Merge remote-tracking branch 'refs/remotes/origin/master'
This commit is contained in:
commit
c0ac94529d
6 changed files with 14 additions and 12 deletions
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@ -1,6 +1,6 @@
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cmake_minimum_required(VERSION 3.20)
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project(games)
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set(CMAKE_CXX_FLAGS "-std=c++17 -Wno-error")
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set(CMAKE_CXX_FLAGS "-std=c++17 -Wno-error ")
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if(WIN32)
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set(PLATFORM_DIR "windows")
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else()
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@ -6,7 +6,8 @@ add_custom_command(OUTPUT "${CMAKE_BINARY_DIR}/force_rebuild"
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COMMAND rm -f "${CMAKE_SOURCE_DIR}/link/libenginend.so"
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COMMAND rm -rf "${CMAKE_SOURCE_DIR}/include/enginend"
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)
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add_library(enginend SHARED ${ENGINE_SOURCES} "${CMAKE_BINARY_DIR}/force_rebuild")
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add_library(enginend SHARED ${ENGINE_SOURCES} "${CMAKE_BINARY_DIR}/force_rebuild"
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../include/json.h)
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target_link_directories(
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enginend PUBLIC
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"${CMAKE_SOURCE_DIR}/link")
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@ -49,9 +50,10 @@ target_link_libraries(test PRIVATE
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)
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target_include_directories(test PUBLIC
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${CMAKE_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/lib/raylib/build/raylib/include
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${CMAKE_SOURCE_DIR}/lib/raylib/linux-64/raylib/include
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)
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target_include_directories(enginend PUBLIC
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${CMAKE_SOURCE_DIR}/lib/raylib/build/raylib/include
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${CMAKE_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/lib/raylib/linux-64/raylib/include
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)
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@ -17,7 +17,7 @@ namespace enginend {
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}
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virtual void draw() {
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ClearBackground(BLANK);
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ClearBackground(rl::BLANK);
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BeginDrawing();
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for (enginend::nodes::node* n : nodes) {
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n->draw();
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@ -12,11 +12,11 @@ target_link_directories(
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"${CMAKE_SOURCE_DIR}/link")
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target_link_libraries(endlauncher PRIVATE
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"${CMAKE_SOURCE_DIR}/link/libenginend.so"
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"${CMAKE_SOURCE_DIR}/link/libdesktopraylib.so"
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"${CMAKE_SOURCE_DIR}/link/liblinux64raylib.so"
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curl zip
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)
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target_include_directories(endlauncher PUBLIC
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${CMAKE_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/lib/raylib/build/raylib/include
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${CMAKE_SOURCE_DIR}/lib/raylib/linux-64/raylib/include
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${CMAKE_SOURCE_DIR}/engine/include
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)
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)
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@ -124,7 +124,7 @@ public:
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SetConfigFlags(FLAG_WINDOW_UNDECORATED|FLAG_WINDOW_TRANSPARENT|FLAG_WINDOW_TOPMOST);
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tiny::error("is transparent lol");
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InitWindow(600,300,"test");target=LoadRenderTexture(600, 300);
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img=GenImageColor(600, 300, BLANK);
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img=GenImageColor(600, 300, rl::BLANK);
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SetTargetFPS(GetMonitorRefreshRate(GetCurrentMonitor()));
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this->tickrate=GetMonitorRefreshRate(GetCurrentMonitor());
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bg=LoadTexture("res/launcher.png");
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@ -243,8 +243,8 @@ public:
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currentscene->draw();
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EndTextureMode();
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BeginDrawing();
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ClearBackground(BLANK);
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DrawTexturePro(target.texture, {0, 0, 600, -300}, {0, 0, 600, 300}, {0, 0}, 0, WHITE);
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ClearBackground(rl::BLANK);
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DrawTexturePro(target.texture, {0, 0, 600, -300}, {0, 0, 600, 300}, {0, 0}, 0, rl::WHITE);
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EndDrawing();
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Vector2 mp=Vector2(GetMousePositionDesktop());
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Vector2 wp=GetWindowPosition();
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@ -1 +1 @@
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Subproject commit 5936a41af9da7013b93d6e3c0cd48f07ea8d9782
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Subproject commit 5e614e814bf88c22a2f3795358513a700d3a77d0
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