adding animatronical assets
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236 changed files with 139 additions and 1 deletions
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@ -9,8 +9,10 @@
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namespace enginend {
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struct scene{
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virtual ~scene() = 0;
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std::vector<enginend::nodes::node*> nodes;
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virtual void boot() {
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virtual void boot() {
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int i=0;
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tiny::echo((char*)"initializing scene");
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for (enginend::nodes::node* n : nodes) {
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