symlinking library headers for better portability
This commit is contained in:
parent
d04b700809
commit
55b9b9d4fa
28 changed files with 645 additions and 0 deletions
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@ -7,6 +7,7 @@ else()
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set(PLATFORM_DIR "linux")
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endif()
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add_subdirectory(engine)
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add_subdirectory(games/forespend)
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add_subdirectory(games/endlauncher)
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56
engine/CMakeLists.txt
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56
engine/CMakeLists.txt
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@ -0,0 +1,56 @@
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cmake_minimum_required(VERSION 3.20)
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set(CMAKE_CXX_FLAGS "-std=c++17 -Wno-error")
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file(GLOB_RECURSE ENGINE_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
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add_custom_command(OUTPUT "${CMAKE_BINARY_DIR}/force_rebuild"
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COMMAND rm -f "${CMAKE_SOURCE_DIR}/link/libenginend.so"
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COMMAND rm -rf "${CMAKE_SOURCE_DIR}/include/enginend"
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)
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add_library(enginend SHARED ${ENGINE_SOURCES} "${CMAKE_BINARY_DIR}/force_rebuild"
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../include/json.h)
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target_link_directories(
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enginend PUBLIC
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"${CMAKE_SOURCE_DIR}/link")
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set(ENGINE_SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src")
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set(ENGINE_EXPORT_DIR "${CMAKE_SOURCE_DIR}/include/enginend")
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set_target_properties(enginend PROPERTIES
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CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
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)
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file(GLOB_RECURSE HEADER_FILES CONFIGURE_DEPENDS "${ENGINE_SRC_DIR}/*.h" "${ENGINE_SRC_DIR}/*.hpp")
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foreach(HEADER ${HEADER_FILES})
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file(RELATIVE_PATH REL_PATH "${ENGINE_SRC_DIR}" "${HEADER}")
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set(DEST "${ENGINE_EXPORT_DIR}/${REL_PATH}")
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get_filename_component(DEST_DIR "${DEST}" DIRECTORY)
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add_custom_command(
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TARGET enginend PRE_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory "${DEST_DIR}"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${HEADER}" "${DEST}"
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)
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endforeach()
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add_executable(test test.cpp)
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set_target_properties(test PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/engine/test"
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)
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target_link_directories(
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test PUBLIC
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"${CMAKE_SOURCE_DIR}/link")
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target_link_libraries(test PRIVATE
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"${CMAKE_SOURCE_DIR}/link/libenginend.so"
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)
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target_include_directories(test PUBLIC
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${CMAKE_SOURCE_DIR}/include
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)
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target_include_directories(enginend PUBLIC
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${CMAKE_SOURCE_DIR}/include
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)
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342
engine/src/scenes/node2d.h
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342
engine/src/scenes/node2d.h
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@ -0,0 +1,342 @@
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#pragma once
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#include <string>
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#include "nodes.h"
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namespace enginend {
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namespace nodes {
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struct node2d :public node {
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Vector2 pos;
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node2d(){}
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node2d(float x,float y):pos(Vector2{x,y}){}
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};
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struct rect :virtual public node2d{
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Vector2 size;
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rect(){}
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rect(float x,float y,float w,float h):size(Vector2{w,h}){
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this->pos=Vector2{x,y};
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}
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};
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struct textured :virtual public rect{
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Texture2D* texture;
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textured(){}
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textured(Texture2D* texture,float x,float y,float w,float h):texture(texture){
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this->pos=Vector2{x,y};this->size=Vector2{w,h};
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}
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void boot()override{}
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void tick()override{}
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void draw()override{if(texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,WHITE);}
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void exit()override{delete texture;}
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};
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struct animated : virtual public textured {
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Image animimage;
