symlinking library headers for better portability
This commit is contained in:
parent
d04b700809
commit
55b9b9d4fa
28 changed files with 645 additions and 0 deletions
40
games/forespend/src/client/scenes/configmenu.cpp
Normal file
40
games/forespend/src/client/scenes/configmenu.cpp
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
#include "configmenu.h"
|
||||
|
||||
#include <enginend/scenes/node2d.h>
|
||||
Font forefont;
|
||||
int configmenupage=0; // 0 is before the mainpage is showing. aka pause menu/main menu when start game
|
||||
enginend::group mainpage= enginend::group(
|
||||
{
|
||||
new enginend::nodes::labeledbutton("video",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
|
||||
|
||||
}),forefont,32),
|
||||
new enginend::nodes::labeledbutton("sound",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
|
||||
|
||||
}),forefont,32),
|
||||
new enginend::nodes::labeledbutton("input",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
|
||||
|
||||
}),forefont,32),
|
||||
|
||||
}
|
||||
);
|
||||
|
||||
enginend::group graphics= enginend::group(
|
||||
{
|
||||
new enginend::nodes::labeledbutton("fullscreen",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
|
||||
|
||||
}),forefont,32),
|
||||
}
|
||||
);
|
||||
enginend::group sound= enginend::group(
|
||||
{
|
||||
|
||||
}
|
||||
);
|
||||
enginend::group controls= enginend::group(
|
||||
{
|
||||
|
||||
}
|
||||
);
|
||||
void initconfigmenu() {
|
||||
forefont=LoadFont(AT("res/fonts/dos.fnt"));
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue