ok ok i made a ton of progress on theming

This commit is contained in:
kin fuyuki 2026-02-20 05:38:16 -03:00
commit 5cbb13cf4b
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14 changed files with 128 additions and 61 deletions

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@ -1,17 +1,16 @@
#include "configmenu.h"
#include "../../common/themes.h"
#include <enginend/scenes/node2d.h>
Font forefont;
int configmenupage=0; // 0 is before the mainpage is showing. aka pause menu/main menu when start game
enginend::group mainpage= enginend::group(
{
new enginend::nodes::labeledbutton("video",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
new enginend::nodes::labeledbutton("video",nullptr,&clienttheme,100,100,0,0,std::function<void()>([]() {
}),forefont,32),
new enginend::nodes::labeledbutton("sound",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
new enginend::nodes::labeledbutton("sound",nullptr,&clienttheme,100,100,0,0,std::function<void()>([]() {
}),forefont,32),
new enginend::nodes::labeledbutton("input",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
new enginend::nodes::labeledbutton("input",nullptr,&clienttheme,100,100,0,0,std::function<void()>([]() {
}),forefont,32),
@ -20,7 +19,7 @@ enginend::group mainpage= enginend::group(
enginend::group graphics= enginend::group(
{
new enginend::nodes::labeledbutton("fullscreen",nullptr,{255,127,0,255},{0,0,0,0},100,100,0,0,std::function<void()>([]() {
new enginend::nodes::labeledbutton("fullscreen",nullptr,&clienttheme,100,100,0,0,std::function<void()>([]() {
}),forefont,32),
}
@ -34,7 +33,4 @@ enginend::group controls= enginend::group(
{
}
);
void initconfigmenu() {
forefont=LoadFont(AT("res/fonts/dos.fnt"));
}
);