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int frames;
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int currentframe;
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int framedelay;
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int framecounter;
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unsigned int nextframeoffset;
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int prevframe;
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animated() : frames(0), currentframe(0), framedelay(6), framecounter(0), nextframeoffset(0) {
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animimage.data = nullptr;
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}
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animated(const char* gifpath, Vector2 position, Vector2 size, int delay = 6)
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: textured(nullptr, position.x, position.y, size.x, size.y),
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framedelay(delay), currentframe(0), framecounter(0), frames(0), nextframeoffset(0)
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{
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animimage = LoadImageAnim(gifpath, &frames);
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if (frames > 0) {
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texture = new Texture2D(LoadTextureFromImage(animimage));
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}
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}
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void tick() override {
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textured::tick();
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if (frames <= 1) return;
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framecounter++;
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if (framecounter >= framedelay) {
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framecounter = 0;
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currentframe++;
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if (currentframe >= frames) currentframe = 0;
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nextframeoffset = animimage.width * animimage.height * 4 * currentframe;
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}
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}
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void draw() override {
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if (prevframe!=currentframe){
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prevframe=currentframe;
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UpdateTexture(*this->texture,((unsigned char*)animimage.data)+nextframeoffset);
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}
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textured::draw();
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}
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void exit() override {
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if (animimage.data) UnloadImage(animimage);
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if (texture) {
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UnloadTexture(*texture);
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delete texture;
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texture = nullptr;
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}
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}
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};
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struct colored :virtual public rect{
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Color c;
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colored(){}
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colored(Color color,float x,float y,float w,float h):c(color){
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this->pos=Vector2{x,y};this->size=Vector2{w,h};
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}
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void boot()override{}
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void tick()override{}
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void draw()override{DrawRectangle(pos.x,pos.y,size.x,size.y,c);}
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void exit()override{}
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};
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struct tinted :virtual public colored,virtual public textured{
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tinted(){}
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tinted(Texture2D* texture,Color color,float x,float y,float w,float h):
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node2d(x,y),
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rect(x,y,w,h),
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colored(color,x,y,w,h),
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textured(texture,x,y,w,h)
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{}
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void boot()override{this->colored::boot();this->textured::boot();}
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void tick()override{this->colored::tick();this->textured::tick();}
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void draw()override{if(texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,c);}
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void exit()override{this->colored::exit();this->textured::exit();}
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};
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struct text :public tinted {
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protected:
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std::string result;
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public:
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Font font;
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float fs;
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Color txc;
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std::string content;
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text(){fs=20;}
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text(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize,std::string txt):
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font(f),fs(fsize),content(txt)
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{
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this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;this->txc=txcol;
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result=content;
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size_t initp=0;
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while((initp=result.find("\n",initp))!=std::string::npos){
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result.replace(initp,1,"\\n");
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initp+=2;
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}
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}
