updating some stuff

This commit is contained in:
kin fuyuki 2025-12-29 13:27:46 -03:00
commit d8407ece03
14 changed files with 26620 additions and 0 deletions

13
build.sh Executable file
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#!/bin/bash
cd cmake-build-debug || exit 1
select t in enginend test forespend endlauncher; do
case $t in
enginend|test|forespend|endlauncher)
cmake --build . --target "$t"
;;
esac
break
done

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libraylib.so.550

0
include/enginend/aud.h Normal file
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14
include/enginend/engine.h Normal file
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#pragma once
#include "net.h"
#include "gr.h"
#include "aud.h"
#include "program.h"
#include "scenes/scene.h"
enum PLATFORM {
WINDOWS,LINUX,MACOS,
ANDROID,IOS
};
extern PLATFORM platform;
extern std::string androidpackage;
#include "resmgr.h"

2
include/enginend/gr.h Normal file
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#include "graph/window.h"

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#include <raylib.h>

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include/enginend/net.h Normal file
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#pragma once
#define CFG this->CONF()
#include <immintrin.h>
#include <time.h>
#include "scenes/scene.h"
namespace enginend{
extern const long long CPUCLOCK;
inline const char* COMMONCONFIG();
class program {
unsigned long long currenttick = __rdtsc();
unsigned long long currentframe = __rdtsc();
public:
scene *currentscene;
int tickrate;
int framerate;
void changescene(scene*scn);
program():client(false){}
program(bool isclient):client(isclient){}
virtual const char* CONF()=0;
const bool client;
virtual void boot()=0;
virtual void tick()=0;
virtual void draw()=0;
virtual void exit()=0;
bool shouldtick() {
unsigned long long now = __rdtsc();
unsigned long long interval = CPUCLOCK / tickrate;
if (now - currenttick >= interval) {
currenttick = now;
return true;
}
return false;
}
bool shoulddraw() {
unsigned long long now = __rdtsc();
unsigned long long interval = CPUCLOCK / framerate;
if (now - currentframe >= interval) {
currentframe = now;
return true;
}
return false;
}
};}

12
include/enginend/resmgr.h Normal file
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#pragma once
#include <string>
#include "engine.h"
inline const char *AT(std::string path) {
if (platform==LINUX || platform==WINDOWS || platform==MACOS) {
return path.c_str();
}else {
if (platform==ANDROID) {
return ("/data/data/"+androidpackage+"/files/"+path).c_str();
}
}
}

