symlinking library headers for better portability

This commit is contained in:
kin fuyuki 2026-02-20 00:30:40 -03:00
commit 55b9b9d4fa
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28 changed files with 645 additions and 0 deletions

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@ -7,6 +7,7 @@ else()
set(PLATFORM_DIR "linux")
endif()
add_subdirectory(engine)
add_subdirectory(games/forespend)
add_subdirectory(games/endlauncher)

56
engine/CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.20)
set(CMAKE_CXX_FLAGS "-std=c++17 -Wno-error")
file(GLOB_RECURSE ENGINE_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
add_custom_command(OUTPUT "${CMAKE_BINARY_DIR}/force_rebuild"
COMMAND rm -f "${CMAKE_SOURCE_DIR}/link/libenginend.so"
COMMAND rm -rf "${CMAKE_SOURCE_DIR}/include/enginend"
)
add_library(enginend SHARED ${ENGINE_SOURCES} "${CMAKE_BINARY_DIR}/force_rebuild"
../include/json.h)
target_link_directories(
enginend PUBLIC
"${CMAKE_SOURCE_DIR}/link")
set(ENGINE_SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src")
set(ENGINE_EXPORT_DIR "${CMAKE_SOURCE_DIR}/include/enginend")
set_target_properties(enginend PROPERTIES
CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/link"
)
file(GLOB_RECURSE HEADER_FILES CONFIGURE_DEPENDS "${ENGINE_SRC_DIR}/*.h" "${ENGINE_SRC_DIR}/*.hpp")
foreach(HEADER ${HEADER_FILES})
file(RELATIVE_PATH REL_PATH "${ENGINE_SRC_DIR}" "${HEADER}")
set(DEST "${ENGINE_EXPORT_DIR}/${REL_PATH}")
get_filename_component(DEST_DIR "${DEST}" DIRECTORY)
add_custom_command(
TARGET enginend PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${DEST_DIR}"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${HEADER}" "${DEST}"
)
endforeach()
add_executable(test test.cpp)
set_target_properties(test PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/engine/test"
)
target_link_directories(
test PUBLIC
"${CMAKE_SOURCE_DIR}/link")
target_link_libraries(test PRIVATE
"${CMAKE_SOURCE_DIR}/link/libenginend.so"
)
target_include_directories(test PUBLIC
${CMAKE_SOURCE_DIR}/include
)
target_include_directories(enginend PUBLIC
${CMAKE_SOURCE_DIR}/include
)