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void boot()override{this->tinted::boot();}
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void tick()override {
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this->tinted::tick();
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if(result!=content){
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result=content;
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size_t initp=0;
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while((initp=result.find("\n",initp))!=std::string::npos){
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result.replace(initp,1,"\\n");
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initp+=2;
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}
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}
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}
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void draw()override {
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Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,1);
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Vector2 charsize=MeasureTextEx(font," ",fs,1);
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float p=charsize.x>charsize.y?charsize.x/minsize.x:charsize.y/minsize.y;
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p=p*2;
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int minh=(minsize.y>size.y)?minsize.y:size.y;
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int minw=(minsize.x>size.x)?minsize.x:size.x;
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DrawRectangle(pos.x-charsize.x,pos.y-charsize.y,minw+p,minh+p,c);
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DrawTextEx(font,content.c_str(),pos,fs,1,txc);
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}
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void exit()override{this->tinted::exit();}
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};
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struct button :virtual public tinted{
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std::function<void()> func;
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bool pressed;
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bool hover;
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final bool isboolean;
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button():pressed(false),isboolean(false){}
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button(Texture2D* texture,Color color,float x,float y,float w,float h,std::function<void()> f):func(f),pressed(false),isboolean(false){
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this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
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}
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button(Texture2D* texture,Color color,float x,float y,float w,float h,std::function<void()> f,bool isboolean):func(f),pressed(false),isboolean(true){
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this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
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}
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void boot()override{this->tinted::boot();}
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void tick()override{
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this->tinted::tick();
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Vector2 mouse=GetMousePosition();
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if(CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y})){hover=true;
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if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
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pressed=true;
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if(func)func();
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}else{
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pressed=false;
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}
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}else{
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hover=false;
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}
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}
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void draw()override {
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if(this->texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,c);
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else DrawRectangle(pos.x,pos.y,size.x,size.y,c);
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}
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void exit()override{this->tinted::exit();}
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};
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struct labeledbutton :virtual public button {
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std::string label;
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Font font;
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int fs;
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Color txc;
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labeledbutton(std::string name,Texture2D* texture,Color color,Color text,
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float x,float y,float w,float h,std::function<void()> f,
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Font fnt,int size):font(fnt),fs(size),txc(text){
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this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
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this->func=f;this->pressed=false;
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this->label=name;
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}
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void boot()override{this->button::boot();}
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void tick()override{this->button::tick();}
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void draw()override{
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this->button::draw();
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Vector2 tsize=MeasureTextEx(font,label.c_str(),fs,1);
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Vector2 tpos={
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pos.x+(size.x-tsize.x)/2,
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pos.y+(size.y-tsize.y)/2
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};
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DrawTextEx(font,label.c_str(),tpos,fs,1,txc);
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}
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void exit()override{this->button::exit();}
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};
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struct slider :virtual public tinted{
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float val;
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float minv;
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float maxv;
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slider():val(0),minv(0),maxv(1){}