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#pragma once
#include <string>
#include "nodes.h"
namespace enginend {
namespace nodes {
struct node2d :public node {
Vector2 pos;
node2d(){}
node2d(float x,float y):pos(Vector2{x,y}){}
};
struct rect :virtual public node2d{
Vector2 size;
rect(){}
rect(float x,float y,float w,float h):size(Vector2{w,h}){
this->pos=Vector2{x,y};
}
};
struct textured :virtual public rect{
Texture2D* texture;
textured(){}
textured(Texture2D* texture,float x,float y,float w,float h):texture(texture){
this->pos=Vector2{x,y};this->size=Vector2{w,h};
}
void boot()override{}
void tick()override{}
void draw()override{if(texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,rl::WHITE);}
void exit()override{delete texture;}
};
struct animated : virtual public textured {
Image animimage;
int frames;
int currentframe;
int framedelay;
int framecounter;
unsigned int nextframeoffset;
int prevframe;
animated() : frames(0), currentframe(0), framedelay(6), framecounter(0), nextframeoffset(0) {
animimage.data = nullptr;
}
animated(const char* gifpath, Vector2 position, Vector2 size, int delay = 6)
: textured(nullptr, position.x, position.y, size.x, size.y),
framedelay(delay), currentframe(0), framecounter(0), frames(0), nextframeoffset(0)
{
animimage = LoadImageAnim(gifpath, &frames);
if (frames > 0) {
texture = new Texture2D(LoadTextureFromImage(animimage));
}
}
void tick() override {
textured::tick();
if (frames <= 1) return;
framecounter++;
if (framecounter >= framedelay) {
framecounter = 0;
currentframe++;
if (currentframe >= frames) currentframe = 0;
nextframeoffset = animimage.width * animimage.height * 4 * currentframe;
}
}
void draw() override {
if (prevframe!=currentframe){
prevframe=currentframe;
UpdateTexture(*this->texture,((unsigned char*)animimage.data)+nextframeoffset);
}
textured::draw();
}
void exit() override {
if (animimage.data) UnloadImage(animimage);
if (texture) {
UnloadTexture(*texture);
delete texture;
texture = nullptr;
}
}
};
struct colored :virtual public rect{
Color c;
colored(){}
colored(Color color,float x,float y,float w,float h):c(color){
this->pos=Vector2{x,y};this->size=Vector2{w,h};
}
void boot()override{}
void tick()override{}
void draw()override{DrawRectangle(pos.x,pos.y,size.x,size.y,c);}
void exit()override{}
};
struct tinted :virtual public colored,virtual public textured{
tinted(){}
tinted(Texture2D* texture,Color color,float x,float y,float w,float h):
node2d(x,y),
rect(x,y,w,h),
colored(color,x,y,w,h),
textured(texture,x,y,w,h)
{}
void boot()override{this->colored::boot();this->textured::boot();}
void tick()override{this->colored::tick();this->textured::tick();}
void draw()override{if(texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,c);}
void exit()override{this->colored::exit();this->textured::exit();}
};
struct text :public tinted {
protected:
std::string result;
public:
Font font;
float fs;
Color txc;
std::string content;
text(){fs=20;}
text(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize,std::string txt):
font(f),fs(fsize),content(txt)
{
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;this->txc=txcol;
result=content;
size_t initp=0;
while((initp=result.find("\n",initp))!=std::string::npos){
result.replace(initp,1,"\\n");
initp+=2;
}
}
void boot()override{this->tinted::boot();}
void tick()override {
this->tinted::tick();
if(result!=content){
result=content;
size_t initp=0;
while((initp=result.find("\n",initp))!=std::string::npos){
result.replace(initp,1,"\\n");
initp+=2;
}
}
}
void draw()override {
Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,1);
Vector2 charsize=MeasureTextEx(font," ",fs,1);
float p=charsize.x>charsize.y?charsize.x/minsize.x:charsize.y/minsize.y;
p=p*2;
int minh=(minsize.y>size.y)?minsize.y:size.y;
int minw=(minsize.x>size.x)?minsize.x:size.x;
DrawRectangle(pos.x-charsize.x,pos.y-charsize.y,minw+p,minh+p,c);
DrawTextEx(font,content.c_str(),pos,fs,1,txc);
}
void exit()override{this->tinted::exit();}
};
struct button :virtual public tinted{
std::function<void()> func;
bool pressed;
bool hover;
button():pressed(false){}
button(Texture2D* texture,Color color,float x,float y,float w,float h,std::function<void()> f):func(f),pressed(false){
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
}
void boot()override{this->tinted::boot();}
void tick()override{
this->tinted::tick();
Vector2 mouse=GetMousePosition();
if(CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y})){hover=true;
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
pressed=true;
if(func)func();
}else{
pressed=false;
}
}else{
hover=false;
}
}
void draw()override {
