckCollisionPointRec(mouse,r)){hover=true;
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
pressed=true;
c=isboolean?boolean?
this->theme->booleanbutton[5]:this->theme->booleanbutton[2]:
this->theme->button[2];
if(func)func();
}else{
pressed=false;
c=isboolean?boolean?
this->theme->booleanbutton[4]:this->theme->button[1]:
this->theme->button[1];
}
}else{
hover=false;
pressed=false;
c=isboolean?boolean?
this->theme->booleanbutton[3]:this->theme->button[0]:
this->theme->button[0];
}
}
void draw()override {
tinted::draw();
}
void exit()override{
@ -221,13 +235,16 @@ namespace enginend{
};
struct labeledbutton :virtual public button {
std::string label;
Font font;
int fs;
Color txc;
labeledbutton(std::string name,Texture2D* texture,Color color,Color text,
labeledbutton(std::string name,Texture2D* texture,enginend::theme*theme,Color text,
double x,double y,double w,double h,void(*f)(),int size):fs(size),txc(text),label(name),
button(texture,theme,x,y,w,h,f)
{}
labeledbutton(std::string name,Texture2D* texture,enginend::theme*theme,Color text,
double x,double y,double w,double h,void(*f)(),
Font fnt,int size):font(fnt),fs(size),txc(text),label(name),
button(texture,color,x,y,w,h,f)
int size,bool isboolean):fs(size),txc(text),label(name),
button(texture,theme,x,y,w,h,f,isboolean)
{}
void boot()override{}
void tick()override{
@ -241,12 +258,27 @@ namespace enginend{
float ay=y*sh;
float aw=w*sw;
float ah=h*sh;
Vector2 tsize=MeasureTextEx(font,label.c_str(),fs,1);
Vector2 tsize=MeasureTextEx(this->theme->font,label.c_str(),fs,1);
Vector2 tpos={
ax+(aw-tsize.x)/2,
ay+(ah-tsize.y)/2
};
DrawTextEx(font,label.c_str(),tpos,fs,1,txc);
if (hover) {
if (pressed) {
txc=isboolean?boolean?
this->theme->booleantext[5]:this->theme->booleantext[2]:
this->theme->buttontext[2];
}else {
txc=isboolean?boolean?
this->theme->booleantext[4]:this->theme->buttontext[1]:
this->theme->button[1];
}
}else {
txc=isboolean?boolean?
this->theme->booleantext[3]:this->theme->button[0]:
this->theme->button[0];
}
DrawTextEx(this->theme->font,label.c_str(),tpos,fs,1,txc);
}
void exit()override{
button::exit();
@ -288,8 +320,8 @@ namespace enginend{
};
struct textfield :public text{
textfield(){}
textfield(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize,std::string txt):
text(texture,txcol,color,x,y,w,h,f,fsize,txt){}
textfield(Texture2D* texture,enginend::theme *theme,double x,double y,double w,double h,float fsize,std::string txt):
text(texture,theme,x,y,w,h,fsize,txt){}
void boot()override{}
void tick()override{
text::tick();
@ -301,13 +333,13 @@ namespace enginend{
float ay=y*sh;
float aw=w*sw;
float ah=h*sh;
Vector2 charsize=MeasureTextEx(font," ",fs,0);
Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,charsize.x/2);
Vector2 charsize=MeasureTextEx(this->theme->font," ",fs,0);
Vector2 minsize=MeasureTextEx(this->theme->font,content.c_str(),fs,charsize.x/2);
float po=charsize.x>charsize.y?charsize.x/charsize.y:charsize.y/charsize.x;po=po*5;
int minh=(minsize.y>ah)?minsize.y:ah;
int minw=(minsize.x>aw)?minsize.x:aw;
DrawRectangle(ax-(po/2),ay-(po/2),minw+(po*1.1),minh+(po*1.1),c);
DrawTextEx(font,content.c_str(),{ax,ay},fs,charsize.x/2,txc);
DrawRectangle(ax-(po/2),ay-(po/2),minw+(po*1.1),minh+(po*1.1),this->theme->textfieldbg);
DrawTextEx(this->theme->font,content.c_str(),{ax,ay},fs,charsize.x/2,this->theme->text);
}
void exit()override{
text::exit();
@ -317,8 +349,8 @@ namespace enginend{
bool active;
int cpos;
textinput():active(false),cpos(0){}
textinput(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize):active(false),cpos(0),
text(texture,txcol,color,x,y,w,h,f,fsize,""){}
textinput(Texture2D* texture,enginend::theme *theme,double x,double y,double w,double h,float fsize):active(false),cpos(0),
text(texture,theme,x,y,w,h,fsize,""){}
void boot()override{}
void tick()override{
text::tick();
@ -351,7 +383,7 @@ namespace enginend{
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
DrawRectangle(ax+MeasureTextEx(font,content.c_str(),fs,1).x,ay,2,fs,{0,0,0,127});
DrawRectangle(ax+MeasureTextEx(this->theme->font,content.c_str(),fs,1).x,ay,2,fs,{0,0,0,127});
}
}
void exit()override{
@ -362,8 +394,8 @@ namespace enginend{
bool active;
int cpos;
textinputfield():active(false),cpos(0){}
textinputfield(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize):active(false),cpos(0),
textfield(texture,txcol,color,x,y,w,h,f,fsize,""){}
textinputfield(Texture2D* texture,enginend::theme *theme,double x,double y,double w,double h,float fsize):active(false),cpos(0),
textfield(texture,theme,x,y,w,h,fsize,""){}
void boot()override{}
void tick()override{
textfield::tick();
@ -411,7 +443,7 @@ namespace enginend{
line+=ch;
}
}
DrawRectangle(p.x+MeasureTextEx(font,line.c_str(),fs,1).x,p.y,2,fs,rl::BLACK);
DrawRectangle(p.x+MeasureTextEx(this->theme->font,line.c_str(),fs,1).x,p.y,2,fs,rl::BLACK);
}
}
void exit()override{