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slider(Texture2D* texture,Color color,float x,float y,float w,float h,float min,float max,float v):val(v),minv(min),maxv(max){
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this->pos=Vector2{x,y};this->size=Vector2{x,y};this->texture=texture;this->c=color;
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}
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void boot()override{this->tinted::boot();}
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void tick()override{
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this->tinted::tick();
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Vector2 mouse=GetMousePosition();
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if(CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y})&&IsMouseButtonDown(MOUSE_LEFT_BUTTON)){
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float t=(mouse.x-pos.x)/size.x;
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val=minv+t*(maxv-minv);
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if(val<minv)val=minv;
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if(val>maxv)val=maxv;
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}
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}
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void draw()override{
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DrawRectangle(pos.x,pos.y,size.x,size.y,DARKGRAY);
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float t=(val-minv)/(maxv-minv);
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DrawRectangle(pos.x,pos.y,size.x*t,size.y,c);
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}
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void exit()override{this->tinted::exit();}
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};
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struct textfield :public text{
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textfield(){}
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textfield(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize,std::string txt):
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text(texture,txcol,color,x,y,w,h,f,fsize,txt){}
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void boot()override{this->text::boot();}
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void tick()override{this->text::tick();}
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void draw()override{
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Vector2 p=pos;
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Vector2 charsize=MeasureTextEx(font," ",fs,0);
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Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,charsize.x/2);
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float po=charsize.x>charsize.y?charsize.x/charsize.y:charsize.y/charsize.x;po=po*5;
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int minh=(minsize.y>size.y)?minsize.y:size.y;
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int minw=(minsize.x>size.x)?minsize.x:size.x;
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DrawRectangle(pos.x-(po/2),pos.y-(po/2),minw+(po*1.1),minh+(po*1.1),c);
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DrawTextEx(font,content.c_str(),p,fs,charsize.x/2,this->txc);
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}
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void exit()override{this->text::exit();}
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};
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struct textinput :public text{
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bool active;
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int cpos;
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textinput():active(false),cpos(0){}
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textinput(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize):active(false),cpos(0){
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this->pos=Vector2{x,y};this->size=Vector2{x,y};this->texture=texture;this->c=color;this->font=f;this->content="";
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this->txc=txcol;this->fs=fsize;
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}
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void boot()override{this->text::boot();}
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void tick()override{
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this->text::tick();
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Vector2 mouse=GetMousePosition();
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if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
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active=CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y});
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}
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if(active){
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int key=GetCharPressed();
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while(key>0){
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if(key>=32&&key<=125){
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content+=static_cast<char>(key);
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cpos++;
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}
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key=GetCharPressed();
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}
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if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){
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content.pop_back();
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cpos--;
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}
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}
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}
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void draw()override{
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this->text::draw();
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if(active)DrawRectangle(pos.x+MeasureText(content.c_str(),fs),pos.y,2,fs,{0,0,0,127});
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}
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void exit()override{this->text::exit();}
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};
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struct textinputfield :public textfield{
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bool active;
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int cpos;
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textinputfield():active(false),cpos(0){}
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textinputfield(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize):active(false),cpos(0),
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textfield(texture,txcol,color,x,y,w,h,f,fsize,""){}
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void boot()override{this->textfield::boot();}
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void tick()override{
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this->textfield::tick();