342
engine/src/scenes/node2d.h Normal file
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@ -0,0 +1,342 @@
#pragma once
#include <string>
#include "nodes.h"
namespace enginend {
namespace nodes {
struct node2d :public node {
Vector2 pos;
node2d(){}
node2d(float x,float y):pos(Vector2{x,y}){}
};
struct rect :virtual public node2d{
Vector2 size;
rect(){}
rect(float x,float y,float w,float h):size(Vector2{w,h}){
this->pos=Vector2{x,y};
}
};
struct textured :virtual public rect{
Texture2D* texture;
textured(){}
textured(Texture2D* texture,float x,float y,float w,float h):texture(texture){
this->pos=Vector2{x,y};this->size=Vector2{w,h};
}
void boot()override{}
void tick()override{}
void draw()override{if(texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,WHITE);}
void exit()override{delete texture;}
};
struct animated : virtual public textured {
Image animimage;
int frames;
int currentframe;
int framedelay;
int framecounter;
unsigned int nextframeoffset;
int prevframe;
animated() : frames(0), currentframe(0), framedelay(6), framecounter(0), nextframeoffset(0) {
animimage.data = nullptr;
}
animated(const char* gifpath, Vector2 position, Vector2 size, int delay = 6)
: textured(nullptr, position.x, position.y, size.x, size.y),
framedelay(delay), currentframe(0), framecounter(0), frames(0), nextframeoffset(0)
{
animimage = LoadImageAnim(gifpath, &frames);
if (frames > 0) {
texture = new Texture2D(LoadTextureFromImage(animimage));
}
}
void tick() override {
textured::tick();
if (frames <= 1) return;
framecounter++;
if (framecounter >= framedelay) {
framecounter = 0;
currentframe++;
if (currentframe >= frames) currentframe = 0;
nextframeoffset = animimage.width * animimage.height * 4 * currentframe;
}
}
void draw() override {
if (prevframe!=currentframe){
prevframe=currentframe;
UpdateTexture(*this->texture,((unsigned char*)animimage.data)+nextframeoffset);
}
textured::draw();
}
void exit() override {
if (animimage.data) UnloadImage(animimage);
if (texture) {
UnloadTexture(*texture);
delete texture;
texture = nullptr;
}
}
};
struct colored :virtual public rect{
Color c;
colored(){}
colored(Color color,float x,float y,float w,float h):c(color){
this->pos=Vector2{x,y};this->size=Vector2{w,h};
}
void boot()override{}
void tick()override{}
void draw()override{DrawRectangle(pos.x,pos.y,size.x,size.y,c);}
void exit()override{}
};
struct tinted :virtual public colored,virtual public textured{
tinted(){}
tinted(Texture2D* texture,Color color,float x,float y,float w,float h):
node2d(x,y),
rect(x,y,w,h),
colored(color,x,y,w,h),
textured(texture,x,y,w,h)
{}
void boot()override{this->colored::boot();this->textured::boot();}
void tick()override{this->colored::tick();this->textured::tick();}
void draw()override{if(texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,c);}
void exit()override{this->colored::exit();this->textured::exit();}
};
struct text :public tinted {
protected:
std::string result;
public:
Font font;
float fs;
Color txc;
std::string content;
text(){fs=20;}
text(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize,std::string txt):
font(f),fs(fsize),content(txt)
{
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;this->txc=txcol;
result=content;
size_t initp=0;
while((initp=result.find("\n",initp))!=std::string::npos){
result.replace(initp,1,"\\n");
initp+=2;
}
}
void boot()override{this->tinted::boot();}
void tick()override {
this->tinted::tick();
if(result!=content){
result=content;
size_t initp=0;
while((initp=result.find("\n",initp))!=std::string::npos){
result.replace(initp,1,"\\n");
initp+=2;
}
}
}
void draw()override {
Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,1);
Vector2 charsize=MeasureTextEx(font," ",fs,1);
float p=charsize.x>charsize.y?charsize.x/minsize.x:charsize.y/minsize.y;
p=p*2;
int minh=(minsize.y>size.y)?minsize.y:size.y;
int minw=(minsize.x>size.x)?minsize.x:size.x;
DrawRectangle(pos.x-charsize.x,pos.y-charsize.y,minw+p,minh+p,c);
DrawTextEx(font,content.c_str(),pos,fs,1,txc);
}
void exit()override{this->tinted::exit();}
};
struct button :virtual public tinted{
std::function<void()> func;
bool pressed;
bool hover;
final bool isboolean;
button():pressed(false),isboolean(false){}
button(Texture2D* texture,Color color,float x,float y,float w,float h,std::function<void()> f):func(f),pressed(false),isboolean(false){
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
}
button(Texture2D* texture,Color color,float x,float y,float w,float h,std::function<void()> f,bool isboolean):func(f),pressed(false),isboolean(true){
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
}
void boot()override{this->tinted::boot();}
void tick()override{
this->tinted::tick();
Vector2 mouse=GetMousePosition();
if(CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y})){hover=true;