if(this->texture!=nullptr)DrawTexture(*texture,pos.x,pos.y,c);
else DrawRectangle(pos.x,pos.y,size.x,size.y,c);
}
void exit()override{this->tinted::exit();}
};
struct labeledbutton :virtual public button {
std::string label;
Font font;
int fs;
Color txc;
labeledbutton(std::string name,Texture2D* texture,Color color,Color text,
float x,float y,float w,float h,std::function<void()> f,
Font fnt,int size):font(fnt),fs(size),txc(text){
this->pos=Vector2{x,y};this->size=Vector2{w,h};this->texture=texture;this->c=color;
this->func=f;this->pressed=false;
this->label=name;
}
void boot()override{this->button::boot();}
void tick()override{this->button::tick();}
void draw()override{
this->button::draw();
Vector2 tsize=MeasureTextEx(font,label.c_str(),fs,1);
Vector2 tpos={
pos.x+(size.x-tsize.x)/2,
pos.y+(size.y-tsize.y)/2
};
DrawTextEx(font,label.c_str(),tpos,fs,1,txc);
}
void exit()override{this->button::exit();}
};
struct slider :virtual public tinted{
float val;
float minv;
float maxv;
slider():val(0),minv(0),maxv(1){}
slider(Texture2D* texture,Color color,float x,float y,float w,float h,float min,float max,float v):val(v),minv(min),maxv(max){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->texture=texture;this->c=color;
}
void boot()override{this->tinted::boot();}
void tick()override{
this->tinted::tick();
Vector2 mouse=GetMousePosition();
if(CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y})&&IsMouseButtonDown(MOUSE_LEFT_BUTTON)){
float t=(mouse.x-pos.x)/size.x;
val=minv+t*(maxv-minv);
if(val<minv)val=minv;
if(val>maxv)val=maxv;
}
}
void draw()override{
DrawRectangle(pos.x,pos.y,size.x,size.y,rl::DARKGRAY);
float t=(val-minv)/(maxv-minv);
DrawRectangle(pos.x,pos.y,size.x*t,size.y,c);
}
void exit()override{this->tinted::exit();}
};
struct textfield :public text{
textfield(){}
textfield(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize,std::string txt):
text(texture,txcol,color,x,y,w,h,f,fsize,txt){}
void boot()override{this->text::boot();}
void tick()override{this->text::tick();}
void draw()override{
Vector2 p=pos;
Vector2 charsize=MeasureTextEx(font," ",fs,0);
Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,charsize.x/2);
float po=charsize.x>charsize.y?charsize.x/charsize.y:charsize.y/charsize.x;po=po*5;
int minh=(minsize.y>size.y)?minsize.y:size.y;
int minw=(minsize.x>size.x)?minsize.x:size.x;
DrawRectangle(pos.x-(po/2),pos.y-(po/2),minw+(po*1.1),minh+(po*1.1),c);
DrawTextEx(font,content.c_str(),p,fs,charsize.x/2,this->txc);
}
void exit()override{this->text::exit();}
};
struct textinput :public text{
bool active;
int cpos;
textinput():active(false),cpos(0){}
textinput(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize):active(false),cpos(0){
this->pos=Vector2{x,y};this->size=Vector2{x,y};this->texture=texture;this->c=color;this->font=f;this->content="";
this->txc=txcol;this->fs=fsize;
}
void boot()override{this->text::boot();}
void tick()override{
this->text::tick();
Vector2 mouse=GetMousePosition();
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
active=CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y});
}
if(active){
int key=GetCharPressed();
while(key>0){
if(key>=32&&key<=125){
content+=static_cast<char>(key);
cpos++;
}
key=GetCharPressed();
}
if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){
content.pop_back();
cpos--;
}
}
}
void draw()override{
this->text::draw();
if(active)DrawRectangle(pos.x+MeasureText(content.c_str(),fs),pos.y,2,fs,{0,0,0,127});
}
void exit()override{this->text::exit();}
};
struct textinputfield :public textfield{
bool active;
int cpos;
textinputfield():active(false),cpos(0){}
textinputfield(Texture2D* texture,Color txcol,Color color,float x,float y,float w,float h,Font f,float fsize):active(false),cpos(0),
textfield(texture,txcol,color,x,y,w,h,f,fsize,""){}
void boot()override{this->textfield::boot();}
void tick()override{
this->textfield::tick();
Vector2 mouse=GetMousePosition();
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
active=CheckCollisionPointRec(mouse,{pos.x,pos.y,size.x,size.y});
}
if(active){
int key=GetCharPressed();
while(key>0){
if(key>=32&&key<=125){
content+=static_cast<char>(key);
cpos++;
}
key=GetCharPressed();
}
if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){
content.pop_back();
cpos--;
}
if(IsKeyPressed(KEY_ENTER)){
content+='\n';
cpos++;
}
}
}
void draw()override{
this->textfield::draw();
if(active){
Vector2 p=pos;
float lh=fs+2;
std::string line="";
for(char ch:content){
if(ch=='\n'){
p.y+=lh;
line="";
}else{
line+=ch;
}
}
DrawRectangle(p.x+MeasureText(line.c_str(),fs),p.y,2,fs,rl::BLACK);
}
}
void exit()override{this->textfield::exit();}
};
}
}

