symlinking library headers for better portability

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kin fuyuki 2026-02-20 00:30:40 -03:00
commit 55b9b9d4fa
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#include "configmenu.h"
#include <enginend/scenes/node2d.h>
Font forefont;
int configmenupage=0; // 0 is before the mainpage is showing. aka pause menu/main menu when start game
enginend::group mainpage= enginend::group(
{
new enginend::nodes::labeledbutton("video",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
}),forefont,32),
new enginend::nodes::labeledbutton("sound",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
}),forefont,32),
new enginend::nodes::labeledbutton("input",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
}),forefont,32),
}
);
enginend::group graphics= enginend::group(
{
new enginend::nodes::labeledbutton("fullscreen",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
}),forefont,32),
}
);
enginend::group sound= enginend::group(
{
}
);
enginend::group controls= enginend::group(
{
}
);
void initconfigmenu() {
forefont=LoadFont(AT("res/fonts/dos.fnt"));
}