made tons of stuff lol

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kin fuyuki 2025-12-21 03:01:29 -03:00
commit 54c3acf092
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16 changed files with 450 additions and 94 deletions

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@ -1,44 +1,251 @@
#include "nodes.h"
#pragma once
#include <string>
struct node2d :public node {
vec2 pos;
node2d(){}
node2d(float x,float y):pos(x,y){}
};
struct rect :virtual public node2d{
vec2 size;
rect(){}
rect(float x,float y,float w, float h):size(w,h){
this->pos=vec2(x,y);
}
};
struct textured :virtual public rect{
int ID;
textured(){}
textured(int id,float x,float y,float w, float h):ID(id){
this->pos=vec2(x,y);this->size=vec2(w,h);
}
};
struct colored :virtual public rect{
col c;
colored(){}
colored(col color,float x,float y,float w, float h):c(color){
this->pos=vec2(x,y);this->size=vec2(w,h);
}
};
struct tinted :virtual public colored, virtual public textured{
tinted(){}
tinted(int id,col color,float x,float y,float w, float h):
node2d(x, y),
rect(x, y, w, h),
colored(color, x, y, w, h),
textured(id, x, y, w, h)
{
}
};
struct text :virtual tinted {
Font font;
std::string text;
};
#include "nodes.h"
#include<tiny/term.h>
namespace enginend {
struct node2d :public node {
Vector2 pos;
node2d(){}
node2d(float x,float y):pos(Vector2{x,y}){}
};
struct rect :virtual public node2d{
Vector2 size;
rect(){}
rect(float x,float y,float w, float h):size(Vector2{w,h}){
this->pos=Vector2{x,y};
}
};
struct textured :virtual public rect{
int ID;
textured(){}
textured(int id,float x,float y,float w, float h):ID(id){
this->pos=Vector2{x,y};this->size=Vector2{w,h};
}
void boot()override{}
void tick()override{}
void draw()override{DrawTexture(LoadTexture(""),pos.x,pos.y,WHITE);}
void exit()override{}
};
struct colored :virtual public rect{
Color c;
colored(){}
colored(Color color,float x,float y,float w, float h):c(color){
this->pos=Vector2{x,y};this->size=Vector2{w,h};
}
void boot()override{}
void tick()override{}
void draw()override{DrawRectangle(pos.x,pos.y,size.x,size.y,c);}
void exit()override{}
};
struct tinted :virtual public colored, virtual public textured{
tinted(){}
tinted(int id,Color color,float x,float y,float w, float h):
node2d(x, y),
rect(x, y, w, h),
colored(color, x, y, w, h),
textured(id, x, y, w, h)
{}
void boot()override{this->colored::boot();this->textured::boot();}
void tick()override{this->colored::tick();this->textured::tick();}
void draw()override{DrawTexture(LoadTexture(""),pos.x,pos.y,c);}
void exit()override{this->colored::exit();this->textured::exit();}
};
struct text :public tinted {
protected:
std::string result;
public:
Font font;
float fontsize;
Color textcolor;
std::string content;
text(){ fontsize = 20; }
text(int id,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs,std::string txt):
font(f),fontsize(fs),content(txt)
{
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->ID=id;this->c=color;this->textcolor=textcol;
result=content;
size_t initpos = 0;
while((initpos = result.find("\n", initpos)) != std::string::npos) {
result.replace(initpos, 1, "\\n");
initpos += 2;
}
}
void boot()override{this->tinted::boot();}
void tick()override {
this->tinted::tick();
if (result!=content) {
result=content;
size_t initpos = 0;
while((initpos = result.find("\n", initpos)) != std::string::npos) {
result.replace(initpos, 1, "\\n");
initpos += 2;
}
}
}
void draw()override {
Vector2 minsize=MeasureTextEx(font, content.c_str(), fontsize, 1);
Vector2 charsize=MeasureTextEx(font, " ", fontsize, 1);
float p=charsize.x>charsize.y?charsize.x/minsize.x:charsize.y/minsize.y;
p=p*2;
int minh=(minsize.y>size.y)?minsize.y:size.y;
int minw=(minsize.x>size.x)?minsize.x:size.x;
DrawRectangle(pos.x-charsize.x,pos.y-charsize.y,minw+p,minh+p,c);
DrawTextEx(font, content.c_str(), pos, fontsize, 1, textcolor);
}
void exit()override{this->tinted::exit();}
};
struct button :virtual public tinted{
std::function<void()> function;
bool pressed;
button():pressed(false){}
button(int id,Color color,float x,float y,float w,float h,std::function<void()> func):function(func),pressed(false){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->ID=id;this->c=color;
}
void boot()override{this->tinted::boot();}
void tick()override{
this->tinted::tick();
Vector2 mouse=GetMousePosition();
if(CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y})&&IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
if(function)function();
}
}
void draw()override{DrawRectangle(pos.x,pos.y,size.x,size.y,c);}
void exit()override{this->tinted::exit();}
};
struct slider :virtual public tinted{
float value;
float minvalue;
float maxvalue;
slider():value(0),minvalue(0),maxvalue(1){}