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#pragma once
#include <string>
#include "nodes.h"
namespace enginend{
namespace nodes{
namespace relative {
struct node2d :public node {
double x;
double y;
double w;
double h;
node2d(){x=0;y=0;w=0;h=0;}
node2d(double x,double y,double w=0,double h=0):x(x),y(y),w(w),h(h){}
};
struct rect :virtual public node2d{
rect(){}
rect(double x,double y,double w,double h):node2d(x,y,w,h){}
};
struct textured :virtual public rect{
Texture2D* texture;
textured(){texture=nullptr;}
textured(Texture2D* texture,double x,double y,double w,double h):texture(texture),rect(x,y,w,h){}
void boot() override{}
void tick() override{}
void draw()override{
if(texture==nullptr)return;
float sw=GetScreenWidth();
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
float aw=w*sw;
float ah=h*sh;
tiny::echo("og: %f %f %f %f", x,y,w,h);
tiny::echo("transformed: %f %f %f %f", ax, ay, aw, ah);
DrawTexturePro(*texture,{0,0,(float)texture->width,(float)texture->height},{ax,ay,aw,ah},{0,0},0,WHITE);
}
void exit()override {
if(texture){
UnloadTexture(*texture);
delete texture;
texture=nullptr;
}
}
};
struct animated :virtual public textured{
Image animimage;
int frames;
int currentframe;
int framedelay;
int framecounter;
int prevframe;
unsigned int nextframeoffset;
animated():frames(0),currentframe(1),framedelay(6),framecounter(0),nextframeoffset(0){
animimage.data=nullptr;
prevframe=currentframe;
}
animated(const char* gifpath,double x,double y,double w,double h,int delay=6):
textured(nullptr,x,y,w,h),framedelay(delay),currentframe(1),framecounter(0),frames(0),nextframeoffset(0)
{
prevframe=currentframe;
this->x=x; this->y=y; this->w=w; this->h=h;
animimage=LoadImageAnim(gifpath,&frames);
if(frames>0){
texture=new Texture2D(LoadTextureFromImage(animimage));
}
}
void tick()override{
if(frames<=1)return;
framecounter++;
if(framecounter>=framedelay){
framecounter=0;
currentframe++;
if(currentframe>=frames)currentframe=0;
nextframeoffset=animimage.width*animimage.height*4*currentframe;
tiny::echo("updating node\nframes: %i\n current frame: %i",frames,currentframe);
tiny::echo("%i",nextframeoffset);
}
}
void draw()override {
if (prevframe!=currentframe){
prevframe=currentframe;
UpdateTexture(*this->texture,((unsigned char*)animimage.data)+nextframeoffset);
}
textured::draw();
}
void exit()override{
if(animimage.data)UnloadImage(animimage);
textured::exit();
}
};
struct colored :virtual public rect{
Color c;
colored(){}
colored(Color color,double x,double y,double w,double h):c(color),rect(x,y,w,h){}
void boot()override{}
void tick()override{}
void draw()override{
float sw=GetScreenWidth();
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
float aw=w*sw;
float ah=h*sh;
DrawRectangle(ax,ay,aw,ah,c);
}
void exit()override{}
};
struct tinted :virtual public colored,virtual public textured{
tinted(){}
tinted(Texture2D* texture,Color color,double x,double y,double w,double h):
node2d(x,y,w,h),
rect(x,y,w,h),
colored(color,x,y,w,h),
textured(texture,x,y,w,h)
{}
void boot()override{}
void tick()override{}
void draw()override{
if(texture==nullptr)return;
float sw=GetScreenWidth();
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
float aw=w*sw;
float ah=h*sh;
DrawTexturePro(*texture,{0,0,(float)texture->width,(float)texture->height},{ax,ay,aw,ah},{0,0},0,c);
}
void exit()override{
textured::exit();
}
};
struct text :public tinted {
protected:
std::string result;
public:
Font font;
float fs;
Color txc;
std::string content;
text(){fs=20;}
text(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize,std::string txt):
tinted(texture,color,x,y,w,h),
font(f),fs(fsize),content(txt),txc(txcol)
{
result=content;
size_t initp=0;
while((initp=result.find("\n",initp))!=std::string::npos){
result.replace(initp,1,"\\n");
initp+=2;
}
}
void boot()override{}
void tick()override {
if(result!=content){
result=content;
size_t initp=0;
while((initp=result.find("\n",initp))!=std::string::npos){
result.replace(initp,1,"\\n");
initp+=2;
}
}
}
void draw()override {
float sw=GetScreenWidth();
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
float aw=w*sw;
float ah=h*sh;
Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,1);
Vector2 charsize=MeasureTextEx(font," ",fs,1);
float p=charsize.x>charsize.y?charsize.x/minsize.x:charsize.y/minsize.y;
p=p*2;
int minh=(minsize.y>ah)?minsize.y:ah;
int minw=(minsize.x>aw)?minsize.x:aw;
DrawRectangle(ax-charsize.x,ay-charsize.y,minw+p,minh+p,c);
DrawTextEx(font,content.c_str(),{ax,ay},fs,1,txc);
}
void exit()override{
tinted::exit();
}
};
struct button :virtual public tinted{
void(*func)();
bool pressed;
bool hover;
button():func(nullptr),pressed(false),hover(false){}
button(Texture2D* texture,Color color,double x,double y,double w,double h,void(*f)()):func(f),pressed(false),hover(false),tinted(texture,color,x,y,w,h){}
void boot()override{}
void tick()override{
Vector2 mouse=GetMousePosition();
float sw=GetScreenWidth();
float sh=GetScreenHeight();
Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)};