View file

@ -7,9 +7,12 @@
#include<tiny/term.h>
namespace enginend {
struct theme;
namespace nodes {
struct node{
public:
enginend::theme* theme;
virtual void boot()=0;
virtual void tick()=0;
virtual void draw()=0;
@ -29,7 +32,9 @@
struct theme {
// in case if its a boolean button, it will use booleanbutton
Color booleanbutton[3],button[3],booleantext[3],buttontext[3],text,buttonborder[3],booleanborder[3],border;
Color booleanbutton[6],button[3],booleantext[6],buttontext[3],text,buttonborder[3],booleanborder[6],border,background
,textfieldbg
;
Font font;

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@ -7,7 +7,7 @@ else ()
endif (DEFINED PLATFORMNAME)
set(CMAKE_CXX_FLAGS "-std=c++26 -w -g -Wno-error -O0")
set(CMAKE_CXX_FLAGS "-std=c++11 -w -g -Wno-error -O0")
file(GLOB_RECURSE ENDLAUNCHER "src/*.cpp")
add_executable(endlauncher ${ENDLAUNCHER})
@ -18,7 +18,8 @@ target_link_directories(
endlauncher PUBLIC
"${CMAKE_SOURCE_DIR}/link/${PLATFORMNAME}")
target_link_libraries(endlauncher PRIVATE
"${CMAKE_SOURCE_DIR}/link/${PLATFORMNAME}/libenginend.so"
enginend
raylib
curl zip
)
target_include_directories(endlauncher PUBLIC

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@ -1,6 +1,5 @@
#include <incmgr.h>
#include <raylib.h>
#include <enginend/scenes/node2d.h>
#include <enginend/engine.h>
#include "netio.h"
#include <thread>
#include <atomic>
@ -119,6 +118,8 @@ public:
const char* CONF() final{return "test.tdf";}
launcher(){};
void boot() override {
currentscene = new scene{};
tickrate=15;
framerate=15;
SetConfigFlags(FLAG_WINDOW_UNDECORATED|FLAG_WINDOW_TRANSPARENT|FLAG_WINDOW_TOPMOST);

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@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.20)
set(CMAKE_CXX_FLAGS "-std=c++26 -Wno-error -w")
set(CMAKE_CXX_FLAGS "-std=c++26 -Wno-error -Oz -w -g")
file(GLOB_RECURSE FORESPEND_SOURCES CONFIGURE_DEPENDS "src/*.cpp")
add_executable(forespend ${FORESPEND_SOURCES})
if(NOT DEFINED ${ARCH})
@ -14,8 +14,8 @@ target_link_directories(
forespend PUBLIC
"${CMAKE_SOURCE_DIR}/link")
target_link_libraries(forespend PRIVATE
"${CMAKE_SOURCE_DIR}/link/${PLATFORMNAME}/libenginend.so"
"${CMAKE_SOURCE_DIR}/link/${PLATFORMNAME}/libraylib.a"
enginend
raylib
)
target_include_directories(forespend PUBLIC
${CMAKE_SOURCE_DIR}/include