slider(int id,Color color,float x,float y,float w,float h,float min,float max,float val):value(val),minvalue(min),maxvalue(max){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->ID=id;this->c=color;
}
void boot()override{this->tinted::boot();}
void tick()override{
this->tinted::tick();
Vector2 mouse=GetMousePosition();
if(CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y})&&IsMouseButtonDown(MOUSE_LEFT_BUTTON)){
float t=(mouse.x-pos.x)/size.x;
value=minvalue+t*(maxvalue-minvalue);
if(value<minvalue)value=minvalue;
if(value>maxvalue)value=maxvalue;
}
}
void draw()override{
DrawRectangle(pos.x,pos.y,size.x,size.y,DARKGRAY);
float t=(value-minvalue)/(maxvalue-minvalue);
DrawRectangle(pos.x,pos.y,size.x*t,size.y,c);
}
void exit()override{this->tinted::exit();}
};
struct textfield :public text{
textfield(){}
textfield(int id,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs,std::string txt):
text(id,textcol,color,x,y,w,h,f,fs,txt){}
void boot()override{this->text::boot();}
void tick()override{this->text::tick();}
void draw()override{
Vector2 p=pos;
float lineheight=fontsize+2;
std::string line="";
Vector2 charsize=MeasureTextEx(font, " ", fontsize, 0);
Vector2 minsize=MeasureTextEx(font, content.c_str(), fontsize, charsize.x/2);
float po=charsize.x>charsize.y?charsize.x/charsize.y:charsize.y/charsize.x;po=po*5;
int minh=(minsize.y>size.y)?minsize.y:size.y;
int minw=(minsize.x>size.x)?minsize.x:size.x;
DrawRectangle(pos.x-(po/2),pos.y-(po/2),minw+(po*1.1),minh+(po*1.1),c);
DrawTextEx(font,content.c_str(),p,fontsize,charsize.x/2,this->textcolor);
}
void exit()override{this->text::exit();}
};
struct textinput :public text{
bool active;
int cursorpos;
textinput():active(false),cursorpos(0){}
textinput(int id,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs):active(false),cursorpos(0){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->ID=id;this->c=color;this->font=f;this->content="";
this->textcolor=textcol;this->fontsize=fs;
}
void boot()override{this->text::boot();}
void tick()override{
this->text::tick();
Vector2 mouse=GetMousePosition();
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
active=CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y});
}
if(active){
int key=GetCharPressed();
while(key>0){
if(key>=32&&key<=125){
content+=static_cast<char>(key);
cursorpos++;
}
key=GetCharPressed();
}
if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){
content.pop_back();
cursorpos--;
}
}
}
void draw()override{
this->text::draw();
if(active)DrawRectangle(pos.x+MeasureText(content.c_str(),fontsize),pos.y,2,fontsize,{0,0,0,127});
}
void exit()override{this->text::exit();}
};
struct textinputfield :public textfield{
bool active;
int cursorpos;
textinputfield():active(false),cursorpos(0){}
textinputfield(int id,Color textcol,Color color,float x,float y,float w,float h,Font f,float fs):active(false),cursorpos(0),
textfield(id,textcol,color,x,y,w,h,f,fs,""){}
void boot()override{this->textfield::boot();}
void tick()override{
this->textfield::tick();
Vector2 mouse=GetMousePosition();
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
active=CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y});
}
if(active){
int key=GetCharPressed();
while(key>0){
if(key>=32&&key<=125){
content+=static_cast<char>(key);
cursorpos++;
}
key=GetCharPressed();
}
if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){
content.pop_back();
cursorpos--;
}
if(IsKeyPressed(KEY_ENTER)){
content+='\n';
cursorpos++;
}
}
}
void draw()override{
this->textfield::draw();
if(active){
Vector2 p=pos;
float lineheight=fontsize+2;
std::string line="";
for(char ch:content){
if(ch=='\n'){
p.y+=lineheight;
line="";
}else{
line+=ch;
}
}
DrawRectangle(p.x+MeasureText(line.c_str(),fontsize),p.y,2,fontsize,BLACK);
}
}
void exit()override{this->textfield::exit();}
};
}

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@ -1,11 +1,15 @@
#pragma once
#include "../gr.h"
#include "../aud.h"
#include "../net.h"
struct node{
public:
namespace enginend {
struct node{
public:
virtual void init() {}
virtual void render() {}
virtual void update() {}
virtual void close() {}
};
virtual void boot()=0;
virtual void tick()=0;
virtual void draw()=0;
virtual void exit()=0;
};
}

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@ -1,9 +1,31 @@
#include "nodes.h"
#include <list>
struct scene{
std::list<node> nodes;
virtual void init() {}
virtual void render() {}
virtual void update() {}
virtual void close() {}
};
namespace enginend {
struct scene{
std::list<enginend::node*> nodes;
virtual void boot() {
for (enginend::node* n : nodes) {
n->boot();
}
}
virtual void draw() {
BeginDrawing();
for (enginend::node* n : nodes) {
n->draw();
}
EndDrawing();
}
virtual void tick() {
for (enginend::node* n : nodes) {
n->tick();
}
}
virtual void exit() {
for (enginend::node* n : nodes) {
n->exit();
}
}
};
}