40 lines
No EOL
1 KiB
C++
40 lines
No EOL
1 KiB
C++
#include "configmenu.h"
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#include <enginend/scenes/node2d.h>
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Font forefont;
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int configmenupage=0; // 0 is before the mainpage is showing. aka pause menu/main menu when start game
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enginend::group mainpage= enginend::group(
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{
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new enginend::nodes::labeledbutton("video",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
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}),forefont,32),
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new enginend::nodes::labeledbutton("sound",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
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}),forefont,32),
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new enginend::nodes::labeledbutton("input",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
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}),forefont,32),
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}
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);
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enginend::group graphics= enginend::group(
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{
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new enginend::nodes::labeledbutton("fullscreen",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
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}),forefont,32),
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}
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);
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enginend::group sound= enginend::group(
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{
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}
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);
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enginend::group controls= enginend::group(
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{
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}
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);
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void initconfigmenu() {
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forefont=LoadFont(AT("res/fonts/dos.fnt"));
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} |