almost finishing theming support
This commit is contained in:
parent
5cbb13cf4b
commit
3932589790
8 changed files with 181 additions and 61 deletions
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@ -1 +1,29 @@
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#include "engine.h"
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#include "engine.h"
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enginend::theme DEFAULTTHEMECODE={
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.textfieldbg ={127,0,0,127},
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.background = {0,0,0,0},
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.border = {0,0,0,0},
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.booleanbutton = {
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{0,200,0,180},
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{100,200,100,180},
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{100,255,100,255},
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{200,0,0,180},
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{200,100,100,180},
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{255,100,100,255},
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},
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.text = {255,255,255,255},
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.tint = {255,255,255,255},
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.button = {
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{0,0,0,0},
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{255,255,255,80},
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{255,255,255,160}
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},
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.buttontext = {
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{255,255,255,255},
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{255,255,255,255},
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{255,255,255,255}
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}
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};
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enginend::theme* enginend::DEFAULT=&DEFAULTTHEMECODE;
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@ -108,15 +108,14 @@ namespace enginend {
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protected:
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protected:
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std::string result;
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std::string result;
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public:
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public:
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Font font;
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float fs;
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float fs;
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Color txc;
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Color txc;
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std::string content;
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std::string content;
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text(){fs=20;}
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text(){fs=20;}
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text(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize,std::string txt):
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text(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,float fsize,std::string txt):
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font(f),fs(fsize),content(txt)
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fs(fsize),content(txt)
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{
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{
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this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;this->txc=txcol;
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this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->theme=theme;
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result=content;
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result=content;
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size_t initp=0;
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size_t initp=0;
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@ -138,14 +137,14 @@ namespace enginend {
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}
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}
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}
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}
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void draw()override {
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void draw()override {
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Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,1);
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Vector2 minsize=MeasureTextEx(this->theme->font,content.c_str(),fs,1);
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Vector2 charsize=MeasureTextEx(font," ",fs,1);
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Vector2 charsize=MeasureTextEx(this->theme->font," ",fs,1);
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float p=charsize.x>charsize.y?charsize.x/minsize.x:charsize.y/minsize.y;
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float p=charsize.x>charsize.y?charsize.x/minsize.x:charsize.y/minsize.y;
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p=p*2;
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p=p*2;
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int minh=(minsize.y>size.y)?minsize.y:size.y;
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int minh=(minsize.y>size.y)?minsize.y:size.y;
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int minw=(minsize.x>size.x)?minsize.x:size.x;
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int minw=(minsize.x>size.x)?minsize.x:size.x;
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DrawRectangle(pos.x-charsize.x,pos.y-charsize.y,minw+p,minh+p,c);
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DrawRectangle(pos.x-charsize.x,pos.y-charsize.y,minw+p,minh+p,this->theme->background);
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DrawTextEx(font,content.c_str(),pos,fs,1,txc);
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DrawTextEx(this->theme->font,content.c_str(),pos,fs,1,this->theme->text);
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}
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}
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void exit()override{this->tinted::exit();}
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void exit()override{this->tinted::exit();}
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};
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};
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@ -154,12 +153,13 @@ namespace enginend {
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bool pressed;
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bool pressed;
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bool hover;
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bool hover;
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const bool isboolean;
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const bool isboolean;
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bool boolean=false;
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button():pressed(false),isboolean(false){}
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button():pressed(false),isboolean(false){}
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button(Texture2D* texture,Color color,float x,float y,float w,float h,std::function<void()> f):func(f),pressed(false),isboolean(false){
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button(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,std::function<void()> f):func(f),pressed(false),isboolean(false){
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this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
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this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=theme->tint;this->theme=theme;
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}
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}
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button(Texture2D* texture,Color color,float x,float y,float w,float h,std::function<void()> f,bool isboolean):func(f),pressed(false),isboolean(true){
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button(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,std::function<void()> f,bool isboolean):func(f),pressed(false),isboolean(isboolean){
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this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
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this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=theme->tint;this->theme=theme;
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}
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}
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void boot()override{this->tinted::boot();}
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void boot()override{this->tinted::boot();}
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void tick()override{
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void tick()override{
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@ -177,8 +177,24 @@ namespace enginend {
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}
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}
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}
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}
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void draw()override {
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void draw()override {
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if(this->texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,c);
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else DrawRectangle(pos.x,pos.y,size.x,size.y,c);
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if (hover) {
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if (pressed) {
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c=isboolean?boolean?