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Vector2 mouse=GetMousePosition();
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if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
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active=CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y});
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}
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if(active){
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int key=GetCharPressed();
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while(key>0){
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if(key>=32&&key<=125){
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content+=static_cast<char>(key);
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cpos++;
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}
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key=GetCharPressed();
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}
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if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){
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content.pop_back();
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cpos--;
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}
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if(IsKeyPressed(KEY_ENTER)){
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content+='\n';
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cpos++;
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}
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}
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}
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void draw()override{
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this->textfield::draw();
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if(active){
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Vector2 p=pos;
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float lh=fs+2;
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std::string line="";
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for(char ch:content){
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if(ch=='\n'){
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p.y+=lh;
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line="";
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}else{
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line+=ch;
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}
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}
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DrawRectangle(p.x+MeasureText(line.c_str(),fs),p.y,2,fs,BLACK);
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}
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}
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void exit()override{this->textfield::exit();}
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};
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}
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}
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40
engine/src/scenes/nodes.h
Normal file
40
engine/src/scenes/nodes.h
Normal file
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@ -0,0 +1,40 @@
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#pragma once
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#include <vector>
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#include "../gr.h"
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#include "../aud.h"
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#include "../net.h"
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#include<tiny/term.h>
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namespace enginend {
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namespace nodes {
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struct node{
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public:
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virtual void boot()=0;
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virtual void tick()=0;
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virtual void draw()=0;
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virtual void exit()=0;
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};
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}
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struct group : public virtual enginend::nodes::node {
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std::vector<node*> children;
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|
||||
explicit group(std::vector<enginend::nodes::node *> nodes):children(nodes){};
|
||||
|
||||
void boot(){for (node* n: children){n->boot();}}
|
||||
void tick(){for (node* n: children){n->tick();}}
|
||||
void draw(){for (node* n: children){n->draw();}}
|
||||
void exit(){for (node* n: children){n->exit();}}
|
||||
};
|
||||
|
||||
struct theme {
|
||||
// in case if its a boolean button, it will use booleanbutton
|
||||
Color booleanbutton[3],button[3],booleantext[3],buttontext[3],text,buttonborder[3],booleanborder[3],border;
|
||||
|
||||
Font font;
|
||||
|
||||
Image slider,handle, checkbox,checkboxchecked;
|
||||
|
||||
Color tint;
|
||||
};
|
||||
}
|
||||
19
games/endlauncher/CMakeLists.txt
Normal file
19
games/endlauncher/CMakeLists.txt
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
cmake_minimum_required(VERSION 3.20)
|
||||
|
||||
set(CMAKE_CXX_FLAGS "-std=c++17 -g -Wno-error -O0")
|
||||
file(GLOB_RECURSE ENDLAUNCHER "src/*.cpp")
|
||||
add_executable(endlauncher ${ENDLAUNCHER})
|
||||
|
||||
set_target_properties(endlauncher PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/built/launcher/${PLATFORM_DIR}"
|
||||
)
|
||||
target_link_directories(
|
||||
endlauncher PUBLIC
|
||||
"${CMAKE_SOURCE_DIR}/link")
|
||||
target_link_libraries(endlauncher PRIVATE
|
||||
"${CMAKE_SOURCE_DIR}/link/libenginend.so"
|
||||
curl zip
|
||||
)
|
||||
target_include_directories(endlauncher PUBLIC
|
||||
${CMAKE_SOURCE_DIR}/include
|
||||
)
|
||||
22
games/forespend/CMakeLists.txt
Normal file
22
games/forespend/CMakeLists.txt
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
cmake_minimum_required(VERSION 3.20)
|
||||
|
||||
set(CMAKE_CXX_FLAGS "-std=c++17 -Wno-error")
|
||||
file(GLOB_RECURSE FORESPEND_SOURCES CONFIGURE_DEPENDS "src/*.cpp")
|
||||
add_executable(forespend ${FORESPEND_SOURCES})
|
||||
if(NOT DEFINED ${ARCH})
|
||||
set(ARCH "linux-64")
|
||||
endif(NOT DEFINED ${ARCH})
|
||||
set_target_properties(forespend PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/built/forespend/${PLATFORM_DIR}/bin"
|
||||
)
|
||||
|
||||
target_link_directories(
|
||||
forespend PUBLIC
|
||||
"${CMAKE_SOURCE_DIR}/link")
|
||||
target_link_libraries(forespend PRIVATE
|
||||
"${CMAKE_SOURCE_DIR}/link/libenginend.so"
|
||||
"${CMAKE_SOURCE_DIR}/lib/raylib/${ARCH}/raylib/libraylib.a"
|
||||
)
|
||||
target_include_directories(forespend PUBLIC
|
||||
${CMAKE_SOURCE_DIR}/include
|
||||
)
|
||||
33
games/forespend/src/client/client.cpp
Normal file
33
games/forespend/src/client/client.cpp
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