if(CheckCollisionPointRec(mouse,r)){hover=true;
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
pressed=true;
if(func)func();
}else{
pressed=false;
}
}else{
hover=false;
pressed=false;
}
}
void draw()override {
tinted::draw();
}
void exit()override{
tinted::exit();
}
};
struct labeledbutton :virtual public button {
std::string label;
Font font;
int fs;
Color txc;
labeledbutton(std::string name,Texture2D* texture,Color color,Color text,
double x,double y,double w,double h,void(*f)(),
Font fnt,int size):font(fnt),fs(size),txc(text),label(name),
button(texture,color,x,y,w,h,f)
{}
void boot()override{}
void tick()override{
button::tick();
}
void draw()override{
button::draw();
float sw=GetScreenWidth();
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
float aw=w*sw;
float ah=h*sh;
Vector2 tsize=MeasureTextEx(font,label.c_str(),fs,1);
Vector2 tpos={
ax+(aw-tsize.x)/2,
ay+(ah-tsize.y)/2
};
DrawTextEx(font,label.c_str(),tpos,fs,1,txc);
}
void exit()override{
button::exit();
}
};
struct slider :virtual public tinted{
float val;
float minv;
float maxv;
slider():val(0),minv(0),maxv(1){}
slider(Texture2D* texture,Color color,double x,double y,double w,double h,float min,float max,float v):val(v),minv(min),maxv(max),tinted(texture,color,x,y,w,h){}
void boot()override{}
void tick()override{
Vector2 mouse=GetMousePosition();
float sw=GetScreenWidth();
float sh=GetScreenHeight();
Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)};
if(CheckCollisionPointRec(mouse,r)&&IsMouseButtonDown(MOUSE_LEFT_BUTTON)){
float t=(mouse.x-(x*sw))/(w*sw);
val=minv+t*(maxv-minv);
if(val<minv)val=minv;
if(val>maxv)val=maxv;
}
}
void draw()override{
float sw=GetScreenWidth();
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
float aw=w*sw;
float ah=h*sh;
DrawRectangle(ax,ay,aw,ah,DARKGRAY);
float t=(val-minv)/(maxv-minv);
DrawRectangle(ax,ay,aw*t,ah,c);
}
void exit()override{
tinted::exit();
}
};
struct textfield :public text{
textfield(){}
textfield(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize,std::string txt):
text(texture,txcol,color,x,y,w,h,f,fsize,txt){}
void boot()override{}
void tick()override{
text::tick();
}
void draw()override{
float sw=GetScreenWidth();
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
float aw=w*sw;
float ah=h*sh;
Vector2 charsize=MeasureTextEx(font," ",fs,0);
Vector2 minsize=MeasureTextEx(font,content.c_str(),fs,charsize.x/2);
float po=charsize.x>charsize.y?charsize.x/charsize.y:charsize.y/charsize.x;po=po*5;
int minh=(minsize.y>ah)?minsize.y:ah;
int minw=(minsize.x>aw)?minsize.x:aw;
DrawRectangle(ax-(po/2),ay-(po/2),minw+(po*1.1),minh+(po*1.1),c);
DrawTextEx(font,content.c_str(),{ax,ay},fs,charsize.x/2,txc);
}
void exit()override{
text::exit();
}
};
struct textinput :public text{
bool active;
int cpos;
textinput():active(false),cpos(0){}
textinput(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize):active(false),cpos(0),
text(texture,txcol,color,x,y,w,h,f,fsize,""){}
void boot()override{}
void tick()override{
text::tick();
Vector2 mouse=GetMousePosition();
float sw=GetScreenWidth();
float sh=GetScreenHeight();
Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)};
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
active=CheckCollisionPointRec(mouse,r);
}
if(active){
int key=GetCharPressed();
while(key>0){
if(key>=32&&key<=125){
content+=static_cast<char>(key);
cpos++;
}
key=GetCharPressed();
}
if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){
content.pop_back();
cpos--;
}
}
}
void draw()override{
text::draw();
if(active){
float sw=GetScreenWidth();
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
DrawRectangle(ax+MeasureTextEx(font,content.c_str(),fs,1).x,ay,2,fs,{0,0,0,127});
}
}
void exit()override{
text::exit();
}
};
struct textinputfield :public textfield{
bool active;
int cpos;
textinputfield():active(false),cpos(0){}
textinputfield(Texture2D* texture,Color txcol,Color color,double x,double y,double w,double h,Font f,float fsize):active(false),cpos(0),
textfield(texture,txcol,color,x,y,w,h,f,fsize,""){}
void boot()override{}
void tick()override{
textfield::tick();
Vector2 mouse=GetMousePosition();
float sw=GetScreenWidth();
float sh=GetScreenHeight();
Rectangle r={float(x*sw),float(y*sh),float(w*sw),float(h*sh)};
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)){
active=CheckCollisionPointRec(mouse,r);
}
if(active){
int key=GetCharPressed();
while(key>0){
if(key>=32&&key<=125){
content+=static_cast<char>(key);
cpos++;
}
key=GetCharPressed();
}
if(IsKeyPressed(KEY_BACKSPACE)&&content.length()>0){
content.pop_back();
cpos--;
}
if(IsKeyPressed(KEY_ENTER)){
content+='\n';
cpos++;
}
}
}
void draw()override{
textfield::draw();
if(active){
float sw=GetScreenWidth();
float sh=GetScreenHeight();
float ax=x*sw;
float ay=y*sh;
float lh=fs+2;
Vector2 p={ax,ay};
std::string line="";
for(char ch:content){
if(ch=='\n'){
p.y+=lh;
line="";
}else{
line+=ch;
}
}
DrawRectangle(p.x+MeasureTextEx(font,line.c_str(),fs,1).x,p.y,2,fs,BLACK);
}
}
void exit()override{
textfield::exit();
}
};
}
}
}