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this->theme->booleanbutton[5]:this->theme->booleanbutton[2]:
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this->theme->button[2];
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}else {
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c=isboolean?boolean?
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this->theme->booleanbutton[4]:this->theme->booleanbutton[1]:
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this->theme->button[1];
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}
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}else {
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c=isboolean?boolean?
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this->theme->booleanbutton[3]:this->theme->booleanbutton[0]:
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this->theme->button[0];
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}
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if(this->texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,this->theme->tint);
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else DrawRectangle(pos.x,pos.y,size.x,size.y,this->theme->tint);
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}
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}
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void exit()override{this->tinted::exit();}
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void exit()override{this->tinted::exit();}
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};
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};
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@ -187,10 +203,9 @@ namespace enginend {
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Font font;
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Font font;
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int fs;
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int fs;
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Color txc;
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Color txc;
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labeledbutton(std::string name,Texture2D* texture,Color color,Color text,
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labeledbutton(std::string name,Texture2D* texture,enginend::theme* theme,
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float x,float y,float w,float h,std::function<void()> f,
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float x,float y,float w,float h,std::function<void()> f,int size):fs(size){
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Font fnt,int size):font(fnt),fs(size),txc(text){
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this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->theme=theme;
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this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
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this->func=f;this->pressed=false;
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this->func=f;this->pressed=false;
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this->label=name;
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this->label=name;
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}
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}
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@ -198,6 +213,22 @@ namespace enginend {
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void tick()override{this->button::tick();}
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void tick()override{this->button::tick();}
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void draw()override{
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void draw()override{
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this->button::draw();
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this->button::draw();
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if (hover) {
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if (pressed) {
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txc=isboolean?boolean?
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this->theme->booleantext[5]:this->theme->booleantext[2]:
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this->theme->buttontext[2];
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}else {
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txc=isboolean?boolean?
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this->theme->booleantext[4]:this->theme->booleantext[1]:
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this->theme->buttontext[1];
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}
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}else {
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txc=isboolean?boolean?
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this->theme->booleantext[3]:this->theme->booleantext[0]:
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this->theme->buttontext[0];
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}
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Vector2 tsize=MeasureTextEx(font,label.c_str(),fs,1);
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Vector2 tsize=MeasureTextEx(font,label.c_str(),fs,1);
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Vector2 tpos={
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Vector2 tpos={
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pos.x+(size.x-tsize.x)/2,
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pos.x+(size.x-tsize.x)/2,
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@ -235,19 +266,19 @@ namespace enginend {
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};
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};
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struct textfield :public text{
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struct textfield :public text{
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textfield(){}
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textfield(){}
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textfield(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize,std::string txt):