#include "client.h"
|
||||
|
||||
#include "scenes/mainmenu.h"
|
||||
|
||||
client::client() {
|
||||
|
||||
}
|
||||
void client::boot() {
|
||||
this->framerate=60;
|
||||
this->tickrate=20;
|
||||
// SetConfigFlags();
|
||||
InitWindow(380,240,"forespend - 0.03h");
|
||||
initconfigmenu();
|
||||
this->currentscene=new mainmenu();
|
||||
this->currentscene->boot();
|
||||
target=LoadRenderTexture(380,240);
|
||||
}
|
||||
void client::draw() {
|
||||
BeginDrawing();
|
||||
ClearBackground(rl::WHITE);
|
||||
this->currentscene->draw();
|
||||
EndDrawing();
|
||||
}
|
||||
void client::exit() {
|
||||
this->currentscene->exit();
|
||||
delete this->currentscene;
|
||||
}
|
||||
void client::tick() {
|
||||
this->currentscene->tick();
|
||||
}
|
||||
|
||||
|
||||
|
||||
40
games/forespend/src/client/scenes/configmenu.cpp
Normal file
40
games/forespend/src/client/scenes/configmenu.cpp
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
#include "configmenu.h"
|
||||
|
||||
#include <enginend/scenes/node2d.h>
|
||||
Font forefont;
|
||||
int configmenupage=0; // 0 is before the mainpage is showing. aka pause menu/main menu when start game
|
||||
enginend::group mainpage= enginend::group(
|
||||
{
|
||||
new enginend::nodes::labeledbutton("video",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
|
||||
|
||||
}),forefont,32),
|
||||
new enginend::nodes::labeledbutton("sound",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
|
||||
|
||||
}),forefont,32),
|
||||
new enginend::nodes::labeledbutton("input",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
|
||||
|
||||
}),forefont,32),
|
||||
|
||||
}
|
||||
);
|
||||
|
||||
enginend::group graphics= enginend::group(
|
||||
{
|
||||
new enginend::nodes::labeledbutton("fullscreen",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
|
||||
|
||||
}),forefont,32),
|
||||
}
|
||||
);
|
||||
enginend::group sound= enginend::group(
|
||||
{
|
||||
|
||||
}
|
||||
);
|
||||
enginend::group controls= enginend::group(
|
||||
{
|
||||
|
||||
}
|
||||
);
|
||||
void initconfigmenu() {
|
||||
forefont=LoadFont(AT("res/fonts/dos.fnt"));
|
||||
}
|
||||
11
games/forespend/src/client/scenes/configmenu.h
Normal file
11
games/forespend/src/client/scenes/configmenu.h
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include <vector>
|
||||
#include <incmgr.h>
|
||||
|
||||
extern Font forefont;
|
||||
extern enginend::group maincfgpage;
|
||||
extern enginend::group graphics;
|
||||
extern enginend::group sound;
|
||||
extern enginend::group controls;
|
||||
extern int configmenupage;
|
||||
void initconfigmenu();
|
||||
4
games/forespend/src/common/themes.cpp
Normal file
4
games/forespend/src/common/themes.cpp
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
#include "themes.h"
|
||||
|
||||
enginend::theme clienttheme;
|
||||
enginend::theme servertheme;
|
||||
5
games/forespend/src/common/themes.h
Normal file
5
games/forespend/src/common/themes.h
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
#pragma once
|
||||
#include <enginend/scenes/nodes.h>
|
||||
|
||||
extern enginend::theme clienttheme;
|
||||
extern enginend::theme servertheme;
|
||||
1
include/enginend/aud.h
Symbolic link
1
include/enginend/aud.h
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../../engine/src/aud.h
|
||||
1
include/enginend/engine.h
Symbolic link
1
include/enginend/engine.h
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../../engine/src/engine.h
|
||||
1
include/enginend/gr.h
Symbolic link
1
include/enginend/gr.h
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../../engine/src/gr.h
|
||||
1
include/enginend/graph/window.h
Symbolic link
1
include/enginend/graph/window.h
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../../../engine/src/graph/window.h
|
||||
1
include/enginend/net.h
Symbolic link
1
include/enginend/net.h
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../../engine/src/net.h
|
||||
1
include/enginend/program.h
Symbolic link
1
include/enginend/program.h
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../../engine/src/program.h
|
||||
1
include/enginend/resmgr.h
Symbolic link
1
include/enginend/resmgr.h
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../../engine/src/resmgr.h
|
||||
1
include/enginend/scenes/node2d.h
Symbolic link
1
include/enginend/scenes/node2d.h
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../../../engine/src/scenes/node2d.h
|
||||
1
include/enginend/scenes/node2drelative.h
Symbolic link
1
include/enginend/scenes/node2drelative.h
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../../../engine/src/scenes/node2drelative.h
|
||||
1
include/enginend/scenes/nodes.h
Symbolic link
1
include/enginend/scenes/nodes.h
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../../../engine/src/scenes/nodes.h
|
||||
1
include/enginend/scenes/scene.h
Symbolic link
1
include/enginend/scenes/scene.h
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../../../engine/src/scenes/scene.h
|
||||
1
include/raylib/raylib.h
Symbolic link
1
include/raylib/raylib.h
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../../lib/raylib/include/raylib.h
|
||||
1
include/raylib/raymath.h
Symbolic link
1
include/raylib/raymath.h
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../../lib/raylib/include/raymath.h
|
||||
1
include/raylib/rcamera.h
Symbolic link
1
include/raylib/rcamera.h
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../../lib/raylib/include/rcamera.h
|
||||
1
include/raylib/rlgl.h
Symbolic link
1
include/raylib/rlgl.h
Symbolic link
|
|
@ -0,0 +1 @@
|
|||
../../lib/raylib/include/rlgl.h
|
||||
1
lib/raylib
Submodule
1
lib/raylib
Submodule
|
|
@ -0,0 +1 @@
|
|||
Subproject commit c8cc2ba6e94f82ec12d12f4764a07231269409f1
|
||||
56
updatesymlinks.sh
Executable file
56
updatesymlinks.sh
Executable file
|
|
@ -0,0 +1,56 @@
|
|||
#!/bin/bash
|
||||
|
||||
folders=("engine/src" "lib/raylib/include")
|
||||
names=("enginend" "raylib")
|
||||
outdir="include"
|
||||
types=("h" "hpp")
|
||||
|
||||
mkdir -p "$outdir"
|
||||
|
||||
|
||||
create_symlinks() {
|
||||
local src="$1"
|
||||
local outnam="$2"
|
||||
local currout="$outdir/$outnam"
|
||||
|
||||
mkdir -p "$currout"
|
||||
|
||||
find "$src" -mindepth 1 -print0 | while IFS= read -r -d '' item; do
|
||||
rl="${item#$src/}"
|
||||
outpath="$currout/$rl"
|
||||
mkdir -p "$(dirname "$outpath")"
|
||||
|
||||
if [ -f "$item" ]; then
|
||||
nam=$(basename "$item")
|
||||
ftype="${nam##*.}"
|
||||
|
||||
skip=true
|
||||
for type in "${types[@]}"; do
|
||||
if [ "$ftype" = "$type" ]; then
|
||||
skip=false
|
||||
break
|
||||
fi
|
||||
done
|
||||
|
||||
if [ "$skip" = false ]; then
|
||||
ln -sf "$(realpath --relative-to="$(dirname "$outpath")" "$item")" "$outpath"
|
||||
fi
|
||||
elif [ -d "$item" ]; then
|
||||
mkdir -p "$outpath"
|
||||
fi
|
||||
done
|
||||
}
|
||||
|
||||
for i in "${!folders[@]}"; do
|
||||
if [ $i -lt ${#names[@]} ]; then
|
||||
src="${folders[$i]}"
|
||||
outnam="${names[$i]}"
|
||||
|
||||
if [ -d "$src" ]; then
|
||||
create_symlinks "$src" "$outnam"
|
||||
echo
|
||||
else
|
||||
echo "'$src' not exist"
|
||||
fi
|
||||
fi
|
||||
done
|
||||
Loading…
Add table
Add a link
Reference in a new issue