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#pragma once
#include <vector>
#include "../gr.h"
#include "../aud.h"
#include "../net.h"
#include<tiny/term.h>
namespace enginend {
namespace nodes {
struct node{
public:
virtual void boot()=0;
virtual void tick()=0;
virtual void draw()=0;
virtual void exit()=0;
};
}
struct group : public virtual enginend::nodes::node {
std::vector<node*> children;
void boot(){for (node* n: children){n->boot();}}
void tick(){for (node* n: children){n->tick();}}
void draw(){for (node* n: children){n->draw();}}
void exit(){for (node* n: children){n->exit();}}
};
}

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#pragma once
#include "nodes.h"
#include <list>
namespace enginend {
struct scene{
std::list<enginend::nodes::node*> nodes;
virtual void boot() {
int i=0;
tiny::echo((char*)"initializing scene");
for (enginend::nodes::node* n : nodes) {
tiny::echo((char*)"initializing object of ID: %i",i++);
n->boot();
}
}
virtual void draw() {
ClearBackground(rl::BLANK);
BeginDrawing();
for (enginend::nodes::node* n : nodes) {
n->draw();
}
EndDrawing();
}
virtual void tick() {
for (enginend::nodes::node* n : nodes) {
n->tick();
}
}
virtual void exit() {
for (enginend::nodes::node* n : nodes) {
n->exit();
}
}
};
}

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