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textfield(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,float fsize,std::string txt):
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text(texture,txcol,color,x,y,w,h,f,fsize,txt){}
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text(texture,theme,x,y,w,h,fsize,txt){}
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void boot()override{this->text::boot();}
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void boot()override{this->text::boot();}
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void tick()override{this->text::tick();}
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void tick()override{this->text::tick();}
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void draw()override{
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void draw()override{
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Vector2 p=pos;
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Vector2 p=pos;
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Vector2 charsize=MeasureTextEx(font," ",fs,0);
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Vector2 charsize=MeasureTextEx(this->theme->font," ",fs,0);
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Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,charsize.x/2);
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Vector2 minsize=MeasureTextEx(this->theme->font,content.c_str(),fs,charsize.x/2);
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float po=charsize.x>charsize.y?charsize.x/charsize.y:charsize.y/charsize.x;po=po*5;
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float po=charsize.x>charsize.y?charsize.x/charsize.y:charsize.y/charsize.x;po=po*5;
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int minh=(minsize.y>size.y)?minsize.y:size.y;
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int minh=(minsize.y>size.y)?minsize.y:size.y;
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int minw=(minsize.x>size.x)?minsize.x:size.x;
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int minw=(minsize.x>size.x)?minsize.x:size.x;
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DrawRectangle(pos.x-(po/2),pos.y-(po/2),minw+(po*1.1),minh+(po*1.1),c);
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DrawRectangle(pos.x-(po/2),pos.y-(po/2),minw+(po*1.1),minh+(po*1.1),c);
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DrawTextEx(font,content.c_str(),p,fs,charsize.x/2,this->txc);
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DrawTextEx(this->theme->font,content.c_str(),p,fs,charsize.x/2,this->txc);
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}
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}
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void exit()override{this->text::exit();}
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void exit()override{this->text::exit();}
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};
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};
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@ -255,9 +286,9 @@ namespace enginend {
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bool active;
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bool active;
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int cpos;
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int cpos;
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textinput():active(false),cpos(0){}
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textinput():active(false),cpos(0){}
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textinput(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize):active(false),cpos(0){
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textinput(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,float fsize):active(false),cpos(0){
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this->pos=Vector2{x,y};this->size=Vector2{x,y};this->texture=texture;this->c=color;this->font=f;this->content="";
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this->pos=Vector2{x,y};this->size=Vector2{x,y};this->texture=texture;this->theme=theme;this->content="";
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this->txc=txcol;this->fs=fsize;
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this->fs=fsize;
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}
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}
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void boot()override{this->text::boot();}
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void boot()override{this->text::boot();}
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void tick()override{
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void tick()override{
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@ -291,8 +322,8 @@ namespace enginend {
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bool active;
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bool active;
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int cpos;
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int cpos;
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textinputfield():active(false),cpos(0){}
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textinputfield():active(false),cpos(0){}
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textinputfield(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize):active(false),cpos(0),
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textinputfield(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,float fsize):active(false),cpos(0),
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textfield(texture,txcol,color,x,y,w,h,f,fsize,""){}
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textfield(texture,theme,x,y,w,h,fsize,""){}
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void boot()override{this->textfield::boot();}
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void boot()override{this->textfield::boot();}
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void tick()override{
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void tick()override{