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@ -10,7 +10,6 @@ void client::boot() {
this->tickrate=20;
// SetConfigFlags();
InitWindow(380,240,"forespend - 0.03h");
initconfigmenu();
this->currentscene=new mainmenu();
this->currentscene->boot();
target=LoadRenderTexture(380,240);

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@ -1,17 +1,16 @@
#include "configmenu.h"
#include "../../common/themes.h"
#include <enginend/scenes/node2d.h>
Font forefont;
int configmenupage=0; // 0 is before the mainpage is showing. aka pause menu/main menu when start game
enginend::group mainpage= enginend::group(
{
new enginend::nodes::labeledbutton("video",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
new enginend::nodes::labeledbutton("video",nullptr,&clienttheme,100,100,0,0,std::function<void()>([]() {
}),forefont,32),
new enginend::nodes::labeledbutton("sound",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
new enginend::nodes::labeledbutton("sound",nullptr,&clienttheme,100,100,0,0,std::function<void()>([]() {
}),forefont,32),
new enginend::nodes::labeledbutton("input",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
new enginend::nodes::labeledbutton("input",nullptr,&clienttheme,100,100,0,0,std::function<void()>([]() {
}),forefont,32),
@ -20,7 +19,7 @@ enginend::group mainpage= enginend::group(
enginend::group graphics= enginend::group(
{
new enginend::nodes::labeledbutton("fullscreen",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
new enginend::nodes::labeledbutton("fullscreen",nullptr,&clienttheme,100,100,0,0,std::function<void()>([]() {
}),forefont,32),
}
@ -34,7 +33,4 @@ enginend::group controls= enginend::group(
{
}
);
void initconfigmenu() {
forefont=LoadFont(AT("res/fonts/dos.fnt"));
}
);

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@ -3,10 +3,8 @@
#include <enginend/engine.h>
extern Font forefont;
extern enginend::group maincfgpage;
extern enginend::group graphics;
extern enginend::group sound;
extern enginend::group controls;
extern int configmenupage;
void initconfigmenu();
extern int configmenupage;

View file

@ -1,4 +1,35 @@
#include "themes.h"
enginend::theme clienttheme;
enginend::theme servertheme;
Font forefont;
enginend::theme clienttheme{
.textfieldbg ={127,0,0,127},
.background = {0,0,0,0},
.border = {0,0,0,0},
.booleanbutton = {
{0,200,0,180},
{100,200,100,180},
{100,255,100,255},
{200,0,0,180},
{200,100,100,180},
{255,100,100,255},
},
.text = {255,127,0,255},
.font = forefont,
.tint = {255,255,255,255},
.button = {
{0,0,0,0},
{255,255,255,80},
{255,255,255,160}
},
.buttontext = {
{255,255,255,255},
{255,255,255,255},
{255,255,255,255}
}
};
enginend::theme servertheme;
void initthemes() {
forefont=LoadFont(AT("res/fonts/dos.fnt"));
}

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@ -1,5 +1,7 @@
#pragma once
#include <enginend/scenes/nodes.h>
#include <enginend/engine.h>
extern Font forefont;
extern enginend::theme clienttheme;
extern enginend::theme servertheme;
extern enginend::theme servertheme;
void initthemes();

View file

@ -4,6 +4,7 @@
#include "server/server.h"
#include "client/client.h"
#include "common/themes.h"
PLATFORM platform=LINUX;
std::string androidpackage="kn.kinfuyuki.forespend";
inline const char* COMMONCONFIG(){return "common.tdf";}
@ -12,6 +13,7 @@ int main(int argc, char** argv) {
enginend::program* game;
tiny::startup("forespend","0.03g-rewrite");
bool isserver = false;
initthemes();
if (argc>1) {
for (int i=1;i<argc;i++) {
if (argv[i]=="server ") {

@ -1 +1 @@
Subproject commit 970c955be89ba6a25db3880e508634467357aff4
Subproject commit 2783e40e292de9fb9e671be834baadddeffc325b