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
pressed=true;
if(func)func();
}else{
pressed=false;
}
}else{
hover=false;
}
}
void draw()override {
if(this->texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,c);
else DrawRectangle(pos.x,pos.y,size.x,size.y,c);
}
void exit()override{this->tinted::exit();}
};
struct labeledbutton :virtual public button {
std::string label;
Font font;
int fs;
Color txc;
labeledbutton(std::string name,Texture2D* texture,Color color,Color text,
float x,float y,float w,float h,std::function<void()> f,
Font fnt,int size):font(fnt),fs(size),txc(text){
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
this->func=f;this->pressed=false;
this->label=name;
}
void boot()override{this->button::boot();}
void tick()override{this->button::tick();}
void draw()override{
this->button::draw();
Vector2 tsize=MeasureTextEx(font,label.c_str(),fs,1);
Vector2 tpos={
pos.x+(size.x-tsize.x)/2,
pos.y+(size.y-tsize.y)/2
};
DrawTextEx(font,label.c_str(),tpos,fs,1,txc);
}
void exit()override{this->button::exit();}
};
struct slider :virtual public tinted{
float val;
float minv;
float maxv;
slider():val(0),minv(0),maxv(1){}
slider(Texture2D* texture,Color color,float x,float y,float w,float h,float min,float max,float v):val(v),minv(min),maxv(max){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->texture=texture;this->c=color;
}
void boot()override{this->tinted::boot();}
void tick()override{
this->tinted::tick();
Vector2 mouse=GetMousePosition();
if(CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y})&&IsMouseButtonDown(MOUSE_LEFT_BUTTON)){
float t=(mouse.x-pos.x)/size.x;
val=minv+t*(maxv-minv);
if(val<minv)val=minv;
if(val>maxv)val=maxv;
}
}
void draw()override{
DrawRectangle(pos.x,pos.y,size.x,size.y,DARKGRAY);
float t=(val-minv)/(maxv-minv);
DrawRectangle(pos.x,pos.y,size.x*t,size.y,c);
}
void exit()override{this->tinted::exit();}
};
struct textfield :public text{
textfield(){}
textfield(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize,std::string txt):
text(texture,txcol,color,x,y,w,h,f,fsize,txt){}
void boot()override{this->text::boot();}
void tick()override{this->text::tick();}
void draw()override{
Vector2 p=pos;
Vector2 charsize=MeasureTextEx(font," ",fs,0);
Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,charsize.x/2);
float po=charsize.x>charsize.y?charsize.x/charsize.y:charsize.y/charsize.x;po=po*5;
int minh=(minsize.y>size.y)?minsize.y:size.y;
int minw=(minsize.x>size.x)?minsize.x:size.x;
DrawRectangle(pos.x-(po/2),pos.y-(po/2),minw+(po*1.1),minh+(po*1.1),c);
DrawTextEx(font,content.c_str(),p,fs,charsize.x/2,this->txc);
}
void exit()override{this->text::exit();}
};
struct textinput :public text{
bool active;
int cpos;
textinput():active(false),cpos(0){}
textinput(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize):active(false),cpos(0){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->texture=texture;this->c=color;this->font=f;this->content="";
this->txc=txcol;this->fs=fsize;
}
void boot()override{this->text::boot();}
void tick()override{
this->text::tick();
Vector2 mouse=GetMousePosition();
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
active=CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y});
}
if(active){
int key=GetCharPressed();
while(key>0){
if(key>=32&&key<=125){
content+=static_cast<char>(key);
cpos++;
}
key=GetCharPressed();
}
if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){
content.pop_back();
cpos--;
}
}
}
void draw()override{
this->text::draw();
if(active)DrawRectangle(pos.x+MeasureText(content.c_str(),fs),pos.y,2,fs,{0,0,0,127});
}
void exit()override{this->text::exit();}
};
struct textinputfield :public textfield{
bool active;
int cpos;
textinputfield():active(false),cpos(0){}
textinputfield(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize):active(false),cpos(0),
textfield(texture,txcol,color,x,y,w,h,f,fsize,""){}
void boot()override{this->textfield::boot();}
void tick()override{
this->textfield::tick();
Vector2 mouse=GetMousePosition();
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
active=CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y});
}
if(active){
int key=GetCharPressed();
while(key>0){
if(key>=32&&key<=125){
content+=static_cast<char>(key);
cpos++;
}
key=GetCharPressed();
}
if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){
content.pop_back();
cpos--;
}
if(IsKeyPressed(KEY_ENTER)){
content+='\n';
cpos++;
}
}
}
void draw()override{
this->textfield::draw();
if(active){
Vector2 p=pos;
float lh=fs+2;
std::string line="";
for(char ch:content){
if(ch=='\n'){
p.y+=lh;
line="";
}else{
line+=ch;
}
}
DrawRectangle(p.x+MeasureText(line.c_str(),fs),p.y,2,fs,BLACK);
}
}
void exit()override{this->textfield::exit();}
};
}
}