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this->textfield::tick();
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this->textfield::tick();
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}
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}
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};
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};
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struct button :virtual public tinted{
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struct button :virtual public tinted{
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void(*func)();
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std::function<void()> func;
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bool pressed;
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bool pressed;
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bool hover;
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bool hover;
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const bool isboolean;
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const bool isboolean;
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@ -214,14 +214,14 @@ namespace enginend{
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}else{
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}else{
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pressed=false;
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pressed=false;
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c=isboolean?boolean?
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c=isboolean?boolean?
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this->theme->booleanbutton[4]:this->theme->button[1]:
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this->theme->booleanbutton[4]:this->theme->booleanbutton[1]:
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this->theme->button[1];
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this->theme->button[1];
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}
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}
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}else{
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}else{
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hover=false;
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hover=false;
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pressed=false;
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pressed=false;
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c=isboolean?boolean?
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c=isboolean?boolean?
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this->theme->booleanbutton[3]:this->theme->button[0]:
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this->theme->booleanbutton[3]:this->theme->booleanbutton[0]:
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this->theme->button[0];
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this->theme->button[0];
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}
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}
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}
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}
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this->theme->buttontext[2];
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this->theme->buttontext[2];
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}else {
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}else {
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txc=isboolean?boolean?
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txc=isboolean?boolean?
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this->theme->booleantext[4]:this->theme->buttontext[1]:
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this->theme->booleantext[4]:this->theme->booleantext[1]:
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this->theme->button[1];
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this->theme->buttontext[1];
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}
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}
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}else {
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}else {
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txc=isboolean?boolean?
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txc=isboolean?boolean?
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this->theme->booleantext[3]:this->theme->button[0]:
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this->theme->booleantext[3]:this->theme->booleantext[0]:
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this->theme->button[0];
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this->theme->buttontext[0];
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}
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}
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DrawTextEx(this->theme->font,label.c_str(),tpos,fs,1,txc);
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DrawTextEx(this->theme->font,label.c_str(),tpos,fs,1,txc);
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}
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}
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@ -30,8 +30,7 @@
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void exit(){for (node* n: children){n->exit();}}
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void exit(){for (node* n: children){n->exit();}}
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};
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};
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struct theme {
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typedef struct theme {
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// in case if its a boolean button, it will use booleanbutton
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Color booleanbutton[6],button[3],booleantext[6],buttontext[3],text,buttonborder[3],booleanborder[6],border,background
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Color booleanbutton[6],button[3],booleantext[6],buttontext[3],text,buttonborder[3],booleanborder[6],border,background
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,textfieldbg
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,textfieldbg
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;
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;
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Color tint;
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Color tint;
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};
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};
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extern enginend::theme* DEFAULT;
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}
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}
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s.nodes=std::list<nodes::node*>{
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s.nodes=std::list<nodes::node*>{
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new nodes::colored(Color{255,255,255,255},0,0,500,500),
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new nodes::colored(Color{255,255,255,255},0,0,500,500),
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new nodes::textfield(nullptr,Color{255,127,127,255},Color{127,127,127,255}
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new nodes::textfield(nullptr,enginend::DEFAULT
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,100,100,220,32,GetFontDefault(),32,
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,100,100,220,32,32,
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"welcome to enginend!\n"
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"welcome to enginend!\n"
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"hehe"
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"hehe"
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)
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)
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@ -5,6 +5,9 @@
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#include <atomic>
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#include <atomic>
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#include <chrono>
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#include <chrono>
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#include "../../../engine/src/scenes/nodes.h"
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#include "../../../engine/src/scenes/nodes.h"
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#include"themes.h"
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using namespace enginend;
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using namespace enginend;
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using namespace enginend::nodes;
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using namespace enginend::nodes;
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netio nete{};
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netio nete{};
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@ -60,10 +63,9 @@ private:
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};
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};
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struct logi: public virtual textfield {
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struct logi: public virtual textfield {
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logi(Texture2D* texture,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs,std::string txt) {
|
logi(Texture2D* texture,enginend::theme* theme,float x,float y,float w,float h,float fs,std::string txt) {
|
||||||
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->content=txt;
|
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->content=txt;this->theme=theme;
|
||||||
this->texture=texture;this->txc=textcol;this->c=color;
|
this->texture=texture;
|
||||||
this->font=f;
|
|
||||||
this->fs=fs;
|
this->fs=fs;
|
||||||
}
|
}
|
||||||
void draw() override {
|
void draw() override {
|
||||||
|
|
@ -83,11 +85,11 @@ struct logi: public virtual textfield {
|
||||||
fc=Color{255,255,0,255};
|
fc=Color{255,255,0,255};
|
||||||
}
|
}
|
||||||
|
|
||||||
DrawTextEx(font, str, charPos, (float)fs, spacing, fc);
|
DrawTextEx(this->theme->font, str, charPos, (float)fs, spacing, fc);
|
||||||
charPos.x+=MeasureTextEx(font, str, (float)fs, spacing).x;
|
charPos.x+=MeasureTextEx(this->theme->font, str, (float)fs, spacing).x;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
DrawTextEx(font, line.c_str(), p, (float)fs, spacing, Color{0,255,255,255});
|
DrawTextEx(this->theme->font, line.c_str(), p, (float)fs, spacing, Color{0,255,255,255});
|
||||||
}
|
}
|
||||||
|
|
||||||
p.y+=(fs+2);
|
p.y+=(fs+2);
|
||||||
|
|
@ -138,44 +140,47 @@ public:
|
||||||
menubtn[1]=LoadTexture("res/btnhover.png");
|
menubtn[1]=LoadTexture("res/btnhover.png");
|
||||||
menubtn[2]=LoadTexture("res/btnpress.png");
|
menubtn[2]=LoadTexture("res/btnpress.png");
|
||||||
selectedversion=nete.currentversion;
|
selectedversion=nete.currentversion;
|
||||||
version= text (nullptr,Color{255,255,255,255},Color{0,0,0,0},96,16*17,1,1,information,20,"version: "+selectedversion);
|
enginend::DEFAULT->font=information;
|
||||||
|
GAMENAME.font=gamename;
|
||||||
|
CHANGELOG.font=changelog;
|
||||||
|
version= text (nullptr,enginend::DEFAULT,96,16*17,1,1,20,"version: "+selectedversion);
|
||||||
SetTraceLogLevel(LOG_ERROR);
|
SetTraceLogLevel(LOG_ERROR);
|
||||||
buttons[0]=new button(&menubtn[0], {255,255,255,255},468,58,96,16,nullptr);
|
buttons[0]=new button(&menubtn[0], enginend::DEFAULT,468,58,96,16,nullptr);
|
||||||
buttonslabel[0]=LoadTexture("res/options.png");
|
buttonslabel[0]=LoadTexture("res/options.png");
|
||||||
buttons[1]=new button(&menubtn[0], {255,255,255,255},468,58+(18*1),96,16,std::function<void()>([]() {
|
buttons[1]=new button(&menubtn[0], enginend::DEFAULT,468,58+(18*1),96,16,std::function<void()>([]() {
|
||||||
OpenURL("http://kosumi.ddns.net:60000/");
|
OpenURL("http://kosumi.ddns.net:60000/");
|
||||||
}));
|
}));
|
||||||
buttonslabel[1]=LoadTexture("res/website.png");
|
buttonslabel[1]=LoadTexture("res/website.png");
|
||||||
buttons[2]=new button(&menubtn[0], {255,255,255,255},468,58+(18*2),96,16,std::function<void()>([]() {