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engine/src/scenes/nodes.h Normal file
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#pragma once
#include <vector>
#include "../gr.h"
#include "../aud.h"
#include "../net.h"
#include<tiny/term.h>
namespace enginend {
namespace nodes {
struct node{
public:
virtual void boot()=0;
virtual void tick()=0;
virtual void draw()=0;
virtual void exit()=0;
};
}
struct group : public virtual enginend::nodes::node {
std::vector<node*> children;
explicit group(std::vector<enginend::nodes::node *> nodes):children(nodes){};
void boot(){for (node* n: children){n->boot();}}
void tick(){for (node* n: children){n->tick();}}
void draw(){for (node* n: children){n->draw();}}
void exit(){for (node* n: children){n->exit();}}
};
struct theme {
// in case if its a boolean button, it will use booleanbutton
Color booleanbutton[3],button[3],booleantext[3],buttontext[3],text,buttonborder[3],booleanborder[3],border;
Font font;
Image slider,handle, checkbox,checkboxchecked;
Color tint;
};
}

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@ -0,0 +1,19 @@
cmake_minimum_required(VERSION 3.20)
set(CMAKE_CXX_FLAGS "-std=c++17 -g -Wno-error -O0")
file(GLOB_RECURSE ENDLAUNCHER "src/*.cpp")
add_executable(endlauncher ${ENDLAUNCHER})
set_target_properties(endlauncher PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/built/launcher/${PLATFORM_DIR}"
)
target_link_directories(
endlauncher PUBLIC
"${CMAKE_SOURCE_DIR}/link")
target_link_libraries(endlauncher PRIVATE
"${CMAKE_SOURCE_DIR}/link/libenginend.so"
curl zip
)
target_include_directories(endlauncher PUBLIC
${CMAKE_SOURCE_DIR}/include
)

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@ -0,0 +1,22 @@
cmake_minimum_required(VERSION 3.20)
set(CMAKE_CXX_FLAGS "-std=c++17 -Wno-error")
file(GLOB_RECURSE FORESPEND_SOURCES CONFIGURE_DEPENDS "src/*.cpp")
add_executable(forespend ${FORESPEND_SOURCES})
if(NOT DEFINED ${ARCH})
set(ARCH "linux-64")
endif(NOT DEFINED ${ARCH})
set_target_properties(forespend PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/built/forespend/${PLATFORM_DIR}/bin"
)
target_link_directories(
forespend PUBLIC
"${CMAKE_SOURCE_DIR}/link")
target_link_libraries(forespend PRIVATE
"${CMAKE_SOURCE_DIR}/link/libenginend.so"
"${CMAKE_SOURCE_DIR}/lib/raylib/${ARCH}/raylib/libraylib.a"
)
target_include_directories(forespend PUBLIC
${CMAKE_SOURCE_DIR}/include
)

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#include "client.h"
#include "scenes/mainmenu.h"
client::client() {
}
void client::boot() {
this->framerate=60;
this->tickrate=20;
// SetConfigFlags();
InitWindow(380,240,"forespend - 0.03h");
initconfigmenu();
this->currentscene=new mainmenu();
this->currentscene->boot();
target=LoadRenderTexture(380,240);
}
void client::draw() {
BeginDrawing();
ClearBackground(rl::WHITE);
this->currentscene->draw();
EndDrawing();
}
void client::exit() {
this->currentscene->exit();
delete this->currentscene;
}
void client::tick() {
this->currentscene->tick();
}

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#include "configmenu.h"
#include <enginend/scenes/node2d.h>
Font forefont;
int configmenupage=0; // 0 is before the mainpage is showing. aka pause menu/main menu when start game
enginend::group mainpage= enginend::group(
{
new enginend::nodes::labeledbutton("video",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
}),forefont,32),
new enginend::nodes::labeledbutton("sound",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
}),forefont,32),
new enginend::nodes::labeledbutton("input",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
}),forefont,32),
}
);
enginend::group graphics= enginend::group(
{
new enginend::nodes::labeledbutton("fullscreen",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
}),forefont,32),
}
);
enginend::group sound= enginend::group(
{
}
);
enginend::group controls= enginend::group(
{
}
);
void initconfigmenu() {
forefont=LoadFont(AT("res/fonts/dos.fnt"));
}

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#pragma once
#include <vector>
#include <incmgr.h>
extern Font forefont;
extern enginend::group maincfgpage;
extern enginend::group graphics;
extern enginend::group sound;
extern enginend::group controls;
extern int configmenupage;
void initconfigmenu();

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#include "themes.h"
enginend::theme clienttheme;
enginend::theme servertheme;

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#pragma once
#include <enginend/scenes/nodes.h>
extern enginend::theme clienttheme;
extern enginend::theme servertheme;

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include/enginend/aud.h Symbolic link
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../../engine/src/aud.h

1
include/enginend/engine.h Symbolic link
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../../engine/src/engine.h

1
include/enginend/gr.h Symbolic link
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../../engine/src/gr.h

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../../../engine/src/graph/window.h

1
include/enginend/net.h Symbolic link
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../../engine/src/net.h

1
include/enginend/program.h Symbolic link
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../../engine/src/program.h

1
include/enginend/resmgr.h Symbolic link
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../../engine/src/resmgr.h

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../../../engine/src/scenes/node2d.h

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../../../engine/src/scenes/node2drelative.h

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../../../engine/src/scenes/nodes.h

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../../../engine/src/scenes/scene.h

1
include/raylib/raylib.h Symbolic link
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../../lib/raylib/include/raylib.h

1
include/raylib/raymath.h Symbolic link
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../../lib/raylib/include/raymath.h

1
include/raylib/rcamera.h Symbolic link
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../../lib/raylib/include/rcamera.h

1
include/raylib/rlgl.h Symbolic link
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../../lib/raylib/include/rlgl.h

1
lib/raylib Submodule

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Subproject commit c8cc2ba6e94f82ec12d12f4764a07231269409f1

56
updatesymlinks.sh Executable file
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#!/bin/bash
folders=("engine/src" "lib/raylib/include")
names=("enginend" "raylib")
outdir="include"
types=("h" "hpp")
mkdir -p "$outdir"
create_symlinks() {
local src="$1"
local outnam="$2"
local currout="$outdir/$outnam"
mkdir -p "$currout"
find "$src" -mindepth 1 -print0 | while IFS= read -r -d '' item; do
rl="${item#$src/}"
outpath="$currout/$rl"
mkdir -p "$(dirname "$outpath")"
if [ -f "$item" ]; then
nam=$(basename "$item")
ftype="${nam##*.}"
skip=true
for type in "${types[@]}"; do
if [ "$ftype" = "$type" ]; then
skip=false
break
fi
done
if [ "$skip" = false ]; then
ln -sf "$(realpath --relative-to="$(dirname "$outpath")" "$item")" "$outpath"
fi
elif [ -d "$item" ]; then
mkdir -p "$outpath"
fi
done
}
for i in "${!folders[@]}"; do
if [ $i -lt ${#names[@]} ]; then
src="${folders[$i]}"
outnam="${names[$i]}"
if [ -d "$src" ]; then
create_symlinks "$src" "$outnam"
echo
else
echo "'$src' not exist"
fi
fi
done