|
buttons[2]=new button(&menubtn[0], enginend::DEFAULT,468,58+(18*2),96,16,std::function<void()>([]() {
|
||||||
OpenURL("http://kosumi.ddns.net:60001/");
|
OpenURL("http://kosumi.ddns.net:60001/");
|
||||||
}));
|
}));
|
||||||
buttonslabel[2]=LoadTexture("res/forums.png");
|
buttonslabel[2]=LoadTexture("res/forums.png");
|
||||||
buttons[3]=new button(&menubtn[0], {255,255,255,255},468,58+(18*3),96,16,std::function<void()>([]() {
|
buttons[3]=new button(&menubtn[0], enginend::DEFAULT,468,58+(18*3),96,16,std::function<void()>([]() {
|
||||||
OpenURL("https://github.com/kin-fuyuki/allgames/issues");
|
OpenURL("https://github.com/kin-fuyuki/allgames/issues");
|
||||||
}));
|
}));
|
||||||
buttonslabel[3]=LoadTexture("res/help.png");
|
buttonslabel[3]=LoadTexture("res/help.png");
|
||||||
buttons[4]=new button(&menubtn[0], {255,255,255,255},468,58+(18*4),96,16,std::function<void()>([]() {
|
buttons[4]=new button(&menubtn[0], enginend::DEFAULT,468,58+(18*4),96,16,std::function<void()>([]() {
|
||||||
nete.download();
|
nete.download();
|
||||||
}));
|
}));
|
||||||
buttonslabel[4]=LoadTexture("res/update.png");
|
buttonslabel[4]=LoadTexture("res/update.png");
|
||||||
buttons[5]=new button(&menubtn[0], {255,255,255,255},468,58+(18*5),96,16,nullptr);
|
buttons[5]=new button(&menubtn[0], enginend::DEFAULT,468,58+(18*5),96,16,nullptr);
|
||||||
buttonslabel[5]=LoadTexture("res/verify.png");
|
buttonslabel[5]=LoadTexture("res/verify.png");
|
||||||
buttons[6]=new button(&menubtn[0], {255,255,255,255},468,58+(18*6)+15,96,16,nullptr);
|
buttons[6]=new button(&menubtn[0], enginend::DEFAULT,468,58+(18*6)+15,96,16,nullptr);
|
||||||
buttonslabel[6]=LoadTexture("res/versions.png");
|
buttonslabel[6]=LoadTexture("res/versions.png");
|
||||||
buttons[7]=new button(&menubtn[0], {255,255,255,255},468,58+(18*7)+17,96,16,std::function<void()>([]() {
|
buttons[7]=new button(&menubtn[0], enginend::DEFAULT,468,58+(18*7)+17,96,16,std::function<void()>([]() {
|
||||||
quit();
|
quit();
|
||||||
}));
|
}));
|
||||||
buttonslabel[7]=LoadTexture("res/exit.png");
|
buttonslabel[7]=LoadTexture("res/exit.png");
|
||||||
playbtn[0]=LoadTexture("res/playoff.png");
|
playbtn[0]=LoadTexture("res/playoff.png");
|
||||||
playbtn[1]=LoadTexture("res/playon.png");
|
playbtn[1]=LoadTexture("res/playon.png");
|
||||||
playbutton= new button(&playbtn[0], {255,255,255,255},406,(18*11)+17+9,153,59,std::function<void()>(playbuttonfunc));
|
playbutton= new button(&playbtn[0], enginend::DEFAULT,406,(18*11)+17+9,153,59,std::function<void()>(playbuttonfunc));
|
||||||
currentscene->nodes=std::list<node*>{
|
currentscene->nodes=std::list<node*>{
|
||||||
new background(&bg,0,0,600,300),
|
new background(&bg,0,0,600,300),
|
||||||
new textured(&buttonfore,3,36,62,62),
|
new textured(&buttonfore,3,36,62,62),
|
||||||
new textured(&buttonlock,3,36+((62+4)*1),62,62),
|
new textured(&buttonlock,3,36+((62+4)*1),62,62),
|
||||||
new textured(&buttonlock,3,36+((62+4)*2),62,62),
|
new textured(&buttonlock,3,36+((62+4)*2),62,62),
|
||||||
new textured(&buttonlock,3,36+((62+4)*3),62,62),
|
new textured(&buttonlock,3,36+((62+4)*3),62,62),
|
||||||
new text(nullptr,Color{0,255,0,255},{0,0,0,0},232,19,1,1,gamename,16,"FORESPEND"),
|
new text(nullptr,&GAMENAME,232,19,1,1,16,"FORESPEND"),
|
||||||
buttons[0],new textured(&buttonslabel[0],468,58,96,16),
|
buttons[0],new textured(&buttonslabel[0],468,58,96,16),
|
||||||
buttons[1],new textured(&buttonslabel[1],468,58+(18*1),96,16),
|
buttons[1],new textured(&buttonslabel[1],468,58+(18*1),96,16),
|
||||||
buttons[2],new textured(&buttonslabel[2],468,58+(18*2),96,16),
|
buttons[2],new textured(&buttonslabel[2],468,58+(18*2),96,16),
|
||||||
|
|
@ -185,8 +190,8 @@ public:
|
||||||
buttons[6],new textured(&buttonslabel[6],468,58+(18*6)+15,96,16),
|
buttons[6],new textured(&buttonslabel[6],468,58+(18*6)+15,96,16),
|
||||||
buttons[7],new textured(&buttonslabel[7],468,58+(18*7)+17,96,16),
|
buttons[7],new textured(&buttonslabel[7],468,58+(18*7)+17,96,16),
|
||||||
playbutton,
|
playbutton,
|
||||||
new logi(nullptr,Color{255,0,255,255},Color{0,0,0,0},90,58,466,159,changelog,8,nete.changelog),
|
new logi(nullptr,&CHANGELOG,90,58,466,159,8,nete.changelog),
|
||||||
new text(nullptr,Color{255,255,255,255},Color{0,0,0,0},96+16,(16*14)-3,1,1,information,20,"downloaded verified"),
|
new text(nullptr,enginend::DEFAULT,96+16,(16*14)-3,1,1,20,"downloaded verified"),
|
||||||
&version,
|
&version,
|
||||||
};
|
};
|
||||||
currentscene->boot();
|
currentscene->boot();
|
||||||
|
|
|
||||||
53
games/endlauncher/src/themes.h
Normal file
53
games/endlauncher/src/themes.h
Normal file
|
|
@ -0,0 +1,53 @@
|
||||||
|
#pragma once
|
||||||
|
enginend::theme GAMENAME={
|
||||||
|
.textfieldbg ={127,0,0,127},
|
||||||
|
.background = {0,0,0,0},
|
||||||
|
.border = {0,0,0,0},
|
||||||
|
.booleanbutton = {
|
||||||
|
{0,200,0,180},
|
||||||
|
{100,200,100,180},
|
||||||
|
{100,255,100,255},
|
||||||
|
{200,0,0,180},
|
||||||
|
{200,100,100,180},
|
||||||
|
{255,100,100,255},
|
||||||
|
},
|
||||||
|
.text = {0,255,0,255},
|
||||||
|
.tint = {255,255,255,255},
|
||||||
|
.button = {
|
||||||
|
{0,0,0,0},
|
||||||
|
{255,255,255,80},
|
||||||
|
{255,255,255,160}
|
||||||
|
},
|
||||||
|
.buttontext = {
|
||||||
|
{255,255,255,255},
|
||||||
|
{255,255,255,255},
|
||||||
|
{255,255,255,255}
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
enginend::theme CHANGELOG={
|
||||||
|
.textfieldbg ={127,0,0,127},
|
||||||
|
.background = {0,0,0,0},
|
||||||
|
.border = {0,0,0,0},
|
||||||
|
.booleanbutton = {
|
||||||
|
{0,200,0,180},
|
||||||
|
{100,200,100,180},
|
||||||
|
{100,255,100,255},
|
||||||
|
{200,0,0,180},
|
||||||
|
{200,100,100,180},
|
||||||
|
{255,100,100,255},
|
||||||
|
},
|
||||||
|
.text = {255,255,255,255},
|
||||||
|
.tint = {255,255,255,255},
|
||||||
|
.button = {
|
||||||
|
{0,0,0,0},
|
||||||
|
{255,255,255,80},
|
||||||
|
{255,255,255,160}
|
||||||
|
},
|
||||||
|
.buttontext = {
|
||||||
|
{255,255,255,255},
|
||||||
|
{255,255,255,255},
|
||||||
|
{255,255,255,255}
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
@ -33,4 +33,5 @@ enginend::group controls= enginend::group(
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue